SSBM Icon.png

Falco (SSBM)/Down throw: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(I'm sorry, this is a mess right now. Created from a copy of Fox' up throw page. I gotta go sleep now, will work on this tomorrow / hope Toomai will do what I can't.)
 
 
(5 intermediate revisions by 3 users not shown)
Line 2: Line 2:


==Overview==
==Overview==
Falco throws the opponent down, then shoots them with his Blaster. Usually, the target will be knocked down into the floor, allowing it to tech and potentially setting up for a tech-chase. When done very close to an edge and if the target uses DI away from the stage, this throw can be used as a rather powerful meteor smash.
Falco throws the opponent down, then shoots them with his Blaster. Usually, the opponent will be knocked down into the floor, allowing them to tech and potentially setting up for a tech-chase. The throw can also be used as a rather powerful [[meteor smash]], though this requires the throw to be done very near the edge of the stage, and the opponent must be [[DI]]'ing towards the edge.
A notable exception is {{SSBM|Fox}} in the [[NTSC]] versions of the game, who can never tech the throw nor be meteor-smashed by it. Instead, he suffers very little knockback and can be pseudo-chaingrabbed from 0-40% damage. It is not a true chaingrab as Fox can escape by holding down and using his [[shine]] as soon as possible.
 
A notable exception is {{SSBM|Fox}} in the [[NTSC]] version of the game. Due to a combination of his weight of 75 and his hurtbox positioning, the knockback of the final Blaster shot overrides the throw's knockback, meaning he can neither tech the throw nor be meteored by it. Falco can instead pseudo-chaingrab Fox at low percentages (from 0% to 40%), though Fox can escape by DI'ing down and using {{mvsub|Fox|SSBM|Down special|alt=his shine}} as soon as possible. Fox's weight is changed to 73 in the [[PAL]] version, which happens to remove this unique behaviour.


