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Event 33: Lethal Marathon: Difference between revisions

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|availability = [[Event match#In Super Smash Bros. Melee|Unlockable]]
|availability = [[Event match#In Super Smash Bros. Melee|Unlockable]]
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'''Lethal Marathon''' ({{ja|めざすゴールはただひとつ}}, ''There's Only One Goal to Reach'') is the 33rd [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''. It is a reprise of Stage 8: [[F-Zero Grand Prix]] of [[Adventure Mode]], where the goal is to reach the end of the stage in the time limit. Unlike in Adventure Mode, the time limit is shorter (45 seconds), the game runs at double speed (causing the timer to run out in only 22.5 seconds of real time), and the player receives no temporary [[invincibility]] after being hit by an F-Zero racer (meaning that being hit by a single F-Zero racer almost certainly guarantees being hit by several more in succession for massive damage and an [[OHKO]]). The difficulty therefore lies in navigating the stage with Captain Falcon's high falling speed and progressing forwards while avoiding the cars.
'''Lethal Marathon''' ({{ja|めざすゴールはただひとつ|Mezasu Gōru wa Tada Hitotsu}}, ''There's Only One Goal to Reach'') is the 33rd [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''. It is a reprise of Stage 8: [[F-Zero Grand Prix]] of [[Adventure Mode]], where the goal is to reach the end of the stage in the time limit. Unlike in Adventure Mode, the time limit is shorter (45 seconds), the game runs at double speed (causing the timer to run out in only 22.5 seconds of real time), and the player receives no temporary [[invincibility]] after being hit by an F-Zero racer (meaning that being hit by a single F-Zero racer almost certainly guarantees being hit by several more in succession for massive damage and an [[OHKO]]). The difficulty therefore lies in navigating the stage with Captain Falcon's high falling speed and progressing forwards while avoiding the cars.


It is possible to survive getting hit, if the player is only hit by the last F-Zero machine, or by [[DI]]ing out of the F-Zero machines into the ground and [[tech]]ing, though both are almost impossible to perform with the sped-up gameplay. There are also certain points on the field where the player is safe from the cars if he/she ducks, most notably the platforms and bends in the road.
It is possible to survive getting hit, if the player is only hit by the last F-Zero machine, or by [[DI]]ing out of the F-Zero machines into the ground and [[tech]]ing, though both are almost impossible to perform with the sped-up gameplay. There are also certain points on the field where the player is safe from the cars if he/she ducks, most notably the platforms and bends in the road.
{{Event Melee}}
{{Event Melee}}

Revision as of 17:36, July 21, 2018

Event 33
Lethal Marathon
HD version of Event 33
Official description Avoid the F-Zero machines and race for the finish.
Character(s) used Captain Falcon (1 stock)
Stage(s) F-Zero Grand Prix
Music Big Blue
Availability Unlockable

Lethal Marathon (めざすゴールはただひとつ, There's Only One Goal to Reach) is the 33rd event match of the 51 event matches in Super Smash Bros. Melee. It is a reprise of Stage 8: F-Zero Grand Prix of Adventure Mode, where the goal is to reach the end of the stage in the time limit. Unlike in Adventure Mode, the time limit is shorter (45 seconds), the game runs at double speed (causing the timer to run out in only 22.5 seconds of real time), and the player receives no temporary invincibility after being hit by an F-Zero racer (meaning that being hit by a single F-Zero racer almost certainly guarantees being hit by several more in succession for massive damage and an OHKO). The difficulty therefore lies in navigating the stage with Captain Falcon's high falling speed and progressing forwards while avoiding the cars.

It is possible to survive getting hit, if the player is only hit by the last F-Zero machine, or by DIing out of the F-Zero machines into the ground and teching, though both are almost impossible to perform with the sped-up gameplay. There are also certain points on the field where the player is safe from the cars if he/she ducks, most notably the platforms and bends in the road.