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Fox (SSBM)/Neutral special: Difference between revisions

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[[Category:Neutral special moves]]
[[Category:Neutral special moves]]
[[Category:Projectiles]]
[[Category:Projectiles]]
[[Category:Reflectable attacks]]
[[Category:Absorable attacks]]

Revision as of 04:09, October 28, 2013

Overview

The hitbox of Fox's Blaster used on the ground in Melee.
The hitbox of Fox's Blaster, used on the ground.
The hitbox of Fox's Blaster used in the air in Melee.
The hitbox of Fox's Blaster, used in the air.

Fox's Blaster can fire red lasers at opponents that damages them for 1%-3% per shot. The effects of the shots have changed from the original Super Smash Bros., having a faster firing rate and an increased traveling speed of the lasers, but the blaster has no hitstun or ability to flinch opponents, making it unable to stop approaches. However, players can still make use of its long range to camp, potentially racking up damage from a distance. Fox can also perform the short hop laser technique so he can draw his blaster quicker and reduce the ending lag; he can also move around slightly while doing so. Other similar techniques include short hop double laser, ledgehopped double laser, and wavelanded laser.


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Attack data

  • Total number of frames: 36
  • Laser comes out: frame 10
  • Repeated shots available: every 10 frames
  • Total number of frames laser lasts for: 34
  • Autocancel: upon landing

Similar moves