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Fox (SSBM)/Down tilt: Difference between revisions

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(New Page: {{ArticleIcons|ssbm=y}} thumb|300px|Hitbox visualization showing Fox's down tilt. {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHitboxTableHeader}...)
 
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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Fox does a quick sweep with his tail. A well-rounded move with decent reach, speed, and knockback, that allows it to be used as a quick poke and a combo extension tool. Commonly used as an overshooting approach, as well as an alternative to a jab reset after hitting a lightweight opponent with Shine. Its low profile hitbox is also well-suited to catching people jumping and recovering to ledge, and can shieldpoke some characters from the back of their shield when spaced very close. All-round, a good move with a lot of utility in many matchups that can be used for a variety of purposes.
==Hitboxes==
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}

Revision as of 10:14, January 22, 2022

Hitbox visualization showing Fox's down tilt.
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You can discuss this issue on the talk page or edit this page to improve it.

Overview

Fox does a quick sweep with his tail. A well-rounded move with decent reach, speed, and knockback, that allows it to be used as a quick poke and a combo extension tool. Commonly used as an overshooting approach, as well as an alternative to a jab reset after hitting a lightweight opponent with Shine. Its low profile hitbox is also well-suited to catching people jumping and recovering to ledge, and can shieldpoke some characters from the back of their shield when spaced very close. All-round, a good move with a lot of utility in many matchups that can be used for a variety of purposes.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 10% 0 AngleIcon70.png 25 125 0 2.7342 18 0.0 0.0 -1.5624 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
1 0 10% 0 AngleIcon80.png 25 125 0 2.7342 18 0.0 0.0 -3.5154 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
2 0 10% 0 AngleIcon90.png 25 125 0 3.1248 18 0.0 0.0 -5.4684 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

Timing

Hitbox 7-9
Interruptible 28
Animation length 29
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible