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Kazuya (SSBU)/Up throw: Difference between revisions

(Created page with "{{ArticleIcons|ssbu=y}} {{competitive expertise}} thumb|350px|Hitbox visualization showing Kazuya's up throw. ==Overview== ==Throw and Hitbox Data==...")
 
 
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==Overview==
==Overview==
==Throw and Hitbox Data==
==Throw and Hitbox Data==
The laser uses different data if Kazuya is [[Poison Mushroom|tiny]] (more specifically, if he is at 0.5× of his size or less). Its base damage is also multiplied by 0.75× after hitting one target, and 0.5× after hitting two targets.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!Shieldstun
!Shieldstun
{{HitboxTableTitle|Laser (standard, early)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|sd=5.0
|sd=5.0
|angle=55
|angle=55
|af=3
|bk=85
|bk=85
|ks=62
|ks=62
Line 23: Line 26:
|type=Energy
|type=Energy
|effect=Electric
|effect=Electric
|sfx=Shock
|sfx=Electric
|slvl=M
|slvl=M
|clang=f
|clang=f
|rebound=f
|rebound=f
|direct=f
|direct=f
|reflectable=t
|absorbable=t
}}
}}
|1.1x
|1.
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
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|sd=5.0
|sd=5.0
|angle=55
|angle=55
|af=3
|bk=85
|bk=85
|ks=62
|ks=62
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|type=Energy
|type=Energy
|effect=Electric
|effect=Electric
|sfx=Shock
|sfx=Electric
|slvl=M
|slvl=M
|clang=f
|clang=f
|rebound=f
|rebound=f
|direct=f
|direct=f
|reflectable=t
|absorbable=t
}}
}}
|1.1x
|1.
{{HitboxTableTitle|Laser (tiny size, early)|42}}
{{UltimateHitboxTableRow
|id=0
|damage=10.0%
|sd=5.0
|angle=55
|af=3
|bk=85
|ks=62
|fkv=0
|r=8.0
|bn=top
|xpos=0.0
|ypos=0.0
|zpos=1.0
|ff=0.3
|type=Energy
|effect=Electric
|sfx=Electric
|slvl=M
|clang=f
|rebound=f
|direct=f
|reflectable=t
|absorbable=t
}}
|1.1×
{{UltimateHitboxTableRow
|id=1
|damage=10.0%
|sd=5.0
|angle=55
|af=3
|bk=85
|ks=62
|fkv=0
|r=8.0
|bn=top
|xpos=0.0
|ypos=0.0
|zpos=5.0
|ff=0.3
|type=Energy
|effect=Electric
|sfx=Electric
|slvl=M
|clang=f
|rebound=f
|direct=f
|reflectable=t
|absorbable=t
}}
|1.1×
{{HitboxTableTitle|Laser (standard, late)|42}}
{{UltimateHitboxTableRow
|id=0
|damage=10.0%
|sd=5.0
|angle=55
|af=3
|bk=85
|ks=62
|fkv=0
|r=6.0
|bn=top
|xpos=0.0
|ypos=0.0
|zpos=1.0
|ff=0.3
|type=Energy
|effect=Electric
|sfx=Electric
|slvl=M
|clang=f
|rebound=f
|direct=f
|reflectable=t
|absorbable=t
}}
|1.1×
{{HitboxTableTitle|Laser (tiny size, late)|42}}
{{UltimateHitboxTableRow
|id=0
|damage=10.0%
|sd=5.0
|angle=55
|af=3
|bk=85
|ks=62
|fkv=0
|r=8.0
|bn=top
|xpos=0.0
|ypos=0.0
|zpos=1.0
|ff=0.3
|type=Energy
|effect=Electric
|sfx=Electric
|slvl=M
|clang=f
|rebound=f
|direct=f
|reflectable=t
|absorbable=t
}}
|1.1×
|}
|}
{{UltimateThrowTableHeader}}
{{UltimateThrowTableHeader}}
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|fkv=10
|fkv=10
|ff=0.0
|ff=0.0
|effect=Normal
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=40
|ks=100
|fkv=0
|effect=Normal
|effect=Normal
|sfx=None
|sfx=None
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|1-14
|1-14
|-
|-
!Blaster
!Throw release
|40, 41-56
|14
|-
|-
!Throw Release
!Laser (early, late)
|14
|40, 41-48
|-
|-
!Interruptible
!Interruptible
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|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Blank|c=39}}{{FrameStrip|t=Hitbox|c=17}}{{FrameStrip|t=Blank|c=41}}
{{FrameStrip|t=Blank|c=39}}{{FrameStrip|t=HitboxChangeS|c=1}}{{FrameStrip|t=Hitbox|c=8|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=49}}
|-
|-
{{FrameStrip|t=Lag|c=13|e=LagThrowS}}{{FrameStrip|t=Lag|c=26|s=LagThrowE|e=LagPropS}}{{FrameStrip|t=Lag|c=36|s=LagPropE}}{{FrameStrip|t=Interruptible|c=22}}
{{FrameStrip|t=Lag|c=13|e=LagThrowS}}{{FrameStrip|t=Lag|c=26|s=LagThrowE|e=LagPropS}}{{FrameStrip|t=Lag|c=36|s=LagPropE}}{{FrameStrip|t=Interruptible|c=22}}
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{{FrameStrip|t=Invincible|c=14}}{{FrameStrip|t=Vulnerable|c=83}}
{{FrameStrip|t=Invincible|c=14}}{{FrameStrip|t=Vulnerable|c=83}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|throw=y|interruptible=y|vulnerable=y|invincible=y|prop=y}}


