Falco (SSBB): Difference between revisions

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==Standard Moves==
==Standard Moves==


== Ground Attacks ==
'''Ground Attacks'''
 
*Neutral A Combo: After the standard Jab, Jab, Falco tilts himself diagonally in the direction he is facing and begins to spin, arms out, repeatedly hitting the opponent.
*Neutral A Combo: After the standard Jab, Jab, Falco tilts himself diagonally in the direction he is facing and begins to spin, arms out, repeatedly hitting the opponent.
*Dash Attack: Identical to his dash attack in melee (he jumps slightly off the ground while running and holds out his leg)  
*Dash Attack: Identical to his dash attack in melee (he jumps slightly off the ground while running and holds out his leg)  
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*Up Smash: Flip kick, like his Melee Upsmash
*Up Smash: Flip kick, like his Melee Upsmash


== Aerial Attacks ==
'''Aerial Attacks'''
 
*Neutral Aerial: Falco spins in midair diagonally, like Peach's Neutral aerial, except it hits multiple times
*Neutral Aerial: Falco spins in midair diagonally, like Peach's Neutral aerial, except it hits multiple times
*Forward Aerial: Falco turns horizontally and spins, hitting multiple times with his head, similar to Pikachu's Forward Air
*Forward Aerial: Falco turns horizontally and spins, hitting multiple times with his head, similar to Pikachu's Forward Air
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*Down Aerial: Falco turns diagonally and spins, similar in appearance to his down aerial from last game. Also similar to last game, it is a powerful spike, but this time, it appears as if this only happens if Falco hits with the proper part of his body (the center of his legs) at the begining of the move. If he misses this, it appears to knock the opponent up and away slightly.  
*Down Aerial: Falco turns diagonally and spins, similar in appearance to his down aerial from last game. Also similar to last game, it is a powerful spike, but this time, it appears as if this only happens if Falco hits with the proper part of his body (the center of his legs) at the begining of the move. If he misses this, it appears to knock the opponent up and away slightly.  


== Grabs and Throws ==
'''Grabs and Throws'''
 
*Up Throw: Throws opponent upward and shoots them with his blaster.
*Up Throw: Throws opponent upward and shoots them with his blaster.
*Down Throw: Throws opponent on the ground and shoots them with his blaster (can be followed up by a [[Shine]]).
*Down Throw: Throws opponent on the ground and shoots them with his blaster (can be followed up by a [[Shine]]).

Revision as of 09:39, March 1, 2008

Template:Character

This article is about Falco's appearance in Super Smash Bros. Brawl. For other uses, see Falco Lombardi.

Falco Lombardi (ファルコ・ランバルディ Faruko Ranbarudi) has been confirmed for Super Smash Bros. Brawl. His moveset appears to have been differed quite a bit from his Fox-cloned moveset in the last game. One of the most immediately noticeable differences is that he throws his Reflector (down-B) like a boomerang. Some of Falco's movements have also been changed from Melee: He no longer has a tiny short-hop or the highest falling speed.

How to unlock

Complete one of the following:

  • Play 50 matches in Brawl, then defeat Falco
  • Beat 100 Man Brawl, then defeat Falco
  • Get Falco to join your party in The Subspace Emissary

Pros and Cons

Pros:

  • Some of the most useful projectiles in the game
  • Can short hop double blaster. Blaster stuns and deals a few percent damage
  • Blaster can "lock" characters in tumble if they tumble in front of Falco, racking up damage across the entire stage
  • Shine reflects projectiles and is a quick, short-ranged projectile of its own, tripping up nearby enemies and providing spacing for Falco
  • Aerials and tilts come out quickly
  • Highest first jump if full-hopped
  • Down Aerial can spike
  • Forward Smash is a good horizontal finisher

Cons:

  • Most of his aerials cannot kill except at fairly high percentages. Reliant on spikes or Forward Smashes for kills
  • Down Aerial has a fairly small window in which it can spike
  • Forward Smash is a little slow
  • Light, so easily KO'd
  • Recovery is average or slightly below (Significantly better than in Melee, however)


Changes from Melee to Brawl

  • New Neutral A Combo
  • New Forward Smash
  • New Neutral Aerial
  • New Forward Aerial
  • New Up Tilt
  • Falco kicks his Reflector
  • No longer falls as fast
  • Down Aerial spikes less easily

Role in The Subspace Emissary

Ejecting from his Arwing, Falco shows up in the nick of time to save Fox and Diddy Kong from trophy-ization at the hands of Bowser by flip-kicking the Trophy Gun from Bowser's hands and destroying it with dual lasergun fire. Falco then turns to leave, but is quickly dragged away by Diddy. A stupefied Fox McCloud shrugs his shoulders and walks off after them as he received the same treatment from Diddy earlier.

As Captain Falcon and Captain Olimar look down at the ship carrying Donkey Kong's trophy, Falco's Arwing shows up ejecting Diddy Kong from the Cockpit. Diddy then activates his Rocket Barrel Jet Pack and shoots the ship with his Peanut Popgun. Landing on the ship he quickly de-trophifies DK and Falco gives Diddy and Donkey Kong a thumbs up as he leaves.

He makes is next appearance in the battle against the Shadowbug form of Mr. Game and Watch on the Halberd, where he teams up Fox, Peach, Sheik, Snake, and Lucario. When it's defeated they revive Game and Watch as Meta Knight takes back control of his ship.

Standard Moves

Ground Attacks

  • Neutral A Combo: After the standard Jab, Jab, Falco tilts himself diagonally in the direction he is facing and begins to spin, arms out, repeatedly hitting the opponent.
  • Dash Attack: Identical to his dash attack in melee (he jumps slightly off the ground while running and holds out his leg)
  • Down Tilt: Tail swipe. Identical to his attack from melee, except a bit weaker
  • Forward Tilt: Sticks his leg out, like his forward tilt from Melee
  • Up Tilt: Swings both of his wings above his head. Hits twice.
  • Foward Smash: Falco swings his wing in an overhead powerful swipe, slashing anyone who is caught in it
  • Down Smash: Splits kick, like his Meleee Downsmash
  • Up Smash: Flip kick, like his Melee Upsmash

Aerial Attacks

  • Neutral Aerial: Falco spins in midair diagonally, like Peach's Neutral aerial, except it hits multiple times
  • Forward Aerial: Falco turns horizontally and spins, hitting multiple times with his head, similar to Pikachu's Forward Air
  • Back Aerial: Falco sticks his leg out horizontally behind him, similar to his Back Air from the previous game. Appears slightly weaker, however.
  • Up Aerial: Overhead vertical flip kick, like Fox's. Still weaker than Fox's, but still capable of high percent KO's.
  • Down Aerial: Falco turns diagonally and spins, similar in appearance to his down aerial from last game. Also similar to last game, it is a powerful spike, but this time, it appears as if this only happens if Falco hits with the proper part of his body (the center of his legs) at the begining of the move. If he misses this, it appears to knock the opponent up and away slightly.

Grabs and Throws

  • Up Throw: Throws opponent upward and shoots them with his blaster.
  • Down Throw: Throws opponent on the ground and shoots them with his blaster (can be followed up by a Shine).
  • Forward Throw: Throws opponent forward and shoots them with his blaster.
  • Back Throw: Throws opponent backwards and shoots them with his blaster.

Special Moves

Template:Specialmoves

Special Movements

Taunt

Up:Kicks his reflector around like a soccer ball.

Side:Stands on one foot and raises a wing.

Down:Spins once and poses (same as in Melee).

On-Screen Appearance:Jumps out of an Arwing.


Template:Star Fox Brawl