==Throw data==
==Throw data==
===Throw===
===Laser===
{{MeleeThrowTableHeader}}
{{MeleeThrowTableRow
|type=Throw
|damage=1%
|angle=270
|bk=150
|ks=40
|fkv=0
|effect=Normal
}}
{{MeleeThrowTableRow
|type=Release
|damage=3%
|angle=361
|bk=60
|ks=100
|fkv=0
|effect=Normal
}}
|}
===Blaster shots===
{{MeleeHitboxTableHeader|special=y}}
{{MeleeHitboxTableHeader|special=y}}
{{MeleeSpecialHitboxTableRow
{{MeleeSpecialHitboxTableRow
|id=0
|id=0
|damage=1%
|damage=2%
|angle=361
|angle=361
|bk=0
|bk=30
|ks=0
|ks=100
|fkv=0
|fkv=0
|r=1700
|r=2000
|bn=0
|bn=0
|zpos=-200
|zpos=-1000
|clang=0
|clang=0
|rebound=0
|rebound=0
|effect=Electric
|effect=Electric
|slvl=S
|slvl=M
|sfx=Punch
|sfx=Punch
|blockable=1
|blockable=1
Line 51: Line 31:
{{MeleeSpecialHitboxTableRow
{{MeleeSpecialHitboxTableRow
|id=1
|id=1
|damage=1%
|damage=2%
|angle=361
|angle=361
|bk=0
|bk=30
|ks=0
|ks=100
|fkv=0
|fkv=0
|r=1700
|r=2000
|bn=0
|bn=0
|zpos=-650
|zpos=-2000
|clang=0
|clang=0
|rebound=0
|rebound=0
|effect=Electric
|effect=Electric
|slvl=S
|slvl=M
|sfx=Punch
|sfx=Punch
|blockable=1
|blockable=1
Line 68: Line 48:
|absorbable=1
|absorbable=1
|specialraw=10fdc000
|specialraw=10fdc000
}}
|}
All lasers that hit the thrown opponent during the throw deal half damage; they deal full damage if they hit after the opponent is released (including the release frame), or if they hit a bystander.
===Throw===
{{MeleeThrowTableHeader}}
{{MeleeThrowTableRow
|type=Throw
|damage=1%
|angle=270
|bk=150
|ks=40
|fkv=0
|effect=Normal
}}
{{MeleeThrowTableRow
|type=Release
|damage=3%
|angle=361
|bk=60
|ks=100
|fkv=0
|effect=Normal
}}
}}
|}
|}
Line 77: Line 80:
!Invincible
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||'''1-8'''||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||'''1-8'''||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
{{MeleeWeightBasedFrameRow|Throw|8}}
{{MeleeWeightBasedFrameRow|Blaster shot 1|23}}
{{MeleeWeightBasedFrameRow|Blaster shot 1|23}}
{{MeleeWeightBasedFrameRow|Blaster shot 2|25}}
{{MeleeWeightBasedFrameRow|Blaster shot 2|25}}
{{MeleeWeightBasedFrameRow|Blaster shot 3|28}}
{{MeleeWeightBasedFrameRow|Blaster shot 3|28}}
{{MeleeWeightBasedFrameRow|Animation length|40}}
{{MeleeWeightBasedFrameRow|Blaster shot 4|31}}
{{MeleeWeightBasedFrameRow|Throw|33}}
{{MeleeWeightBasedFrameRow|Animation length|43}}
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
|-
|-
|rowspan=2|Min (Pichu) {{FrameStrip|t=Lag|c=12|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=4|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=8|s=LagPropE|e=LagThrowS}}{{FrameStrip|t=Lag|c=7|s=LagThrowE}}{{FrameStrip|t=Blank|c=25}}
|rowspan=2|'''Min (Pichu)''' {{FrameStrip|t=Lag|c=12|e=LagPropS}}{{FrameStrip|t=Lag|c=1|e=LagPropM}}{{FrameStrip|t=Lag|c=2|s=LagPropE|e=LagPropS}}
{{FrameStrip|t=Lag|c=2|s=LagPropE|e=LagPropS}}{{FrameStrip|t=LagPropEThrowS|c=1}}{{FrameStrip|t=Lag|c=6|s=LagThrowE}}{{FrameStrip|t=Blank|c=27}}
|-
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=12}}{{FrameStrip|t=Blank|c=25}}
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=16}}{{FrameStrip|t=Blank|c=27}}
|-
|-
|rowspan=2|Baseline {{FrameStrip|t=Lag|c=7|e=LagThrowS}}{{FrameStrip|t=Lag|c=10|s=LagThrowE|e=LagPropS}}{{FrameStrip|t=Lag|c=2|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=4|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=15|s=LagPropE}}{{FrameStrip|t=Blank|c=7}}
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=22|e=LagPropS}}{{FrameStrip|t=Lag|c=2|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=2|s=LagPropE|e=LagThrowS}}{{FrameStrip|t=Lag|c=11|s=LagThrowE}}{{FrameStrip|t=Blank|c=8}}
|-
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=30}}{{FrameStrip|t=Blank|c=7}}
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=35}}{{FrameStrip|t=Blank|c=8}}
|-
|-
|rowspan=2|Max (Bowser PAL) {{FrameStrip|t=Lag|c=9|e=LagThrowS}}{{FrameStrip|t=Lag|c=12|s=LagThrowE|e=LagPropS}}{{FrameStrip|t=Lag|c=2|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=17|s=LagPropE}}
|rowspan=2|'''Max (Bowser PAL)''' {{FrameStrip|t=Lag|c=27|e=LagPropS}}{{FrameStrip|t=Lag|c=2|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=4|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=2|s=LagPropE|e=LagThrowS}}{{FrameStrip|t=Lag|c=13|s=LagThrowE}}
|-
|-
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=37}}
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=43}}
|}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|vulnerable=y|invincible=y|prop=y|throw=y}}
{{FrameIconLegend|lag=y|vulnerable=y|invincible=y|prop=y|throw=y}}


==Similar moves==
==Similar moves==
*{{mvsub|Falco|SSBM|up throw|poss=y}}
*{{mvsub|Fox|SSBM|down throw|poss=y}}


{{MvSubNavFox|g=SSBM}}
{{MvSubNavFalco|g=SSBM}}


[[Category:Fox (SSBM)]]
[[Category:Falco (SSBM)]]
[[Category:Up throws (SSBM)]]
[[Category:Down throws (SSBM)]]

Latest revision as of 10:44, April 4, 2021

Overview[edit]

Falco throws the opponent down, then shoots them with his Blaster. Usually, the opponent will be knocked down into the floor, allowing them to tech and potentially setting up for a tech-chase. The throw can also be used as a rather powerful meteor smash, though this requires the throw to be done very near the edge of the stage, and the opponent must be DI'ing towards the edge.

