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Isabelle (SSBU)/Side special

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Hitbox visualization showing Isabelle's fishing rod forward throw.
Hitbox visualization showing Isabelle's fishing rod back throw.
Hitbox visualization showing Isabelle's fishing rod up throw.
Hitbox visualization for Isabelle's Fishing Rod down throw
Hitbox visualization showing Isabelle's fishing rod down throw.

OverviewEdit

For her side special move, Fishing Rod, Isabelle pulls out a fishing rod. The move can be smash-inputted to increase its range. The move serves as a command grab against opponents. If Isabelle successfully catches an opponent with the hook, she will reel them in, then throw them in one of four different directions, depending on the input. Tossing them forward or backward can be used to setup into edgeguards, throwing them upward can KO, and Fishing Rod's downward throw can combo into aerials. Because Fishing Rod is a command grab with decent range, it is an effective tool against Banjo & Kazooie's Wonderwing side special. Fishing Rod can also be used as a tether recovery move as well, giving Isabelle a secondary recovery option to go with her Balloon Trip up special move.

However, the move has major weaknesses; it is one of the only hit grabs in Ultimate. This means that it is unusually negated by shielding, unlike all other grabs. Additionally, the hook can also be reflected, which also negates the move as well. Additionally, the move's hitboxes are not entirely on par with its visuals, making it pass through foe's. This is particularly evident when used on the ground, decreasing its reliability. Lastly, if the opponent is on a platform as she reels in her catch, the grab may not finish properly- resulting in a missed punish.

Update HistoryEdit

  2.0.0

  •   Fixed item collided with two Fishing Rods that would behave erratically, most noticeably infinite Assist Trophy glitch.

  3.0.0

  •   Fishing Rod's reel has fewer active frames (frames 2-11 → 10-11).
  •   Fishing Rod's reel can catch opponents in the air while it is not moving, giving it a guaranteed setup for 2 frame punishes.

  3.1.0

  •   Fishing Rod was reverted to its pre-3.0.0 behavior.
    •   The move has more active frames when reeling back (frames 9-11 → 2-11).
    •   Fishing Rod no longer catches opponents while it is not moving.

  4.0.0

  •   Fishing Rod has less startup lag (frame 25 → 21) and can be reeled in faster (frame 50 → 46).
  •   Fishing Rod's up throw has more knockback scaling (62 → 66).

  7.0.0

  •   Adjusted variables related to Fishing Rod's ledge tether range (14, 10, -3, -10 → 20, 25, -3, -10), in order to improve its reliability as a tether recovery.

Throw DataEdit

Forward throwEdit

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 14.0%   Forward 55 60 0 0.0×       None

Back throwEdit

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 11.0%   Forward 72 40 0 0.0×       None

Up throwEdit

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 12.0%   Forward 70 66 0 0.0×       None

Down throwEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.0% 0   Forward 34 80 0   4.0 top 0.0 4.0 6.0 to 12.0 0.5× 1.0× 0%               Punch   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 8.5%   Forward 82 41 0 0.0×       None

TimingEdit

Forward throwEdit

Throw Release 15
Interruptible 46
Animation length 58
                                                                                                                   

Back throwEdit

Throw Release 13
Interruptible 36
Animation length 55
                                                                                                           

Up throwEdit

Throw Release 22
Interruptible 44
Animation length 71
                                                                                                                                             

Down throwEdit

Hitbox 18-21
Throw Release 22
Interruptible 40
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Throw point
 
Interruptible