Ken (SSBU)/Down tilt: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Ken's down tilt when tapped. File:KenDTiltHeld.gif|thumb|450px|Hitbox visualization showin...) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | |||
*{{buff|Down tilt (light) deals more hitstun.}} | |||
*{{buff|Down tilt (heavy) deals less knockback (70 base/23 scaling → 73/16), allowing it to combo at a wider percent range.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | |||
*{{change|Held down tilt launches at a lower angle (64° → 55°) and has less base knockback (73 → 66). This makes it easier to combo into Tatsumaki Senpukyaku, but harder to combo into Shoryuken.}} | |||
==Hitboxes== | ==Hitboxes== | ||
===Tapped=== | ===Tapped=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=1.6% | |damage=1.6% | ||
|angle=65 | |angle=65 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 24: | Line 33: | ||
|sfx=Ken Kick | |sfx=Ken Kick | ||
|slvl=S | |slvl=S | ||
|a=f | |||
}} | }} | ||
|'''+1''' frame | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=1.6% | |damage=1.6% | ||
|angle=65 | |angle=65 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 42: | Line 54: | ||
|sfx=Ken Kick | |sfx=Ken Kick | ||
|slvl=S | |slvl=S | ||
|g=f | |||
}} | }} | ||
|'''+1''' frame | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=1.6% | |damage=1.6% | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 60: | Line 75: | ||
|sfx=Ken Kick | |sfx=Ken Kick | ||
|slvl=S | |slvl=S | ||
|a=f | |||
}} | }} | ||
|'''+1''' frame | |||
|} | |} | ||
===Held=== | ===Held=== | ||
Line 69: | Line 86: | ||
|damage=7.0% | |damage=7.0% | ||
|angle=55 | |angle=55 | ||
|af=3 | |||
|bk=66 | |bk=66 | ||
|ks=16 | |ks=16 | ||
Line 88: | Line 106: | ||
|damage=5.5% | |damage=5.5% | ||
|angle=55 | |angle=55 | ||
|af=3 | |||
|bk=66 | |bk=66 | ||
|ks=16 | |ks=16 | ||
Line 103: | Line 122: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
Canceling into a special move or Final Smash is only possible upon hitting an opponent and after [[hitlag]] is over. | |||
===Tapped=== | ===Tapped=== | ||
The move can either loop into itself by pressing the attack button repeatedly, or be canceled earlier into a held down tilt, with both using the same window. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
|2-3 | |2-3 | ||
|- | |||
!Special cancel window | |||
|2-9 | |||
|- | |||
!Final Smash cancel window | |||
|2-3 | |||
|- | |||
!Down tilt window | |||
|8-14 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 117: | Line 149: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=11}} | !Hitboxes {{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4|e=LagLoopS}}{{FrameStrip|t=Lag|c=7|s=LagLoopE}} | ||
|- | |||
!Down tilt {{FrameStrip|t=Blank|c=7|e=BlankLoopS}}{{FrameStrip|t=Continuable|c=7|s=ContinuableLoopE}} | |||
|- | |||
!Special cancel {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=8}}{{FrameStrip|t=Blank|c=5}} | |||
|- | |||
!FS cancel {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=2}}{{FrameStrip|t=Blank|c=11}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Held=== | ===Held=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
|6-7 | |||
|- | |||
!Special cancel window | |||
|6-19 | |||
|- | |||
!Final Smash cancel window | |||
|6-7 | |6-7 | ||
|- | |- | ||
Line 132: | Line 177: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=3}} | !Hitboxes {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=3}} | ||
|- | |||
!Special cancel {{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=14}}{{FrameStrip|t=Blank|c=11}} | |||
|- | |||
!FS cancel {{FrameStrip|t=Blank|c=5}}{{FrameStrip|t=Continuable|c=2}}{{FrameStrip|t=Blank|c=23}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|continuable=y|loop=y|interruptible=y}} | ||
==Trivia== | |||
*Held down tilt has a 30% trip chance, but due to its launch angle, it can only happen on steep slopes, such as the ones in [[Hanenbow]]. | |||
{{MvSubNavKen|g=SSBU}} | {{MvSubNavKen|g=SSBU}} | ||
[[Category:Ken (SSBU)]] | [[Category:Ken (SSBU)]] | ||
[[Category:Down tilts (SSBU)]] | [[Category:Down tilts (SSBU)]] |
Latest revision as of 18:42, August 1, 2022
Overview[edit]
Update History[edit]
- Down tilt (light) deals more hitstun.
- Down tilt (heavy) deals less knockback (70 base/23 scaling → 73/16), allowing it to combo at a wider percent range.
- Held down tilt launches at a lower angle (64° → 55°) and has less base knockback (73 → 66). This makes it easier to combo into Tatsumaki Senpukyaku, but harder to combo into Shoryuken.
Hitboxes[edit]
Tapped[edit]
Held[edit]
Timing[edit]
Canceling into a special move or Final Smash is only possible upon hitting an opponent and after hitlag is over.
Tapped[edit]
The move can either loop into itself by pressing the attack button repeatedly, or be canceled earlier into a held down tilt, with both using the same window.
Hitboxes | 2-3 |
---|---|
Special cancel window | 2-9 |
Final Smash cancel window | 2-3 |
Down tilt window | 8-14 |
Interruptible | 15 |
Animation length | 14 |
Hitboxes | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Down tilt | ||||||||||||||
Special cancel | ||||||||||||||
FS cancel |
Held[edit]
Hitboxes | 6-7 |
---|---|
Special cancel window | 6-19 |
Final Smash cancel window | 6-7 |
Interruptible | 28 |
Animation length | 30 |
Hitboxes | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Special cancel | ||||||||||||||||||||||||||||||
FS cancel |
Lag time |
Hitbox |
Loop point |
Continuable |
Interruptible |
Trivia[edit]
- Held down tilt has a 30% trip chance, but due to its launch angle, it can only happen on steep slopes, such as the ones in Hanenbow.
|