Ken (SSBU)/Up tilt
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Overview[edit]
Update History[edit]
Up tilt (light) sends at more vertical angle when hitting airborne opponents, making it a better combo starter (66° → 75°).
Hitboxes[edit]
Tapped[edit]
Held[edit]
Timing[edit]
Canceling into a special move or Final Smash is only possible upon hitting an opponent and after hitlag is over.
Tapped[edit]
The move can loop into itself by pressing the attack button repeatedly.
| Hitboxes | 3-6 |
|---|---|
| Special cancel window | 3-7 |
| Final Smash cancel window | 3-6 |
| Repeat window | 8-14 |
| Interruptible | 15 |
| Animation length | 39 |
| Hitboxes | |||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Repeat | |||||||||||||||||||||||||||||||||||||||
| Special cancel | |||||||||||||||||||||||||||||||||||||||
| FS cancel |
Held[edit]
The move grants intangibility to Ken's head, bust, and arms.
| Upper body intangible | 4-10 |
|---|---|
| Clean hit | 7 |
| Late hit | 8-11 |
| Special cancel window | 7-20 |
| Final Smash cancel window | 7-11 |
| Interruptible | 38 |
| Animation length | 41 |
| Hitboxes | |||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Upper body | |||||||||||||||||||||||||||||||||||||||||
| Special cancel | |||||||||||||||||||||||||||||||||||||||||
| FS cancel |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Loop point |
Intangible |
Continuable |
Earliest continuable point |
Interruptible |
|
