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Fire: Difference between revisions

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(In Brawl, this "can used to" preform...)
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In ''[[Super Smash Bros. Melee]]'', Mr. Game & Watch doesn't open a parachute at the end of the attack, unlike in the next game, and becomes [[helpless]]. Here, the parachute was instead his [[neutral aerial]].
In ''[[Super Smash Bros. Melee]]'', Mr. Game & Watch doesn't open a parachute at the end of the attack, unlike in the next game, and becomes [[helpless]]. Here, the parachute was instead his [[neutral aerial]].


In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', Mr. Game & Watch, like other characters, can automatically grab a ledge in the middle of using his up-special. If he does not grab a ledge, he deploys his parachute to slow his descent on the way down. The parachute can be deactivated by using an aerial attack, and an attack like Mr. Game & Watch's modified down aerial will pull him downwards at very high speed, giving Mr. Game & Watch the unique option of slowly floating or descending upon enemies at a very rapid pace, although this puts him in a helpless state again. Canceling the parachute as soon as it opens (at the peak of the ascent) results in Mr. Game & Watch [[fast-falling]], allowing for mindgames. Mr. Game & Watch cannot use his up-special again until he touches the ground (otherwise this would give him a potentially infinite recovery). This attack does only 6% damage, but it is quick and has a decent [[knockback]] (though usually not enough to [[KO]]). If a [[CPU]] Mr. Game & Watch uses this attack and fails to [[recovery|recover]], it will often spam [[Judge]] until the [[blast line]] is crossed. In ''Brawl'', this can used to perform the [[parasol glitch]].
In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', Mr. Game & Watch, like other characters, can automatically grab a ledge in the middle of using his up-special. If he does not grab a ledge, he deploys his parachute to slow his descent on the way down. The parachute can be deactivated by using an aerial attack, and an attack like Mr. Game & Watch's modified down aerial will pull him downwards at very high speed, giving Mr. Game & Watch the unique option of slowly floating or descending upon enemies at a very rapid pace, although this puts him in a helpless state again. Canceling the parachute as soon as it opens (at the peak of the ascent) results in Mr. Game & Watch [[fast-falling]], allowing for mindgames. Mr. Game & Watch cannot use his up-special again until he touches the ground (otherwise this would give him a potentially infinite recovery). This attack does only 6% damage, but it is quick and has a decent [[knockback]] (though usually not enough to [[KO]]). If a [[CPU]] Mr. Game & Watch uses this attack and fails to [[recovery|recover]], it will often spam [[Judge]] until the [[blast line]] is crossed. In ''Brawl'', this can perform the [[parasol glitch]].


==Customization==
==Customization==

Revision as of 21:16, July 20, 2016

Fire
Fire SSB4.jpeg
Fire in Super Smash Bros. for Wii U.
User Mr. Game & Watch
Universe Game & Watch
This article is about Mr. Game & Watch's up special move. For other uses, see Fire (disambiguation).
When Mr. Game and Watch is in danger of falling, Fire calls out a rescue brigade to send him skyward once more.
—Mr. Game and Watch's trophy description in Melee

Fire (ファイア, Fire) is Mr. Game & Watch's up special move. When used, two firefighters holding a fire rug will pop up, allowing Mr. Game and Watch to jump higher. Mr. Game and Watch will damage whatever he hits on the way up, but not on the way down. In Brawl, the firefighters have a slight push effect around them.

In Super Smash Bros. Melee, Mr. Game & Watch doesn't open a parachute at the end of the attack, unlike in the next game, and becomes helpless. Here, the parachute was instead his neutral aerial.

In Super Smash Bros. Brawl and Super Smash Bros. 4, Mr. Game & Watch, like other characters, can automatically grab a ledge in the middle of using his up-special. If he does not grab a ledge, he deploys his parachute to slow his descent on the way down. The parachute can be deactivated by using an aerial attack, and an attack like Mr. Game & Watch's modified down aerial will pull him downwards at very high speed, giving Mr. Game & Watch the unique option of slowly floating or descending upon enemies at a very rapid pace, although this puts him in a helpless state again. Canceling the parachute as soon as it opens (at the peak of the ascent) results in Mr. Game & Watch fast-falling, allowing for mindgames. Mr. Game & Watch cannot use his up-special again until he touches the ground (otherwise this would give him a potentially infinite recovery). This attack does only 6% damage, but it is quick and has a decent knockback (though usually not enough to KO). If a CPU Mr. Game & Watch uses this attack and fails to recover, it will often spam Judge until the blast line is crossed. In Brawl, this can perform the parasol glitch.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Fire 2. Heavy Trampoline 3. Trampoline Launch
GameWatchUp1-SSB4.png
Heavy Trampoline in Super Smash Bros. for Wii U.
Trampoline Launch in Super Smash Bros. for Wii U.
"Launch into the air and open a parachute, allowing you to glide down." "Lower vertical distance, but you do more damage on the way up." "Launches you and any foes next to you in the air. No parachute included."
  1. Fire: Default.
  2. Heavy Trampoline: Does 12% damage. Less vertical recovery, only has a hitbox at the very beginning of the launch (not on the way up) and includes the parachute.
  3. Trampoline Launch: Does 10% damage, 16% if it hits at the start. More vertical recovery, is faster and has a powerful hitbox on the way up. Doesn't include the parachute.

Origins

File:Main.png
A game of Fire.

Fire is a Game & Watch game where one takes the role of two firefighters trying to save people from a burning building. Various people jump out of various floors at various speeds, and it is the player's job to make sure that he or she uses the fire rug to bounce the people into the awaiting Ambulance at the other side of the screen.

The parachute property introduced in Brawl as part of the move (which was used in Melee as a neutral-aerial attack) comes from a game called Parachute, where a person in a rowboat tried to catch skydiving paratroopers from a helicopter to prevent them from falling into water.

Gallery