SSBB Icon.png

Ganondorf (SSBB)/Down aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
Line 2: Line 2:


==Overview==
==Overview==
This move is known as the '''Thunder Stomp'''. Ganondorf quickly [[stomp]]s under him, producing electric effects and powerfully [[meteor smash]]ing anyone who comes in contact with his body. It does 21% damage and is unanimously considered the most dangerous meteor smash in the game. While its base [[knockback]] is inferior to {{mvsub|Ness|SSBB|down aerial|poss=y}}, its above average knockback scaling gives it the advantage at higher percentages. It comes out fast with a large hitbox, unlike most of his moves, and gives him an edge in the [[metagame]]. Many competitive players use this after a short hop, and per the name, it became coined as '''Thunderstomping'''. This technique can be used to [[punish]] very laggy attacks [[out of shield]], or as a good followup to {{mvsub|Ganondorf|SSBB|side special|Flame Choke}}, if read correctly. At low percentages, this can be used offstage as a followup to a {{mvsub|Ganondorf|SSBB|neutral aerial}}; however, this only works on characters like {{SSBB|Donkey Kong}}. Overall, one of the most dangerous moves in the game.
This move is known as the '''Thunder Stomp'''. Ganondorf quickly [[stomp]]s under him, producing electric effects and powerfully [[meteor smash]]ing anyone who comes in contact with his body. It does 21% damage on the legs and 17% on the upper body and is unanimously considered the most dangerous meteor smash in the game. However, the move possesses [[transcendent priority]], preventing it from cancelling out projectiles. While its base [[knockback]] is inferior to {{mvsub|Ness|SSBB|down aerial|poss=y}}, its above average knockback scaling gives it the advantage at higher percentages. It comes out fast with a large hitbox, unlike most of his moves, and gives him an edge in the [[metagame]]. Many competitive players use this after a short hop, and per the name, it became coined as '''Thunderstomping'''. This technique can be used to [[punish]] very laggy attacks [[out of shield]], or as a good followup to {{mvsub|Ganondorf|SSBB|side special|Flame Choke}}, if read correctly. At low percentages, this can be used offstage as a followup to a {{mvsub|Ganondorf|SSBB|neutral aerial}}; however, this only works on characters like {{SSBB|Donkey Kong}}. Overall, one of the most dangerous moves in the game.


{{competitive expertise}}
{{competitive expertise}}

Revision as of 15:06, July 5, 2015

Overview

This move is known as the Thunder Stomp. Ganondorf quickly stomps under him, producing electric effects and powerfully meteor smashing anyone who comes in contact with his body. It does 21% damage on the legs and 17% on the upper body and is unanimously considered the most dangerous meteor smash in the game. However, the move possesses transcendent priority, preventing it from cancelling out projectiles. While its base knockback is inferior to Ness's down aerial, its above average knockback scaling gives it the advantage at higher percentages. It comes out fast with a large hitbox, unlike most of his moves, and gives him an edge in the metagame. Many competitive players use this after a short hop, and per the name, it became coined as Thunderstomping. This technique can be used to punish very laggy attacks out of shield, or as a good followup to side special, if read correctly. At low percentages, this can be used offstage as a followup to a neutral aerial; however, this only works on characters like Donkey Kong. Overall, one of the most dangerous moves in the game.


Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.