Ike (SSBU)/Dash attack: Difference between revisions
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'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | ||
*{{buff|Dash attack has more knockback scaling (78 → 88 (clean), 100 → 110 (late)).}} | *{{buff|Dash attack has more knockback scaling (78 → 88 (clean), 100 → 110 (late)).}} | ||
==Hitboxes== | ==Hitboxes== | ||
The clean hit only has shieldstun multipliers specified for the ID 0 and 1 hitboxes, but they also apply to the ID 2 hitbox [[Shieldstun#List of moves with shieldstun multipliers|due to a glitch]]. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Shieldstun | ! Shieldstun | ||
Line 14: | Line 16: | ||
|damage=14.0% | |damage=14.0% | ||
|angle=52 | |angle=52 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=88 | |ks=88 | ||
Line 29: | Line 32: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|1. | |1.2× | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=14.0% | |damage=14.0% | ||
|angle=52 | |angle=52 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=88 | |ks=88 | ||
Line 49: | Line 53: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|1. | |1.2× | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=11.0% | |damage=11.0% | ||
|angle=52 | |angle=52 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=88 | |ks=88 | ||
Line 75: | Line 80: | ||
|damage=9.0% | |damage=9.0% | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=110 | |ks=110 | ||
Line 87: | Line 93: | ||
|ff=1.0 | |ff=1.0 | ||
|sfx=Ike Hit | |sfx=Ike Hit | ||
|slvl= | |slvl=S | ||
}} | }} | ||
|1. | |1.2× | ||
|} | |} | ||
Latest revision as of 20:09, July 17, 2022
Overview[edit]
Update History[edit]
- Dash attack has more knockback scaling (78 → 88 (clean), 100 → 110 (late)).
Hitboxes[edit]
The clean hit only has shieldstun multipliers specified for the ID 0 and 1 hitboxes, but they also apply to the ID 2 hitbox due to a glitch.
Timing[edit]
Clean hit | 15-16 |
---|---|
Late hit | 17-19 |
Interruptible | 48 |
Animation length | 58 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
|