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Event 50: Final Destination Match: Difference between revisions

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|description  = Master Hand's the right hand; now meet the left!
|description  = Master Hand's the right hand; now meet the left!
|character    = Choose (1 stock)
|character    = Choose (1 stock)
|allies      =
|enemies      = {{SSBM|Master Hand}} (300 HP)<br/>{{SSBM|Crazy Hand}} (300 HP)
|enemies      = {{SSBM|Master Hand}} (300 HP)<br/>{{SSBM|Crazy Hand}} (300 HP)
|stage        = {{SSBM|Final Destination}}
|stage        = {{SSBM|Final Destination}}
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}}
}}


'''Final Destination Match''' ({{ja|最終決戦|Saishū Kessen}}, ''Final Battle'') is the 50th and penultimate [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''. The player may choose any character, with a [[stock]] of one life, and must simultaneously fight both {{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} as their opponents. The Hands will have 300 [[HP]] each (the same as when fighting them in {{SSBM|Classic Mode}} on Normal [[difficulty]]). As implied by the name, the match takes place on {{SSBM|Final Destination}}, the usual locale of Master Hand and Crazy Hand.
'''Final Destination Match''' is the 50th and penultimate of the 51 [[event match]]es in ''[[Super Smash Bros. Melee]]''.  


Unlike in Classic Mode, Crazy Hand is in the fight right away, rather than entering the fight when Master Hand's HP falls below the halfway point. With this, and the fact the player can only have one stock as opposed to up to five, this event is more difficult than the battle with them in Classic Mode, as the player must avoid both their attacks for at least half the match instead of one-fourth (assuming the player uses the strategy of focusing on and defeating one Hand before the other), while also having no stocks to spare.
The player controls a fighter of their choice and must win a 1 [[stock]] match against both {{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} on the {{SSBM|Final Destination}} stage. This event match does not feature a time limit. Both Master Hand and Crazy Hand's [[artificial intelligence]] is set at Level 5.
 
When the match starts, the player's fighter will spawn in the center of the stage, while Master Hand will spawn on the right side of the stage and Crazy Hand will spawn on the left side of the stage. Master Hand and Crazy Hand each starts with 300 [[HP]], the same amount they start with when battling them in {{SSBM|Classic Mode}} on Normal [[difficulty]]). Unlike in Classic Mode, however, Crazy Hand is immediately in the battle, rather than entering the fight when Master Hand's HP falls below 150 HP. With this, and the fact the player can only have one stock as opposed to up to five, this event match is more difficult than their battle in Classic Mode, as the player must avoid both their attacks for at least half the match instead of one quarter (assuming the player uses the strategy of focusing on and defeating one Hand before the other), while also having no stocks to spare.
 
==Names in other languages==
{{langtable
|ja={{ja|最終決戦|Saishū Kessen}}
|jaM=Final Battle
|fr=Destination Finale
|frM=Final Destination
|de=Final Destination
|es=Destino: partida final
|esM=Destination: final match
|it=Scontro finale
|itM=Final fight}}


==Trivia==
==Trivia==
* If the player chooses Master Hand through the [[Master Hand glitch]] to complete this event, the background will not change throughout the match for unknown reasons. It is also possible for the player's Master Hand to perform combination attacks with the opposing Crazy Hand, the only situation where this can occur without hacking (as playing as Master Hand causes the game to freeze in Classic Mode).
*If the player chooses to play as Master Hand via the [[Master Hand glitch]] or hacking to complete this event, the background's sequence will not change throughout the event match for unknown reasons. It is also possible for the player's Master Hand to perform combination attacks with the opposing Crazy Hand, the only situation where this can occur without hacking (as playing as Master Hand causes the game to freeze in Classic Mode).
*In some rare occasions, if playing as Master Hand, he will be facing the opposite direction.<ref>https://youtu.be/KC9_TRvcI2o?t=1m57s</ref>
**In some rare occasions, if the player chooses to play as Master Hand or Crazy Hand via the glitch or hacking, they will be facing the opposite direction.
*If the player uses hacks to play as Crazy Hand, the player Crazy Hand will be facing the opposite direction, and Master Hand will not do combination attacks with the CPU Crazy Hand.<ref>https://www.youtube.com/watch?v=r9UBOnQZroI</ref>
**If the player chooses to play as Crazy Hand via hacking, Master Hand will not perform combination attacks with the CPU Crazy Hand.<ref>https://www.youtube.com/watch?v=rGPjIUGzd1o</ref>  
* It isn't strictly necessary to have ever faced Crazy Hand in Classic Mode before unlocking (and playing) this event match, whereas most other events need to have their combatants unlocked or accessible first. In fact, part of the event's description ("now meet the left!") implies that this is the player's first encounter. In order to unlock this event, the player must have all [[unlockable character]]s unlocked and have completed all other 49 events first.
*Defeating Crazy Hand in Classic Mode is not required to unlock this event match, whereas most other events need to have their combatants unlocked or accessible first.


==References==
==References==

Latest revision as of 16:11, August 27, 2023

Event 50
Final Destination Match
HD version of Event 50
Official description Master Hand's the right hand; now meet the left!
Character(s) used Choose (1 stock)
Opponent(s) Master Hand (300 HP)
Crazy Hand (300 HP)
Stage(s) Final Destination
Music Final Destination
Availability Unlockable

Final Destination Match is the 50th and penultimate of the 51 event matches in Super Smash Bros. Melee.

The player controls a fighter of their choice and must win a 1 stock match against both Master Hand and Crazy Hand on the Final Destination stage. This event match does not feature a time limit. Both Master Hand and Crazy Hand's artificial intelligence is set at Level 5.

When the match starts, the player's fighter will spawn in the center of the stage, while Master Hand will spawn on the right side of the stage and Crazy Hand will spawn on the left side of the stage. Master Hand and Crazy Hand each starts with 300 HP, the same amount they start with when battling them in Classic Mode on Normal difficulty). Unlike in Classic Mode, however, Crazy Hand is immediately in the battle, rather than entering the fight when Master Hand's HP falls below 150 HP. With this, and the fact the player can only have one stock as opposed to up to five, this event match is more difficult than their battle in Classic Mode, as the player must avoid both their attacks for at least half the match instead of one quarter (assuming the player uses the strategy of focusing on and defeating one Hand before the other), while also having no stocks to spare.

Names in other languages[edit]

Language Name Meaning
Japan Japanese 最終決戦 Final Battle
France French Destination Finale Final Destination
Germany German Final Destination
Spain Spanish Destino: partida final Destination: final match
Italy Italian Scontro finale Final fight

Trivia[edit]

  • If the player chooses to play as Master Hand via the Master Hand glitch or hacking to complete this event, the background's sequence will not change throughout the event match for unknown reasons. It is also possible for the player's Master Hand to perform combination attacks with the opposing Crazy Hand, the only situation where this can occur without hacking (as playing as Master Hand causes the game to freeze in Classic Mode).
    • In some rare occasions, if the player chooses to play as Master Hand or Crazy Hand via the glitch or hacking, they will be facing the opposite direction.
    • If the player chooses to play as Crazy Hand via hacking, Master Hand will not perform combination attacks with the CPU Crazy Hand.[1]
  • Defeating Crazy Hand in Classic Mode is not required to unlock this event match, whereas most other events need to have their combatants unlocked or accessible first.

References[edit]