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Event 22: Super Mario 128: Difference between revisions

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'''Event Match 22: Super Mario 128''' is one of the 51 [[event match]]es in ''[[Super Smash Bros. Melee]]''. The player must [[KO]] a total of 128 tiny {{SSBM|Mario}}s in groups of three to five. Almost any attack is capable of instantly dispatching a Mario, except for horizontal-hitting attacks that they may be able to survive through [[wall tech]]ing should they be hit from the stage's center. The Marios are also capable of KO'ing each other.
'''Event Match 22: Super Mario 128''' is the twenty-second [[event match]] in ''[[Super Smash Bros. Melee]]''. The player must [[KO]] a total of 128 tiny {{SSBM|Mario}}s in groups of three to five. Almost any attack is capable of instantly dispatching a Mario, except for horizontal-hitting attacks that they may be able to survive through [[wall tech]]ing should they be hit from the stage's center. The Marios are also capable of KO'ing each other.


==Trivia==
==Trivia==

Revision as of 17:38, November 2, 2012

Event 22
Super Mario 128
HD version of Event 22
Official description Battle 128 tiny Marios in a wild endurance match!
Character(s) used Choose (1 stock)
Opponent(s) 128 Tiny Marios (1 stock each, 3 to 5 at a time)
Stage(s) Mushroom Kingdom II
Music Mushroom Kingdom II
Availability Unlockable

Event Match 22: Super Mario 128 is the twenty-second event match in Super Smash Bros. Melee. The player must KO a total of 128 tiny Marios in groups of three to five. Almost any attack is capable of instantly dispatching a Mario, except for horizontal-hitting attacks that they may be able to survive through wall teching should they be hit from the stage's center. The Marios are also capable of KO'ing each other.

Trivia