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Eruption: Difference between revisions

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{{ArticleIcons|brawl=y|ssb4=y}}
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
{{Infobox Special Move
{{Infobox Special Move
|name=Eruption
|name=Eruption
|image=[[File:Ike Blue Sword.PNG|200px]]
|image=[[File:Ike Neutral B SSBU.gif|300px]]
|caption=Eruption in {{forwiiu}}.
|caption=Charging Eruption in ''Ultimate''.
|user=[[Ike]]
|user=[[Ike]]
|universe={{uv|Fire Emblem}}
|universe={{uv|Fire Emblem}}
}}
}}
'''Eruption''' ({{ja|噴火}}, ''Funka'') is [[Ike]]'s [[neutral special move]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''. Similar to {{SSBM|Roy}}'s [[Flare Blade]] in function, Ike lifts his sword, [[Ragnell]], and then plunges it downward in front of him which then explodes in a burst of flames. It can be charged for up to 5 seconds, and the fire greatly increases its range and [[knockback]]. The knockback caused by this move is mostly vertical when it isn't charged fully and becomes more horizontal when it is. Like most of Ike's moves, it is powerful enough that charging is not required for it to be effective. The flames reach high up, so there is a large vertical hitbox as well. There are also smaller hitboxes below, far in front of, and behind Ike.


==Description from the ''Brawl'' Instruction Booklet==
'''Eruption''' ({{ja|噴火|Funka}}, ''Eruption'') is [[Ike]]'s [[neutral special move]] since ''[[Super Smash Bros. Brawl]]''.
''Call forth a column of flame. Don't charge it too long, or you'll strike automatically and damage yourself.''


==Description from the {{for3ds}} Foldout==
==Overview==
''Plunge your sword into the ground. Can be charged.''
Similar to [[Roy]]'s [[Flare Blade]] in function, Ike lifts his sword, [[Ragnell]], and then plunges it downward in front of him, resulting in an explosive burst of flames. It can be charged for up to four seconds, causing the fire to greatly increase its [[range]] and [[knockback]]. The knockback caused by this move is mostly vertical when not charged fully and becomes more horizontal when it is. Like most of Ike's moves, it is powerful enough that charging is not required for it to be effective (in ''[[Brawl]]'' stage 1 can KO as low as 106%). The flames reach high up, so there is a large vertical [[hitbox]] as well. There are also smaller hitboxes below, far in front of, and behind Ike. In ''[[Super Smash Bros. Ultimate]]'', Eruption now produces up to two additional pillars of flames in front of Ike depending on its charge, increasing its range even further. This attack, like [[Aether]], possesses [[armor]], with it applying from the moment that the special button is released (any stage in ''Brawl'' and only on full charge from ''[[SSB4]]'' onward) to the point where the sword hits the ground. As Ike is particularly susceptible to [[Juggle|juggling]] due to his high weight and falling speed, the armor frames can be useful for defending against it.


==Reverse Eruption==
A fully charged Eruption can break any character's [[shield]], provided that it was not a [[perfect shield]]. It can also be a [[meteor smash]] when sweetspotted on the tip at the very end of the hitbox, but the [[spike]] is weak and only works on grounded opponents, making it impractical and rarely used (if at all) in competitive play. There is no meteor smash hitbox in ''Ultimate''.
In ''Brawl'', most neutral special moves can be reversed by tapping the control stick in the opposite direction a few frames after the neutral special move has been activated. Ike's Eruption can be reversed with no increase to damage, knockback and has no reverse animation, this makes reversing only useful if it is used to attack behind Ike. It is interesting to note that when in Ike's running animation and activating a reverse Eruption, Ike will turn around and slide forward a little while charging or releasing the attack, this is probably because the running momentum has switched direction with Ike since there is no animation for the reverse Eruption and pushed him forward as if he didn't turn around at all.


==Stages==
===Reverse Eruption===
Eruption has 9 stages of power, 8 charging up stages and the fully-charge stage. A fully charged Eruption has a larger hitbox and a horizontal trajectory while dealing 10% to Ike. Ike will start flashing red once he reaches stage 7.
In ''Brawl'', most neutral special moves can be reversed by tapping the control stick in the opposite direction a few frames after the neutral special move has been activated. This includes Ike's Eruption; however, reversing it has no animation and no increase to damage or knockback, making it not very useful unless used to attack behind Ike in midair. It is interesting to note that when in Ike's running animation and activating a reverse Eruption, Ike will turn around and slide forward a little while charging or releasing the attack; this is probably because the running momentum has switched direction with Ike, since there is no animation for the reverse Eruption and has pushed him forward as if he didn't turn around at all.


