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Falco (SSBM)/Down smash: Difference between revisions

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Falco does a quick split, hitting on both sides of him simultaneously, while dealing 16% damage uncharged to 21% fully charged. Despite having somewhat limited [[range]], it has pretty high knockback and KO power, while sending opponents on a [[semi-spike]] trajectory, making it an effective [[edgeguarder]] that can intercept many [[recovery]] moves, or just be used onstage while near the [[edge]]. If the opponent is hit very close to Falco's body, it knocks them straight up. This does very weak knockback, even at higher percentages, though it can [[combo]] into moves such as an {{mvsub|Falco|SSBM|up smash}}.
Falco does a quick split, hitting on both sides of him simultaneously, while dealing 16% damage uncharged to 21% fully charged. Despite having somewhat limited [[range]], it has pretty high knockback and KO power, while sending opponents on a [[semi-spike]] trajectory, making it an effective [[edgeguarder]] that can intercept many [[recovery]] moves, or just be used onstage while near the [[edge]]. If the opponent is hit very close to Falco's body, it knocks them straight up. This does very weak knockback, even at higher percentages, though it can [[combo]] into moves such as an {{mvsub|Falco|SSBM|up smash}}.


Falco's legs will be [[intangible]] for a small part of the move's duration.
Falco's legs are [[intangible]] for a small part of the move's duration.


{{competitive expertise}}
{{competitive expertise}}
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|ks=70
|ks=70
|fkv=0
|fkv=0
|r=4.8
|r=1200
|bn=13
|bn=13
|xpos=3.28
|xpos=820
|effect=Normal
|effect=Normal
|slvl=L
|slvl=L
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|ks=70
|ks=70
|fkv=0
|fkv=0
|r=4.8
|r=1200
|bn=7
|bn=7
|xpos=3.28
|xpos=820
|effect=Normal
|effect=Normal
|slvl=L
|slvl=L
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|ks=70
|ks=70
|fkv=0
|fkv=0
|r=3.6
|r=900
|bn=13
|bn=13
|effect=Normal
|effect=Normal
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|ks=70
|ks=70
|fkv=0
|fkv=0
|r=3.6
|r=900
|bn=7
|bn=7
|effect=Normal
|effect=Normal
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[[Category:Falco (SSBM)]]
[[Category:Falco (SSBM)]]
[[Category:Down smashes (SSBM)]]
[[Category:Down smashes (SSBM)]]
[[Category:Normal attacks (SSBM)]]
[[Category:Semi-spikes (SSBM)]]

Revision as of 14:49, March 21, 2014

Overview

Hitbox of Falco's down smash in Melee.
Hitbox of Falco's d-smash.

Falco does a quick split, hitting on both sides of him simultaneously, while dealing 16% damage uncharged to 21% fully charged. Despite having somewhat limited range, it has pretty high knockback and KO power, while sending opponents on a semi-spike trajectory, making it an effective edgeguarder that can intercept many recovery moves, or just be used onstage while near the edge. If the opponent is hit very close to Falco's body, it knocks them straight up. This does very weak knockback, even at higher percentages, though it can combo into moves such as an up smash.

Falco's legs are intangible for a small part of the move's duration.


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You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 16% 0 AngleIcon25.png 20 70 0 4.6872 13 3.20292 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 16% 0 AngleIcon25.png 20 70 0 4.6872 7 3.20292 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
2 0 13% 0 AngleIcon80.png 20 70 0 3.5154 13 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
3 0 13% 0 AngleIcon80.png 20 70 0 3.5154 7 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick

Timing

Legs intangible 1-6
Charges between 2-3
Hitbox 6-10
Interruptible 46
Animation length 49