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Fox (SSB)/Down special: Difference between revisions

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[[File:Fox Down Special Hitbox Smash 64.gif|thumb|Hitboxes of Fox's down special move.]]
[[File:Fox Down Special Hitbox Smash 64.gif|thumb|Hitboxes of Fox's down special move.]]
Fox's '''[[Reflector]]''', also known as a '''shine''', creates a blue, hexagonal energy field around him to reflect any projectiles that are fired at him back in the direction they came. It can be used as a direct attack with an [[electric]] effect, doing 2%-5% damage and low [[set knockback]]. It sends opponents on a [[semi-spike]] trajectory. The move will also lower Fox's [[falling speed]] if used in midair, and it can even be used to escape certain [[combo]]s. Fox can also perform an [[edgeguarding]] technique called a [[shine spike]], which involves using the move to [[gimp]] the opponent's [[recovery]]. Since the shine has set knockback and [[hitstun]], combined with its semi-spike trajectory, it is an effective technique that can KO even at base percentages. Another option is to use the shine immediately after an [[edge]] drop to cover the edge and prevent opponents from grabbing it, giving Fox strong ledge play. It is also possible to turn around during the animation of the move so that Fox is facing the other direction, referred to as a shine turnaround.
Fox's '''[[Reflector]]''', also known as a '''shine''', creates a blue, hexagonal energy field around him to reflect any projectiles that are fired at him back in the direction they came. It can be used as a direct attack with an [[electric]] effect, doing 2%-5% damage and low [[set knockback]]. It sends opponents on a [[semi-spike]] trajectory. The move will also lower Fox's [[falling speed]] if used in midair, and it can even be used to escape certain [[combo]]s. Fox can also perform an [[edgeguarding]] technique called a [[shine spike]], which involves using the move to [[gimp]] the opponent's [[recovery]]. Since the shine has set knockback and [[hitstun]], combined with its semi-spike trajectory, it is an effective technique that can KO even at base percentages. Another option is to use the shine immediately after an [[edge]] drop to cover the edge and prevent opponents from grabbing it, giving Fox strong ledge play. It is also possible to turn around during the animation of the move so that Fox is facing the other direction, referred to as a shine turnaround.
The move can even be used to cancel Fox's aerial momentum just after landing on a platform, allowing Fox to quickly followup with ground moves (most particularly an {{mvsub|Fox|SSB|up smash}}) while having to go in the air to continue a combo. This is notable in the "shine pillar up smash" combo, done in the [[rapetent]] portion of [[Hyrule Castle]] and popularized by {{Sm|Zenyore}}. It involves launching the opponent to the top of the structure with an {{mvsub|Fox|SSB|up tilt}}, jumping up to the top of the structure, cancelling aerial momentum with a shine, then immediately using an up smash to KO the opponent while they are still in [[hitstun]].


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{{technical data}}
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File:Fox Shine Jab Hitbox Smash 64.gif|Hitboxes of a shine jab.
File:Fox Shine Jab Hitbox Smash 64.gif|Hitboxes of a shine jab.
File:SSB64 Shine Cancel Chain.gif|Fox using a shine cancel chain as a [[shield break combo]].
File:SSB64 Shine Cancel Chain.gif|Fox using a shine cancel chain as a [[shield break combo]].
File:SSB64 Fox Pillar Usmash.gif|The "Fox Pillar Up smash" combo.
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Revision as of 19:14, December 13, 2013

Overview

Hitboxes of Fox's down special in Smash 64.
Hitboxes of Fox's down special move.

Fox's Reflector, also known as a shine, creates a blue, hexagonal energy field around him to reflect any projectiles that are fired at him back in the direction they came. It can be used as a direct attack with an electric effect, doing 2%-5% damage and low set knockback. It sends opponents on a semi-spike trajectory. The move will also lower Fox's falling speed if used in midair, and it can even be used to escape certain combos. Fox can also perform an edgeguarding technique called a shine spike, which involves using the move to gimp the opponent's recovery. Since the shine has set knockback and hitstun, combined with its semi-spike trajectory, it is an effective technique that can KO even at base percentages. Another option is to use the shine immediately after an edge drop to cover the edge and prevent opponents from grabbing it, giving Fox strong ledge play. It is also possible to turn around during the animation of the move so that Fox is facing the other direction, referred to as a shine turnaround.

The move can even be used to cancel Fox's aerial momentum just after landing on a platform, allowing Fox to quickly followup with ground moves (most particularly an up smash) while having to go in the air to continue a combo. This is notable in the "shine pillar up smash" combo, done in the rapetent portion of Hyrule Castle and popularized by Zenyore. It involves launching the opponent to the top of the structure with an up tilt, jumping up to the top of the structure, cancelling aerial momentum with a shine, then immediately using an up smash to KO the opponent while they are still in hitstun.


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