A stage 8 Eruption is Ike's most powerful attack, and it is strong enough to [[OHKO]] the majority of the characters in ''Brawl'' under usual circumstances. For example, only {{SSBB|Bowser}}, {{SSBB|Donkey Kong}}, {{SSBB|Snake}}, {{SSBB|King Dedede}}, {{SSBB|Ganondorf}}, Ike, {{SSBB|Captain Falcon}}, and {{SSBB|Link}} can survive a stage 8 Eruption on [[Final Destination (SSBB)|Final Destination]] at 0% without [[Directional influence|DI]] or [[Momentum Canceling]]. The timing for a stage 8 Eruption is very precise however, as the player must release the special button the frame just before the attack becomes fully charged. If done too soon, it will just be at stage 7. If done too late, Ike will release Eruption as fully charged. This makes Eruption the only OHKO attack among character attacks in ''Brawl'' that is not a [[Final Smash]] nor a special move that relies on counter scaling (such as [[Oil Panic]]).
===Stages===
Eruption has 9 stages of power: 8 charging-up stages and the fully-charged stage. A fully-charged Eruption has a larger hitbox and a horizontal trajectory while dealing 10% recoil damage back to Ike, like [[Roy]]'s [[Flare Blade]]. Ike will start flashing red and glowing once he reaches stage 7.


{|border="1" class="wikitable sortable"
A stage 8 Eruption is Ike's most powerful attack, strong enough in ''Brawl'' to [[one-hit KO|KO at 0%]] against lightweights and {{SSBB|Mario}} at 2%. However, charging the move to precisely that stage is very difficult, as the player must release the special button exactly on the frame just before the attack becomes fully charged. A stage 8 Eruption takes 228 frames to charge; if released a frame early or late, the move will be charged to only stage 7 or will be automatically released as fully charged, respectively. If Eruption gets [[Inhale (Kirby)|copied]] by {{SSBB|Kirby}} it is slightly stronger, with stage 8 capable of OHKOing Mario.
|-valign="top"
 
|
Eruption is incidentally the only OHKO attack among playable characters in ''Brawl'' that neither is a [[Final Smash]] nor relies on specific conditions (like [[Thunder]]), [[counterattack|countering]], or counter scaling (such as [[Oil Panic]]). Eruption loses its OHKO power in ''Smash 4'' and ''Ultimate'' as the damage and knockback is decreased.
!g|Damage
 
!g|Percent that can KO
{|class="wikitable sortable"
|-
!Stage (Brawl)
!Damage inflicted
!KO's Mario from the center of Final Destination at
|-
|-
!Stage 1
!Stage 1
| 10%
| 10%
| 134%
| 121%
|-
|-
!Stage 2
!Stage 2
| 14%
| 14%
| 94%
| 84%
|-
|-
!Stage 3
!Stage 3
| 18%
| 18%
| 68%
| 61%
|-
|-
!Stage 4
!Stage 4
| 22%
| 22%
| 50%
| 44%
|-
|-
!Stage 5
!Stage 5
| 26%
| 26%
| 36%
| 30%
|-
|-
!Stage 6
!Stage 6
| 30%
| 30%
| 24%
| 19%
|-
|-
!Stage 7
!Stage 7
| 34%
| 34%
| 14%
| 10%
|-
|-
!Stage 8
!Stage 8
| 38%
| 38%
| 5%
| 2%
|-
|-
!Stage 9
!Stage 9
| 37%
| 37%
| 37%
| 37%
|-
|}
|}
*Note, a stage 5, stage 6, stage 7 and stage 8 Eruption is stronger than the fully-charged Eruption, knockback wise.
:Note that, as detailed above, a (frame-perfect) stage 8 Eruption is strictly stronger than a stage 9 fully charged Eruption, and stages 5, 6, 7, and 8 deal more vertical knockback than the fully-charged Eruption does horizontal knockback.


===Video demonstration===
The following is a video demonstration of the nine stages of Eruption in ''Brawl''.
The following is a video demonstration of the nine stages of Eruption.