A notable exception is Fox in the NTSC version of the game. Due to a combination of his weight of 75 and his hurtbox positioning, the knockback of the final Blaster shot overrides the throw's knockback, meaning he can neither tech the throw nor be meteored by it. Falco can instead pseudo-chaingrab Fox at low percentages (from 0% to 40%), though Fox can escape by DI'ing down and using his shine as soon as possible. Fox's weight is changed to 73 in the PAL version, which happens to remove this unique behaviour.

Throw data[edit]

Laser[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound Blockable Reflectable Absorbable
0 0 2% 0 Sakurai angle 30 100 0 7.812 0 0.0 0.0 -3.906 HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png
1 0 2% 0 Sakurai angle 30 100 0 7.812 0 0.0 0.0 -7.812 HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png EffectIcon(Electric).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png

All lasers that hit the thrown opponent during the throw deal half damage; they deal full damage if they hit after the opponent is released (including the release frame), or if they hit a bystander.

Throw[edit]

Damage Angle BK KS FKV Effect
Throw 1% AngleIcon270.png 150 40 0 EffectIcon(Normal).png
Release 3% Sakurai angle 60 100 0 EffectIcon(Normal).png

Timing[edit]

The speed of this throw depends on the opponent's weight.

NTSC PichuHeadSSBM.png JigglypuffHeadSSBM.pngMrGame&WatchHeadSSBM.png KirbyHeadSSBM.png FoxHeadSSBM.png FalcoHeadSSBM.pngPikachuHeadSSBM.png YoungLinkHeadSSBM.pngMewtwoHeadSSBM.pngRoyHeadSSBM.png MarthHeadSSBM.png IceClimbersHeadSSBM.png PeachHeadSSBM.pngZeldaHeadSSBM.pngSheikHeadSSBM.png NessHeadSSBM.png MarioHeadSSBM.pngLuigiHeadSSBM.pngDrMarioHeadSSBM.png LinkHeadSSBM.pngCaptainFalconHeadSSBM.png YoshiHeadSSBM.png GanondorfHeadSSBM.png SamusHeadSSBM.png DonkeyKongHeadSSBM.png BowserHeadSSBM.png
PAL FoxHeadSSBM.png KirbyHeadSSBM.png YoungLinkHeadSSBM.pngMewtwoHeadSSBM.pngMarthHeadSSBM.pngRoyHeadSSBM.png MarioHeadSSBM.png LuigiHeadSSBM.pngDrMarioHeadSSBM.png YoshiHeadSSBM.png BowserHeadSSBM.png
Invincible 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8
Blaster shot 1 12.65 13.8 16.1 16.79 17.02 17.25 18.4 19.55 20.01 20.24 20.7 21.62 22.54 23 23.92 24.84 25.07 25.3 25.53 26.22 26.91 27.14
Blaster shot 2 13.75 15 17.5 18.25 18.5 18.75 20 21.25 21.75 22 22.5 23.5 24.5 25 26 27 27.25 27.5 27.75 28.5 29.25 29.5
Blaster shot 3 15.4 16.8 19.6 20.44 20.72 21 22.4 23.8 24.36 24.64 25.2 26.32 27.44 28 29.12 30.24 30.52 30.8 31.08 31.92 32.76 33.04
Blaster shot 4 17.05 18.6 21.7 22.63 22.94 23.25 24.8 26.35 26.97 27.28 27.9 29.14 30.38 31 32.24 33.48 33.79 34.1 34.41 35.34 36.27 36.58
Throw 18.15 19.8 23.1 24.09 24.42 24.75 26.4 28.05 28.71 29.04 29.7 31.02 32.34 33 34.32 35.64 35.97 36.3 36.63 37.62 38.61 38.94
Animation length 23.65 25.8 30.1 31.39 31.82 32.25 34.4 36.55 37.41 37.84 38.7 40.42 42.14 43 44.72 46.44 46.87 47.3 47.73 49.02 50.31 50.74
Min (Pichu)  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropM).png FrameIcon(LagPropE).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(LagPropS).png FrameIcon(LagPropEThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Baseline  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(LagThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Max (Bowser PAL)  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(LagThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Invincible).png
Invincible
FrameIcon(BlankPropS).pngFrameIcon(BlankPropE).png
Prop event
FrameIcon(BlankThrowS).pngFrameIcon(BlankThrowE).png
Throw point

Similar moves[edit]