Fox (SSB)/Up smash: Difference between revisions
mNo edit summary |
SuperSqank (talk | contribs) m (→Timing) |
||
(14 intermediate revisions by 5 users not shown) | |||
Line 3: | Line 3: | ||
==Overview== | ==Overview== | ||
[[File:Fox Up Smash Hitbox Smash 64.gif|thumb|The hitbox of Fox's u-smash.]] | [[File:Fox Up Smash Hitbox Smash 64.gif|thumb|The hitbox of Fox's u-smash.]] | ||
Fox does a | Fox does a fairly quick flip kick, dealing 16% damage and great vertical knockback during its first few frames, being able to KO {{SSB|Mario}} on {{SSB|Dream Land}} at 76% (assuming he's on the ground) and generally KOing every character at ground level sans {{SSB|Donkey Kong}} under 100% if the move is not stale. The move is one of Fox's best finishers, along with his {{mvsub|Fox|SSB|up aerial}}, due to its high vertical KOing power, very quick [[startup]] lag (coming out on frame 6), and decent [[range]]. Fox also has multiple ways to combo into up smash such as with a [[Z-cancel]]led {{mvsub|Fox|SSB|down aerial}} or with {{mvsub|Fox|SSB|neutral attack|alt=the first hit of his jab}} for a kill confirm. The move also grants [[intangibility]] to Fox's head during the first 9 frames. | ||
The move does have some negative traits however. The move has high [[ending lag]] making it punishable on shield or on whiff and it also means that the move cannot reliably start combos. The move also has a drastically weaker late hit which only deals 8% and very low horizontal knockback making the late hit very punishable even on hit. | |||
Overall, his up smash is among the most feared up smashes in any ''Super Smash Bros.'' game due to its very high power which would later be reduced in subsequent entries in the series. | |||
==Hitboxes== | |||
{{SSB64HitboxTableHeader}} | |||
{{HitboxTableTitle|Clean|18}} | |||
{{SSB64HitboxTableRow | |||
|id=0 | |||
|damage=16% | |||
|angle=80 | |||
|bk=25 | |||
|ks=140 | |||
|fkv=0 | |||
|r=100 | |||
|bn=25 | |||
|clang=1 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{SSB64HitboxTableRow | |||
|id=1 | |||
|damage=16% | |||
|angle=80 | |||
|bk=25 | |||
|ks=140 | |||
|fkv=0 | |||
|r=140 | |||
|bn=25 | |||
|xpos=70 | |||
|clang=1 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{HitboxTableTitle|Late|18}} | |||
{{SSB64HitboxTableRow | |||
|id=0 | |||
|damage=8% | |||
|angle=361 | |||
|bk=10 | |||
|ks=100 | |||
|fkv=0 | |||
|r=100 | |||
|bn=25 | |||
|clang=1 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=Kick | |||
}} | |||
{{SSB64HitboxTableRow | |||
|id=1 | |||
|damage=8% | |||
|angle=361 | |||
|bk=10 | |||
|ks=100 | |||
|fkv=0 | |||
|r=115 | |||
|bn=25 | |||
|xpos=70 | |||
|clang=1 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=Kick | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
|- | |||
!Head intangible | |||
|1-9 | |||
|- | |||
!Clean hit | |||
|6-9 | |||
|- | |||
!Late hit | |||
|10-21 | |||
|- | |||
!Animation length | |||
|59 | |||
|} | |||
{{FrameStripStart}} | |||
|Hitboxes {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=12|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=38}} | |||
|- | |||
|Head hurtbox {{FrameStrip|t=Intangible|c=9}}{{FrameStrip|t=Vulnerable|c=50}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|intangible=y|hitbox=y|hitboxchange=y|vulnerable=y|}} | |||
{{MvSubNavFox|g=SSB}} | |||
[[Category:Fox (SSB)]] | [[Category:Fox (SSB)]] | ||
[[Category:Up smashes]] | [[Category:Up smashes (SSB)]] | ||
[[Category:Normal attacks]] | [[Category:Normal attacks (SSB)]] |
Latest revision as of 09:57, December 26, 2019
Overview[edit]
Fox does a fairly quick flip kick, dealing 16% damage and great vertical knockback during its first few frames, being able to KO Mario on Dream Land at 76% (assuming he's on the ground) and generally KOing every character at ground level sans Donkey Kong under 100% if the move is not stale. The move is one of Fox's best finishers, along with his up aerial, due to its high vertical KOing power, very quick startup lag (coming out on frame 6), and decent range. Fox also has multiple ways to combo into up smash such as with a Z-cancelled down aerial or with the first hit of his jab for a kill confirm. The move also grants intangibility to Fox's head during the first 9 frames.
The move does have some negative traits however. The move has high ending lag making it punishable on shield or on whiff and it also means that the move cannot reliably start combos. The move also has a drastically weaker late hit which only deals 8% and very low horizontal knockback making the late hit very punishable even on hit.
Overall, his up smash is among the most feared up smashes in any Super Smash Bros. game due to its very high power which would later be reduced in subsequent entries in the series.
Hitboxes[edit]
Timing[edit]
Head intangible | 1-9 |
---|---|
Clean hit | 6-9 |
Late hit | 10-21 |
Animation length | 59 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Head hurtbox |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
|