Ken (SSBU)/Command input/Command input 2
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Overview[edit]
Ken's second command input move is the Oosoto Mawashi Geri. It is performed on the ground with a half-circle input (← ↙ ↓ ↘ →) alongside the attack button; by holding the button, it can also be followed up by Inazuma Kick.
Hitboxes[edit]
Timing[edit]
Canceling into a Final Smash is only possible upon hitting an opponent and after hitlag is over.
Lower leg intangible | 9-10 |
---|---|
Oosoto Mawashi Geri | 9-10 |
Inazuma Kick transition | 10 |
Inazuma Kick | 17-19 |
Final Smash cancel window (tapped, held) | 9-10, 9-19 |
Interruptible (tapped, held) | 33, 49 |
Animation length (tapped, held) | 39, 48 |
Hitboxes (tapped) | ||||||||||||||||||||||||||||||||||||||||||||||||
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FS cancel (tapped) | ||||||||||||||||||||||||||||||||||||||||||||||||
Hitboxes (held) | ||||||||||||||||||||||||||||||||||||||||||||||||
FS cancel (held) | ||||||||||||||||||||||||||||||||||||||||||||||||
Lower leg |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Continuable |
Earliest continuable point |
Interruptible |
Trivia[edit]
- Oddly enough, the Inazuma Kick is considered a hand-type attack.
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