Falco (SSBM)/Down throw: Difference between revisions
(I'm sorry, this is a mess right now. Created from a copy of Fox' up throw page. I gotta go sleep now, will work on this tomorrow / hope Toomai will do what I can't.) |
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==Overview== | ==Overview== | ||
Falco throws the opponent down, then shoots them with his Blaster. Usually, the | Falco throws the opponent down, then shoots them with his Blaster. Usually, the opponent will be knocked down into the floor, allowing them to tech and potentially setting up for a tech-chase. The throw can also be used as a rather powerful [[meteor smash]], though this requires the throw to be done very near the edge of the stage, and the opponent must be [[DI]]'ing towards the edge. | ||
A notable exception is {{SSBM|Fox}} in the [[NTSC]] | |||
A notable exception is {{SSBM|Fox}} in the [[NTSC]] version of the game. Due to a combination of his weight of 75 and his hurtbox positioning, the knockback of the final Blaster shot overrides the throw's knockback, meaning he can neither tech the throw nor be meteored by it. Falco can instead pseudo-chaingrab Fox at low percentages (from 0% to 40%), though Fox can escape by DI'ing down and using {{mvsub|Fox|SSBM|Down special|alt=his shine}} as soon as possible. Fox's weight is changed to 73 in the [[PAL]] version, which happens to remove this unique behaviour. | |||
==Throw data== | ==Throw data== | ||
=== | ===Laser=== | ||
{{MeleeHitboxTableHeader|special=y}} | {{MeleeHitboxTableHeader|special=y}} | ||
{{MeleeSpecialHitboxTableRow | {{MeleeSpecialHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage= | |damage=2% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=30 | ||
|ks= | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=2000 | ||
|bn=0 | |bn=0 | ||
|zpos=- | |zpos=-1000 | ||
|clang=0 | |clang=0 | ||
|rebound=0 | |rebound=0 | ||
|effect=Electric | |effect=Electric | ||
|slvl= | |slvl=M | ||
|sfx=Punch | |sfx=Punch | ||
|blockable=1 | |blockable=1 | ||
Line 51: | Line 31: | ||
{{MeleeSpecialHitboxTableRow | {{MeleeSpecialHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage= | |damage=2% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=30 | ||
|ks= | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=2000 | ||
|bn=0 | |bn=0 | ||
|zpos=- | |zpos=-2000 | ||
|clang=0 | |clang=0 | ||
|rebound=0 | |rebound=0 | ||
|effect=Electric | |effect=Electric | ||
|slvl= | |slvl=M | ||
|sfx=Punch | |sfx=Punch | ||
|blockable=1 | |blockable=1 | ||
Line 68: | Line 48: | ||
|absorbable=1 | |absorbable=1 | ||
|specialraw=10fdc000 | |specialraw=10fdc000 | ||
}} | |||
|} | |||
All lasers that hit the thrown opponent during the throw deal half damage; they deal full damage if they hit after the opponent is released (including the release frame), or if they hit a bystander. | |||
===Throw=== | |||
{{MeleeThrowTableHeader}} | |||
{{MeleeThrowTableRow | |||
|type=Throw | |||
|damage=1% | |||
|angle=270 | |||
|bk=150 | |||
|ks=40 | |||
|fkv=0 | |||
|effect=Normal | |||
}} | |||
{{MeleeThrowTableRow | |||
|type=Release | |||
|damage=3% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |||
}} | }} | ||
|} | |} | ||
Line 77: | Line 80: | ||
!Invincible | !Invincible | ||
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||'''1-8'''||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8 | |1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||'''1-8'''||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8 | ||
{{MeleeWeightBasedFrameRow|Blaster shot 1|23}} | {{MeleeWeightBasedFrameRow|Blaster shot 1|23}} | ||
{{MeleeWeightBasedFrameRow|Blaster shot 2|25}} | {{MeleeWeightBasedFrameRow|Blaster shot 2|25}} | ||
{{MeleeWeightBasedFrameRow|Blaster shot 3|28}} | {{MeleeWeightBasedFrameRow|Blaster shot 3|28}} | ||
{{MeleeWeightBasedFrameRow|Animation length| | {{MeleeWeightBasedFrameRow|Blaster shot 4|31}} | ||
{{MeleeWeightBasedFrameRow|Throw|33}} | |||
{{MeleeWeightBasedFrameRow|Animation length|43}} | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
|- | |- | ||
|rowspan=2|Min (Pichu) {{FrameStrip|t=Lag|c=12|e=LagPropS}}{{FrameStrip|t=Lag|c= | |rowspan=2|'''Min (Pichu)''' {{FrameStrip|t=Lag|c=12|e=LagPropS}}{{FrameStrip|t=Lag|c=1|e=LagPropM}}{{FrameStrip|t=Lag|c=2|s=LagPropE|e=LagPropS}} | ||
