Falco (SSBM)/Down smash: Difference between revisions
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Falco does a quick split, hitting on both sides of him simultaneously, while dealing 16% damage uncharged to 21% fully charged. Despite having somewhat limited [[range]], it has pretty high knockback and KO power, while sending opponents on a [[semi-spike]] trajectory, making it an effective [[edgeguarder]] that can intercept many [[recovery]] moves, or just be used onstage while near the [[edge]]. If the opponent is hit very close to Falco's body, it knocks them straight up. This does very weak knockback, even at higher percentages, though it can [[combo]] into moves such as an {{mvsub|Falco|SSBM|up smash}}. | Falco does a quick split, hitting on both sides of him simultaneously, while dealing 16% damage uncharged to 21% fully charged. Despite having somewhat limited [[range]], it has pretty high knockback and KO power, while sending opponents on a [[semi-spike]] trajectory, making it an effective [[edgeguarder]] that can intercept many [[recovery]] moves, or just be used onstage while near the [[edge]]. If the opponent is hit very close to Falco's body, it knocks them straight up. This does very weak knockback, even at higher percentages, though it can [[combo]] into moves such as an {{mvsub|Falco|SSBM|up smash}}. | ||
Falco's legs | Falco's legs are [[intangible]] for a small part of the move's duration. | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Line 18: | Line 18: | ||
|ks=70 | |ks=70 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=1200 | ||
|bn=13 | |bn=13 | ||
|xpos= | |xpos=820 | ||
|effect=Normal | |effect=Normal | ||
|slvl=L | |slvl=L | ||
Line 32: | Line 32: | ||
|ks=70 | |ks=70 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=1200 | ||
|bn=7 | |bn=7 | ||
|xpos= | |xpos=820 | ||
|effect=Normal | |effect=Normal | ||
|slvl=L | |slvl=L | ||
Line 46: | Line 46: | ||
|ks=70 | |ks=70 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=900 | ||
|bn=13 | |bn=13 | ||
|effect=Normal | |effect=Normal | ||
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|ks=70 | |ks=70 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=900 | ||
|bn=7 | |bn=7 | ||
|effect=Normal | |effect=Normal | ||
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[[Category:Falco (SSBM)]] | [[Category:Falco (SSBM)]] | ||
[[Category:Down smashes (SSBM)]] | [[Category:Down smashes (SSBM)]] | ||
Revision as of 14:49, March 21, 2014
Overview
Falco does a quick split, hitting on both sides of him simultaneously, while dealing 16% damage uncharged to 21% fully charged. Despite having somewhat limited range, it has pretty high knockback and KO power, while sending opponents on a semi-spike trajectory, making it an effective edgeguarder that can intercept many recovery moves, or just be used onstage while near the edge. If the opponent is hit very close to Falco's body, it knocks them straight up. This does very weak knockback, even at higher percentages, though it can combo into moves such as an up smash.
Falco's legs are intangible for a small part of the move's duration.
Hitboxes
Timing
Legs intangible | 1-6 |
---|---|
Charges between | 2-3 |
Hitbox | 6-10 |
Interruptible | 46 |
Animation length | 49 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||
Legs |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
Similar moves
|