<youtube>7uZAgaNV5AU</youtube>
{{#widget:YouTube|id=7uZAgaNV5AU}}


==Other properties==
==Instructional quotes==
This attack, like Ike's [[Aether]], possesses [[launch resistance]]. The moment that the special button is released to the point where the sword hits the ground are launch resistant frames. As Ike is particularly susceptible to [[Juggle|juggling]] due to his high weight and falling speed, the launch resistance frames can be useful for defending against it.
{{InstructionalQuotes
|ssbbchar=Ike
|ssbbdesc=Call forth a column of flame. Don't charge it too long, or you'll strike automatically and damage yourself.
|ssb4-3char=Ike
|ssb4-3desc=Plunge your sword into the ground. Can be charged.
|ssbuchar=Ike
|ssbudesc=Plunges his sword into the ground, triggering a fiery burst. Suffers damage by his own hand when fully charged.
}}


A fully charged Eruption can break any character's shield, provided that it was not a [[perfect shield]]. It can also be a meteor smash when sweetspotted on the tip at the very end of the hitbox, but it's quite a weak spike that only works on grounded opponents, and its impracticality makes it rarely used on purpose (if at all) in competitive play.
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Ike|Neutral|name1=Eruption|desc1-ntsc=Plunge your sword into the ground, triggering a fiery burst. Hurts you when fully charged.|desc1-pal=A fiery burst triggered by plunging the sword into the ground. Hurts you when fully charged.|name2=Tempest|desc2-ntsc=Plunging the sword into the ground creates a wind gust that pushes opponents away.|desc2-pal=A forceful wind triggered by plunging the sword into the ground. Pushes opponents away.|name3=Furious Eruption|desc3-ntsc=The eruption covers a wider area the more you charge it, but it also harms you.|desc3-pal=Creates an energy explosion. Covers a wider area the more you charge it, but also harms you.}}
# '''Eruption''': Default.
# '''Tempest''': The explosion is replaced by a gust of wind that pushes away enemies and removes all self-damage. It also stalls if used in the air which can aid his recovery. The stall only occurs once after each jump (or double jump).
# '''Furious Eruption''': The explosion grows in size as Ike charges it up, but it will deal more self-damage. Also deals less damage than the default.


==Origin==
==Origin==
In the ''Fire Emblem'' games, neither Ike nor [[fireemblemwiki:Ragnell|Ragnell]] have fire powers, making Eruption a creation unique to ''Super Smash Bros''. The closest thing to an exception is the climax of ''[[fireemblemwiki:Fire Emblem: Radiant Dawn|Fire Emblem: Radiant Dawn]]'', in which Ike wields the powers of the goddess [[fireemblemwiki:Yune|Yune]] for a brief period of time to defeat the final boss; Yune's power manifests as blue flames when channeled by Ike (not the red seen in ''Super Smash Bros.''), hence Ike's Japanese epithet, "Hero of Blue Flames" (translated as "Radiant Hero" in English versions). Visually, Eruption's explosion bears a strong resemblance to the rare and powerful fire spell [[fireemblemwiki:Bolganone|Bolganone]]'s effects, which summon a volcanic eruption underneath the feet of a foe; Ike is not a mage and cannot use Bolganone, although some of his allies can after they have been sufficiently leveled up.
In the ''Fire Emblem'' games, neither Ike nor {{s|fireemblemwiki|Ragnell}} have fire-related powers, making Eruption a creation unique to ''Super Smash Bros''. The closest thing to an exception is the climax of ''{{s|fireemblemwiki|Fire Emblem: Radiant Dawn}}'', in which Ike wields the powers of the goddess {{s|fireemblemwiki|Yune}} for a brief period of time to defeat the final boss; Yune's power manifests as blue flames when channeled by Ike, hence Ike's Japanese epithet "Hero of Blue Flames" (translated as "Radiant Hero" in English versions). While this does not match the red flame seen in ''Brawl'', the flame effects are recolored blue in ''SSB4'', presumably to better match the source material.
 
Visually, Eruption's explosion bears a strong resemblance to the rare and powerful fire spell {{s|fireemblemwiki|Bolganone}}'s effects, which summon a volcanic eruption underneath the feet of a foe; Ike is not a mage and cannot use Bolganone, although some of his allies can after they have been sufficiently leveled up.