{{FrameStrip|t=Lag|c=2|s=LagPropE|e=LagPropS}}{{FrameStrip|t=LagPropEThrowS|c=1}}{{FrameStrip|t=Lag|c=6|s=LagThrowE}}{{FrameStrip|t=Blank|c=27}} | |||
|- | |- | ||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=16}}{{FrameStrip|t=Blank|c=27}} | ||
|- | |- | ||
|rowspan=2|Baseline {{FrameStrip|t=Lag|c= | |rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=22|e=LagPropS}}{{FrameStrip|t=Lag|c=2|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=2|s=LagPropE|e=LagThrowS}}{{FrameStrip|t=Lag|c=11|s=LagThrowE}}{{FrameStrip|t=Blank|c=8}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=35}}{{FrameStrip|t=Blank|c=8}} | ||
|- | |- | ||
|rowspan=2|Max (Bowser PAL) {{FrameStrip|t=Lag|c= | |rowspan=2|'''Max (Bowser PAL)''' {{FrameStrip|t=Lag|c=27|e=LagPropS}}{{FrameStrip|t=Lag|c=2|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=4|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=3|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=2|s=LagPropE|e=LagThrowS}}{{FrameStrip|t=Lag|c=13|s=LagThrowE}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=43}} | ||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|vulnerable=y|invincible=y|prop=y|throw=y}} | {{FrameIconLegend|lag=y|vulnerable=y|invincible=y|prop=y|throw=y}} | ||
==Similar moves== | ==Similar moves== | ||
*{{mvsub| | *{{mvsub|Fox|SSBM|down throw|poss=y}} | ||
{{ | {{MvSubNavFalco|g=SSBM}} | ||
[[Category: | [[Category:Falco (SSBM)]] | ||
[[Category: | [[Category:Down throws (SSBM)]] |
Latest revision as of 10:44, April 4, 2021
Overview[edit]
Falco throws the opponent down, then shoots them with his Blaster. Usually, the opponent will be knocked down into the floor, allowing them to tech and potentially setting up for a tech-chase. The throw can also be used as a rather powerful meteor smash, though this requires the throw to be done very near the edge of the stage, and the opponent must be DI'ing towards the edge.
A notable exception is Fox in the NTSC version of the game. Due to a combination of his weight of 75 and his hurtbox positioning, the knockback of the final Blaster shot overrides the throw's knockback, meaning he can neither tech the throw nor be meteored by it. Falco can instead pseudo-chaingrab Fox at low percentages (from 0% to 40%), though Fox can escape by DI'ing down and using his shine as soon as possible. Fox's weight is changed to 73 in the PAL version, which happens to remove this unique behaviour.
Throw data[edit]
Laser[edit]
All lasers that hit the thrown opponent during the throw deal half damage; they deal full damage if they hit after the opponent is released (including the release frame), or if they hit a bystander.
Throw[edit]
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 1% | 150 | 40 | 0 | ||
Release | 3% | 60 | 100 | 0 |
Timing[edit]
The speed of this throw depends on the opponent's weight.
NTSC | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PAL | ||||||||||||||||||||||
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
Blaster shot 1 | 12.65 | 13.8 | 16.1 | 16.79 | 17.02 | 17.25 | 18.4 | 19.55 | 20.01 | 20.24 | 20.7 | 21.62 | 22.54 | 23 | 23.92 | 24.84 | 25.07 | 25.3 | 25.53 | 26.22 | 26.91 | 27.14 |
Blaster shot 2 | 13.75 | 15 | 17.5 | 18.25 | 18.5 | 18.75 | 20 | 21.25 | 21.75 | 22 | 22.5 | 23.5 | 24.5 | 25 | 26 | 27 | 27.25 | 27.5 | 27.75 | 28.5 | 29.25 | 29.5 |
Blaster shot 3 | 15.4 | 16.8 | 19.6 | 20.44 | 20.72 | 21 | 22.4 | 23.8 | 24.36 | 24.64 | 25.2 | 26.32 | 27.44 | 28 | 29.12 | 30.24 | 30.52 | 30.8 | 31.08 | 31.92 | 32.76 | 33.04 |
Blaster shot 4 | 17.05 | 18.6 | 21.7 | 22.63 | 22.94 | 23.25 | 24.8 | 26.35 | 26.97 | 27.28 | 27.9 | 29.14 | 30.38 | 31 | 32.24 | 33.48 | 33.79 | 34.1 | 34.41 | 35.34 | 36.27 | 36.58 |
Throw | 18.15 | 19.8 | 23.1 | 24.09 | 24.42 | 24.75 | 26.4 | 28.05 | 28.71 | 29.04 | 29.7 | 31.02 | 32.34 | 33 | 34.32 | 35.64 | 35.97 | 36.3 | 36.63 | 37.62 | 38.61 | 38.94 |
Animation length | 23.65 | 25.8 | 30.1 | 31.39 | 31.82 | 32.25 | 34.4 | 36.55 | 37.41 | 37.84 | 38.7 | 40.42 | 42.14 | 43 | 44.72 | 46.44 | 46.87 | 47.3 | 47.73 | 49.02 | 50.31 | 50.74 |
Min (Pichu) | |||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | |||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser PAL) | |||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Prop event |
Throw point |
Similar moves[edit]
|