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Hitbox visualization showing Ken's second command input, Oosoto Mawashi Geri, when tapped.
Hitbox visualization showing Ken's second command input, Oosoto Mawashi Geri, when held.
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Overview[edit]
Ken's second command input move is the Oosoto Mawashi Geri. It is performed on the ground with a half-circle input (← ↙ ↓ ↘ →) alongside the attack button; by holding the button, it can also be followed up by Inazuma Kick.
Hitboxes[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
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Shieldstun
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Oosoto Mawashi Geri
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0 |
0 |
0 |
12.0% |
-5.0 |
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Standard |
41 |
103 |
0 |
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4.5 |
top |
0.0 |
16.0 to 11.0 |
15.0 to 6.4 |
1.5× |
1.0× |
0% |
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Ken Kick |
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All |
All |
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—
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Inazuma Kick followup
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0 |
0 |
0 |
12.0% |
5.0 |
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Forward |
35 |
80 |
0 |
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3.0 |
kneer |
6.3 to 2.0 |
0.0 |
0.0 |
1.5× |
1.0× |
0% |
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Ken Kick |
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All |
All |
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1.25×
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Canceling into a Final Smash is only possible upon hitting an opponent and after hitlag is over.
Lower leg intangible
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9-10
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Oosoto Mawashi Geri
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9-10
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Inazuma Kick transition
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10
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Inazuma Kick
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17-19
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Final Smash cancel window (tapped, held)
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9-10, 9-19
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Interruptible (tapped, held)
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33, 49
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Animation length (tapped, held)
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39, 48
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Hitboxes (tapped) |
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FS cancel (tapped) |
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Hitboxes (held) |
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FS cancel (held) |
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Lower leg |
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- Oddly enough, the Inazuma Kick is considered a hand-type attack.
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Ken's moveset
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