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Ganondorf (SSBM)/Up aerial: Difference between revisions

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(No such thing as half a frame lol)
 
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{{ArticleIcons||ssbm=y}}
{{ArticleIcons|ssbm=y}}


==Overview==
==Overview==
[[File:Ganondorf Up Aerial Melee.gif|thumb|The hitbox of Ganondorf's up aerial.]]
[[File:Ganondorf Up Aerial Hitbox Melee.gif|thumb|The hitbox of Ganondorf's up aerial.]]
Ganondorf does a flip kick in the air. Does 13% sweetspotted and about 7% sourspotted. The direction of the knockback depends on which angle the opponent is hit on. It is useful for combos, but the move is notable for its [[semi-spike]] properties if the hitbox at his foot at the end of the animation hits. While it deals low damage, it has incredibly high hitstun and is a major part of Ganondorf's deadly [[edgeguarding]] game.
Ganondorf does a flip kick in the air, where it's knockback is stronger than {{SSBM|Captain Falcon}}'s up aerial. The move is a major part of Ganondorf's deadly [[edgeguarding]] game, with the mid and late hits being low-damage [[semi-spike]]s which can be used to [[gimp]] characters with poor [[recover]]ies. The main part of the move at the front is also a decent horizontal edgeguarder due to its power, though usually inferior to {{mvsub|Ganondorf|SSBM|forward aerial}}.


{{competitive expertise}}
==Hitboxes==
{{technical data}}
{{MeleeHitboxTableHeader}}
{{HitboxTableTitle|Clean|19}}
{{MeleeHitboxTableRow
|id=0
|damage=13%
|angle=361
|bk=35
|ks=100
|fkv=0
|r=1000
|bn=6
|xpos=800
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=12%
|angle=361
|bk=35
|ks=100
|fkv=0
|r=1200
|bn=7
|xpos=1500
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{HitboxTableTitle|Mid|19}}
{{MeleeHitboxTableRow
|id=0
|damage=12%
|angle=30
|bk=30
|ks=80
|fkv=0
|r=1000
|bn=6
|xpos=800
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=10%
|angle=30
|bk=30
|ks=80
|fkv=0
|r=1200
|bn=7
|xpos=1500
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{HitboxTableTitle|Late|19}}
{{MeleeHitboxTableRow
|id=0
|damage=8%
|angle=0
|bk=20
|ks=70
|fkv=0
|r=1000
|bn=6
|xpos=800
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=6%
|angle=0
|bk=20
|ks=70
|fkv=0
|r=1200
|bn=7
|xpos=1500
|effect=Normal
|slvl=M
|sfx=Kick
}}
|}


===Attack data===
==Timing==
*Total number of frames: 33
===Attack===
*Hits on frame: 6-16
{|class="wikitable"
*IASA frames: 30
|-
*Autocancel frames: After 22
!Clean hit
*Landing lag: 25 frames
|6-10
*Landing lag when L-canceled: 12 frames
|-
!Mid hit
|11-13
|-
!Late hit
|14-16
|-
!Ending autocancel
|22-
|-
!Interruptible
|30
|-
!Animation length
|33
|}


[[Category:Ganondorf]]
{{FrameStripStart}}
[[Category:Normal attacks]]
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=4}}
|-
{{FrameStrip|t=Blank|c=21}}{{FrameStrip|t=Autocancel|c=12}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
|-
!Animation length
|25
|-
!L-cancelled animation length
|12
|}
 
{{FrameStripStart}}
|Normal {{FrameStrip|t=Lag|c=25}}
|-
|L-cancelled {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Blank|c=13}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
 
==Similar moves==
*[[Captain Falcon (SSBM)/Up aerial]]
 
{{MvSubNavGanondorf|g=SSBM}}
 
[[Category:Ganondorf (SSBM)]]
[[Category:Up aerials (SSBM)]]

Latest revision as of 15:13, December 22, 2021

Overview[edit]

The hitbox of Ganondorf's uair in Melee.
The hitbox of Ganondorf's up aerial.

Ganondorf does a flip kick in the air, where it's knockback is stronger than Captain Falcon's up aerial. The move is a major part of Ganondorf's deadly edgeguarding game, with the mid and late hits being low-damage semi-spikes which can be used to gimp characters with poor recoveries. The main part of the move at the front is also a decent horizontal edgeguarder due to its power, though usually inferior to forward aerial.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 13% 0 Sakurai angle 35 100 0 3.906 6 3.1248 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 12% 0 Sakurai angle 35 100 0 4.6872 7 5.859 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Mid
0 0 12% 0 AngleIcon30.png 30 80 0 3.906 6 3.1248 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 10% 0 AngleIcon30.png 30 80 0 4.6872 7 5.859 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
Late
0 0 8% 0 AngleIcon0.png 20 70 0 3.906 6 3.1248 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 6% 0 AngleIcon0.png 20 70 0 4.6872 7 5.859 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Attack[edit]

Clean hit 6-10
Mid hit 11-13
Late hit 14-16
Ending autocancel 22-
Interruptible 30
Animation length 33
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 25
L-cancelled animation length 12
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible

Similar moves[edit]