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Fox (SSBM)/Neutral aerial: Difference between revisions

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m (double periods)
m (L-cancelled animation length was changed from 7.5 to 7. L-cancelling a move causes the aerial attack's landing animation to play at double speed, cutting the lag time in half (rounded down).)
 
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==Overview==
==Overview==
[[File:Fox Neutral Aerial Hitbox Melee.gif|thumb|The hitbox of Fox's neutral aerial]]
[[File:Fox Neutral Aerial Hitbox Melee.gif|thumb|The hitbox of Fox's neutral aerial]]
Fox does a flying kick, being an easily identifiable [[sex kick]]. A very quick aerial attack in addition of having good knockback, and is a good option against shields. It is also a very good move to be used in a short hop and it helps when an opponent is approaching or near to him - combined with Fox's fast falling speed, it's also an excellent move to use as a [[SHFFL]] while approaching, as Fox can then lead into other moves easily.
Fox does a flying kick, being an easily identifiable [[sex kick]]. It has very quick [[startup]], in addition of having decent knockback when it first comes out. With its long duration and extreme speed, it is a good option against [[shield]]s, and a very good move to be used in a [[short hop]] or as an aerial [[approach]]. It also helps when an opponent is approaching or near him - combined with Fox's fast [[falling speed]], it's also an excellent move to use in a [[SHFFL]] while approaching, as Fox can then lead into other moves easily, such as a [[waveshine]]. Overall, it's a move commonly used in Fox's [[metagame]] due to its versatility.


{{competitive expertise}}
==Hitboxes==
{{technical data}}
{{MeleeHitboxTableHeader}}
{{HitboxTableTitle|Clean|19}}
{{MeleeHitboxTableRow
|id=0
|damage=12%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=895
|bn=4
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=12%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=895
|bn=7
|xpos=596
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=2
|damage=12%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=766
|bn=13
|xpos=596
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{HitboxTableTitle|Late|19}}
{{MeleeHitboxTableRow
|id=0
|damage=9%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=895
|bn=4
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=9%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=895
|bn=7
|xpos=596
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=2
|damage=9%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=766
|bn=13
|xpos=596
|effect=Normal
|slvl=M
|sfx=Kick
}}
|}


==Related moves==
==Timing==
*[[Fox (SSBM)/Back aerial]]
===Attack===
{|class="wikitable"
!Initial autocancel
|1-3
|-
!Clean hit
|4-7
|-
!Late hit
|8-31
|-
!Ending autocancel
|37-
|-
!Interruptible
|42
|-
!Animation length
|49
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=24|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c=8}}
|-
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=33}}{{FrameStrip|t=Autocancel|c=13}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
|-
!Animation length
|15
|-
!L-cancelled animation length
|7
|}
 
{{FrameStripStart}}
|Normal {{FrameStrip|t=Lag|c=15}}
|-
|L-cancelled {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Blank|c=8}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
 
==Similar moves==
*[[Falco (SSBM)/Neutral aerial]]
*[[Falco (SSBM)/Neutral aerial]]
*[[Falco (SSBM)/Back aerial]]


[[Category:Fox]]
{{MvSubNavFox|g=SSBM}}
[[Category:Neutral aerials]]
 
[[Category:Fox (SSBM)]]
[[Category:Neutral aerials (SSBM)]]
[[Category:Sex kicks (SSBM)]]

Latest revision as of 01:12, May 24, 2019

Overview[edit]

The hitbox of Fox's neutral aerial in Melee.
The hitbox of Fox's neutral aerial

Fox does a flying kick, being an easily identifiable sex kick. It has very quick startup, in addition of having decent knockback when it first comes out. With its long duration and extreme speed, it is a good option against shields, and a very good move to be used in a short hop or as an aerial approach. It also helps when an opponent is approaching or near him - combined with Fox's fast falling speed, it's also an excellent move to use in a SHFFL while approaching, as Fox can then lead into other moves easily, such as a waveshine. Overall, it's a move commonly used in Fox's metagame due to its versatility.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 12% 0 Sakurai angle 10 100 0 3.49587 4 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 12% 0 Sakurai angle 10 100 0 3.49587 7 2.327976 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
2 0 12% 0 Sakurai angle 10 100 0 2.991996 13 2.327976 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Late
0 0 9% 0 Sakurai angle 0 100 0 3.49587 4 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 9% 0 Sakurai angle 0 100 0 3.49587 7 2.327976 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
2 0 9% 0 Sakurai angle 0 100 0 2.991996 13 2.327976 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Attack[edit]

Initial autocancel 1-3
Clean hit 4-7
Late hit 8-31
Ending autocancel 37-
Interruptible 42
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 15
L-cancelled animation length 7
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible

Similar moves[edit]