Falco (SSBM)/Down smash
Overview[edit]
Falco does a quick split, hitting on both sides of him simultaneously, while dealing 16% damage uncharged to 21% fully charged. Despite having somewhat limited range, it has pretty high knockback and KO power, while sending opponents on a semi-spike trajectory, making it an effective edgeguarder that can intercept many recovery moves, or just be used onstage while near the edge. If the opponent is hit very close to Falco's body, it knocks them straight up. This does very weak knockback, even at higher percentages, though it can combo into moves such as an up smash.
Falco's legs are intangible for a small part of the move's duration. However, as this duration includes the charging period, the intangibility can be extended by charging the move. This leaves Falco's entire lower half invulnerable for a controllable amount of time, which can result in a surprise miss for incoming low attacks.
Hitboxes[edit]
Timing[edit]
Legs intangible | 1-6 |
---|---|
Charges between | 2-3 |
Hitbox | 6-10 |
Interruptible | 46 |
Animation length | 49 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||
Legs |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
Similar moves[edit]
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