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Fox (SSB)/Down aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Fox Down Aerial Hitbox Smash 64.gif|thumb|Hitboxes of Fox's dair.]]
[[File:Fox Down Aerial Hitbox Smash 64.gif|thumb|Hitboxes of Fox's dair.]]
Fox spins very quickly while airborne, doing a [[drill]] downwards. This attack does 7 hits doing 2% damage per hit for a total of 14% damage and is an extremely weak [[meteor smash]]. Like all drill kicks, his drill can be very useful in [[combo]]s, but it's very easy to [[SDI]] out of. It is more difficult to escape the move the closer it's used to the opponent. With Fox being a [[fast faller]], [[Z-cancel]]ling helps with his down aerial, though it can still be performed in a [[short hop]] and [[autocancel]]led easily. It can combo into a {{mvsub|Fox|SSB|up tilt}} or {{mvsub|Fox|SSB|down tilt}}, both of which can chain into another down aerial. In addition, it can combo into a {{mvsub|Fox|SSB|down special|alt=shine}} (onstage or offstage, the latter being an easy [[shine spike]] setup), or an {{mvsub|Fox|SSB|up smash}} for a quick and powerful vertical KO.
Fox spins very quickly whilst airborne, doing a drill downwards. This attack has 7 hits, each doing 2% damage for a maximum of 14% damage, and is an extremely weak [[meteor smash]]. It can be useful for positioning opponents for [[combo]]s and various setups, including being able to cover certain options from the opponent, such as [[roll]]s and [[tech]] options. If Fox lands whilst using a down aerial to do so, it is possible to followup with most of Fox's grounded moves. Like all of the drills in the game, it can be [[SDI]]'d out of, though if it is [[spacing|spaced]] properly, it can still be difficult for enemies to [[punish]]. The move is overall useful in most situations if it is utilized properly.


{{technical data}}
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Hits 1-7 (loop)|42}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=2%
|angle=-70
|bk=0
|ks=100
|fkv=30
|r=155
|bn=20
|xpos=-40
|ypos=45
|zpos=100
|sfx=Punch
|slvl=M
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=2%
|angle=-70
|bk=0
|ks=100
|fkv=30
|r=180
|bn=20
|xpos=30
|ypos=30
|sfx=Punch
|slvl=M
}}
|}
 
==Timing==
{|class="wikitable"
!Initial auto-cancel
|1-3
|-
!Hits
|4-5, 7-8, 10-11, 13-14, 16-17, 19-20, 22-23
|-
!Ending auto-cancel
|24
|-
!Animation length
|49
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=26}}
|-
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Autocancel|c=26}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
|-
!Animation length
|40
|-
!L-cancelled animation length
|4
|}
 
{{FrameStripStart}}
|Normal {{FrameStrip|t=Lag|c=40}}
|-
|L-cancelled {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Blank|c=36}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}


{{MvSubNavFox|g=SSB}}
{{MvSubNavFox|g=SSB}}


[[Category:Fox (SSB)]]
[[Category:Fox (SSB)]]
[[Category:Down aerials]]
[[Category:Down aerials (SSB)]]
[[Category:Normal attacks]]
[[Category:Normal attacks (SSB)]]
[[Category:Meteor smashes]]
[[Category:Meteor smashes (SSB)]]
[[Category:Drills]]
[[Category:Aerial attacks (SSB)]]

Latest revision as of 21:01, April 12, 2022

Overview[edit]

Hitboxes of Fox's dair in Smash 64.
Hitboxes of Fox's dair.

Fox spins very quickly whilst airborne, doing a drill downwards. This attack has 7 hits, each doing 2% damage for a maximum of 14% damage, and is an extremely weak meteor smash. It can be useful for positioning opponents for combos and various setups, including being able to cover certain options from the opponent, such as rolls and tech options. If Fox lands whilst using a down aerial to do so, it is possible to followup with most of Fox's grounded moves. Like all of the drills in the game, it can be SDI'd out of, though if it is spaced properly, it can still be difficult for enemies to punish. The move is overall useful in most situations if it is utilized properly.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Hits 1-7 (loop)
0 0 2% 0 AngleIcon-70.png 0 100 30 155 20 -40 45 100 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
1 0 2% 0 AngleIcon-70.png 0 100 30 180 20 30 30 0 HitboxTableIcon(Clang).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

Timing[edit]

Initial auto-cancel 1-3
Hits 4-5, 7-8, 10-11, 13-14, 16-17, 19-20, 22-23
Ending auto-cancel 24
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 40
L-cancelled animation length 4
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Autocancel).png
Autocancel