SSBU Icon.png

Kazuya (SSBU)/Down-forward tilt/Hit 2

< Kazuya (SSBU)‎ | Down-forward tilt
Revision as of 11:02, October 25, 2021 by DrakRoar (talk | contribs) (→‎Hitboxes: You forgot the shield damage)
Hitbox visualization showing Kazuya's second down forward tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

The early hit's hitboxes ignore shields but cannot hit grounded opponents. Meaning shields will be hit by the mid hit.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Early hit
0 0 0 10.5% 0   Standard 78 67 0   4.2 top 0.0 20.5 5.0 0.4× 1.0× 0%               Kazuya Kick   All All            
1 0 0 10.5% 0   Standard 78 67 0   3.4 top 0.0 17.5 3.5 0.4× 1.0× 0%               Kazuya Kick   All All            
2 0 0 10.5% 0   Standard 78 67 0   3.4 top 0.0 12.0 1.5 0.4× 1.0× 0%               Kazuya Kick   All All            
3 0 0 10.5% 0   Standard 78 67 0   4.2 top 0.0 20.5 to 21.5 5.0 to 3.0 0.4× 1.0× 0%               Kazuya Kick   All All            
Mid hit
0 0 0 10.5% 13   Standard 78 67 0   4.2 top 0.0 17.0 10.5 0.4× 1.0× 0%               Kazuya Kick   All All             1.5x
1 0 0 10.5% 13   Standard 78 67 0   3.4 top 0.0 15.0 6.5 0.4× 1.0× 0%               Kazuya Kick   All All             1.5x
2 0 0 10.5% 13   Standard 78 67 0   3.4 top 0.0 13.0 3.5 0.4× 1.0× 0%               Kazuya Kick   All All             1.5x
Late hit
0 0 0 10.5% 13   Standard 78 67 0   4.2 top 0.0 10.5 11.0 0.4× 1.0× 0%               Kazuya Kick   All All             1.5x
1 0 0 10.5% 13   Standard 78 67 0   3.4 top 0.0 10.5 7.0 0.4× 1.0× 0%               Kazuya Kick   All All             1.5x
2 0 0 10.5% 13   Standard 78 67 0   3.4 top 0.0 10.5 4.0 0.4× 1.0× 0%               Kazuya Kick   All All             1.5x

Timing

Right leg intangible 14-16
Hitboxes 14, 15, 16
Interruptible 44
Animation length 48
                                                                                               
                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible