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Falco (SSBM)/Back aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Falco Back Aerial Hitbox Melee.gif|thumb|The hitbox of Falco's bair.]]
[[File:Falco Back Aerial Hitbox Melee.gif|thumb|The hitbox of Falco's bair.]]
Falco looks behind himself and kicks. This attack is a [[sex kick]], like his {{mvsub|Falco|SSBM|neutral aerial}}, and it deals 9-15% damage, with relatively high KO power and quick [[startup]]. It is also a great move to use for [[edgeguarding]]. It slightly hits opponents upwards, meaning that at high percentages, it can [[Star KO]] on stages with lower ceilings such as [[Yoshi's Story]] and [[Pokémon Stadium]]. A jump-canceled {{mvsub|Falco|SSBM|down special|alt=shine}} can be used to combo into this move, for either an edgeguard or the aformentioned situational Star KO.
Falco looks behind himself and kicks. This attack is a [[sex kick]], like his {{mvsub|Falco|SSBM|neutral aerial}}, and it has relatively high KO power and quick [[startup]]. It is also a great move to use for [[edgeguarding]]. It slightly hits opponents upwards, meaning that at high percentages, it can [[Star KO]] on stages with lower ceilings such as [[Yoshi's Story]] and [[Pokémon Stadium]]. A jump-canceled {{mvsub|Falco|SSBM|down special|alt=shine}} can be used to combo into this move, for either an edgeguard or the aformentioned situational Star KO.


{{competitive expertise}}
{{competitive expertise}}
{{technical data}}


===Attack data===
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{HitboxTableTitle|Clean|19}}
{{MeleeHitboxTableRow
|id=0
|damage=15%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=3.748
|bn=4
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=15%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=5.112
|bn=13
|xpos=4.088
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=2
|damage=9%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=3.408
|bn=7
|xpos=2.044
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{HitboxTableTitle|Late|19}}
{{MeleeHitboxTableRow
|id=0
|damage=9%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=3.408
|bn=4
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=9%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=4.088
|bn=13
|xpos=4.088
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=2
|damage=9%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=3.408
|bn=7
|xpos=2.044
|effect=Normal
|slvl=M
|sfx=Kick
}}
|}
 
==Timing==
===Attack===
{|class="wikitable"
{|class="wikitable"
!Initial autocancel
|1-3
|-
!Clean hit
|4-7
|-
|-
!Total
!Late hit
|39
|8-19
|-
|-
!Hits
!Ending atocancel
|4-19
|23-
|-
|-
!IASA
!Interruptible
|38
|38
|-
|-
!Autocancel
!Animation length
|<3 23>
|39
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=15}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=2}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=12|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=1}}
|-
|-
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=19}}{{FrameStrip|t=Autocancel|c=16}}
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=19}}{{FrameStrip|t=Autocancel|c=17}}
|}
|}


 
===Landing lag===
====Landing lag====
{|class="wikitable"
{|class="wikitable"
|-
|-
Line 47: Line 139:
|}
|}


 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}


==Similar moves==
==Similar moves==
Line 56: Line 147:


[[Category:Falco (SSBM)]]
[[Category:Falco (SSBM)]]
[[Category:Normal attacks]]
[[Category:Back aerials]]
[[Category:Back aerials]]

Revision as of 11:57, October 27, 2013

Overview

The hitbox of Falco's bair in Melee.
The hitbox of Falco's bair.

Falco looks behind himself and kicks. This attack is a sex kick, like his neutral aerial, and it has relatively high KO power and quick startup. It is also a great move to use for edgeguarding. It slightly hits opponents upwards, meaning that at high percentages, it can Star KO on stages with lower ceilings such as Yoshi's Story and Pokémon Stadium. A jump-canceled shine can be used to combo into this move, for either an edgeguard or the aformentioned situational Star KO.


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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 15% 0 Sakurai angle 0 100 0 0.014639688 4 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 15% 0 Sakurai angle 0 100 0 0.019967472 13 0.015967728 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
2 0 9% 0 Sakurai angle 0 100 0 0.013311648 7 0.007983864 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
Late
0 0 9% 0 Sakurai angle 0 100 0 0.013311648 4 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 9% 0 Sakurai angle 0 100 0 0.015967728 13 0.015967728 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
2 0 9% 0 Sakurai angle 0 100 0 0.013311648 7 0.007983864 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing

Attack

Initial autocancel 1-3
Clean hit 4-7
Late hit 8-19
Ending atocancel 23-
Interruptible 38
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 20
L-cancelled animation length 10