{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y|prop=y}}
==Laser parameters==
{|class="wikitable"
!Lifetime
|9 frames
|-
!Travel speed
|20
|-
!Travel angle
|45°
|-
!Damage multiplier after hitting one target
|0.75
|-
!Damage multiplier after hitting two targets
|0.5
|}


{{MvSubNavKazuya|g=SSBU}}
{{MvSubNavKazuya|g=SSBU}}
[[Category:Kazuya (SSBU)]]
[[Category:Kazuya (SSBU)]]
[[Category:Up throws (SSBU)]]
[[Category:Up throws (SSBU)]]

Latest revision as of 01:48, August 14, 2022

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Hitbox visualization showing Kazuya's up throw.

OverviewEdit

Throw and Hitbox DataEdit

The laser uses different data if Kazuya is tiny (more specifically, if he is at 0.5× of his size or less). Its base damage is also multiplied by 0.75× after hitting one target, and 0.5× after hitting two targets.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Laser (standard, early)
0 0 0 10.0% 5.0   Forward 85 62 0   6.0 top 0.0 0.0 1.0 0.3× 1.0× 0%               Electric   All All             1.1×
1 0 0 10.0% 5.0   Forward 85 62 0   6.0 top 0.0 0.0 5.0 0.3× 1.0× 0%               Electric   All All             1.1×
Laser (tiny size, early)
0 0 0 10.0% 5.0   Forward 85 62 0   8.0 top 0.0 0.0 1.0 0.3× 1.0× 0%               Electric   All All             1.1×
1 0 0 10.0% 5.0   Forward 85 62 0   8.0 top 0.0 0.0 5.0 0.3× 1.0× 0%               Electric   All All             1.1×
Laser (standard, late)
0 0 0 10.0% 5.0   Forward 85 62 0   6.0 top 0.0 0.0 1.0 0.3× 1.0× 0%               Electric   All All             1.1×
Laser (tiny size, late)
0 0 0 10.0% 5.0   Forward 85 62 0   8.0 top 0.0 0.0 1.0 0.3× 1.0× 0%               Electric   All All             1.1×
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 2.0%   Forward 65 45 10 0.0×       None
Break 0 3.0%   Forward 40 100 0 0.0×       None

TimingEdit

Invincibility 1-14
Throw release 14
Laser (early, late) 40, 41-48
Interruptible 76
Animation length 97
                                                                                                                                                                                                 
                                                                                                                                                                                                 
                                                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Invincible
  
Prop event
  
Throw point
 
Interruptible

Laser parametersEdit

Lifetime 9 frames
Travel speed 20
Travel angle 45°
Damage multiplier after hitting one target 0.75
Damage multiplier after hitting two targets 0.5