==Gallery==
==Gallery==
<gallery>
<gallery>
Erupt.jpg|Eruption in ''[[Super Smash Bros. Brawl]]''.
Erupt.jpg|Eruption in ''[[Super Smash Bros. Brawl]]''.
SSB4 Eruption.jpg|Eruption as it originally appeared in a [[Director's Room]] post.
Eruption Charge SSB4.jpeg|Charging Eruption in {{forwiiu}}.
Eruption SSB4.jpeg|Eruption in {{forwiiu}}.
SSB4 Eruption.jpg|Pre-release version of Eruption in {{forwiiu}}, prior to the flame color being changed.
Ike SSBU Skill Preview Neutral Special.png|Eruption as shown by the [[Move List]] in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|噴火|Funka}}
|en=Eruption
|fr=Éruption
|es=Erupción
|de=Eruption
|it=Eruzione
|nl=Uitbarsting
|ru={{rollover|Извержение|Izverzheniye|?}}
|ko={{rollover|분화|Bunhwa|?}}
|zh_cn={{rollover|烈焰喷|Lièyàn Pēn|?}}
|zh_tw={{rollover|烈焰噴|Lièyàn Pēn|?}}
}}
==Trivia==
*A visual glitch can occur with Eruption in ''Ultimate''. If Ike is hit one frame after inputting the move, the charging graphic will remain active on Ragnell despite not charging the move. This has not been patched.


{{Special Moves|char=Ike}}
{{Special Moves|char=Ike}}
Line 92: Line 127:
[[Category:Neutral special moves]]
[[Category:Neutral special moves]]
[[Category:Ike]]
[[Category:Ike]]
[[Category:Ike (SSBB)]]
[[Category:Ike (SSB4)]]
[[Category:Ike (SSBU)]]

Latest revision as of 07:29, June 15, 2023

Eruption
Ike Neutral B SSBU.gif
Charging Eruption in Ultimate.
User Ike
Universe Fire Emblem

Eruption (噴火, Eruption) is Ike's neutral special move since Super Smash Bros. Brawl.

Overview[edit]

Similar to Roy's Flare Blade in function, Ike lifts his sword, Ragnell, and then plunges it downward in front of him, resulting in an explosive burst of flames. It can be charged for up to four seconds, causing the fire to greatly increase its range and knockback. The knockback caused by this move is mostly vertical when not charged fully and becomes more horizontal when it is. Like most of Ike's moves, it is powerful enough that charging is not required for it to be effective (in Brawl stage 1 can KO as low as 106%). The flames reach high up, so there is a large vertical hitbox as well. There are also smaller hitboxes below, far in front of, and behind Ike. In Super Smash Bros. Ultimate, Eruption now produces up to two additional pillars of flames in front of Ike depending on its charge, increasing its range even further. This attack, like Aether, possesses armor, with it applying from the moment that the special button is released (any stage in Brawl and only on full charge from SSB4 onward) to the point where the sword hits the ground. As Ike is particularly susceptible to juggling due to his high weight and falling speed, the armor frames can be useful for defending against it.

A fully charged Eruption can break any character's shield, provided that it was not a perfect shield. It can also be a meteor smash when sweetspotted on the tip at the very end of the hitbox, but the spike is weak and only works on grounded opponents, making it impractical and rarely used (if at all) in competitive play. There is no meteor smash hitbox in Ultimate.

Reverse Eruption[edit]

In Brawl, most neutral special moves can be reversed by tapping the control stick in the opposite direction a few frames after the neutral special move has been activated. This includes Ike's Eruption; however, reversing it has no animation and no increase to damage or knockback, making it not very useful unless used to attack behind Ike in midair. It is interesting to note that when in Ike's running animation and activating a reverse Eruption, Ike will turn around and slide forward a little while charging or releasing the attack; this is probably because the running momentum has switched direction with Ike, since there is no animation for the reverse Eruption and has pushed him forward as if he didn't turn around at all.

Stages[edit]

Eruption has 9 stages of power: 8 charging-up stages and the fully-charged stage. A fully-charged Eruption has a larger hitbox and a horizontal trajectory while dealing 10% recoil damage back to Ike, like Roy's Flare Blade. Ike will start flashing red and glowing once he reaches stage 7.

A stage 8 Eruption is Ike's most powerful attack, strong enough in Brawl to KO at 0% against lightweights and Mario at 2%. However, charging the move to precisely that stage is very difficult, as the player must release the special button exactly on the frame just before the attack becomes fully charged. A stage 8 Eruption takes 228 frames to charge; if released a frame early or late, the move will be charged to only stage 7 or will be automatically released as fully charged, respectively. If Eruption gets copied by Kirby it is slightly stronger, with stage 8 capable of OHKOing Mario.

Eruption is incidentally the only OHKO attack among playable characters in Brawl that neither is a Final Smash nor relies on specific conditions (like Thunder), countering, or counter scaling (such as Oil Panic). Eruption loses its OHKO power in Smash 4 and Ultimate as the damage and knockback is decreased.

Stage (Brawl) Damage inflicted KO's Mario from the center of Final Destination at
Stage 1 10% 121%
Stage 2 14% 84%
Stage 3 18% 61%
Stage 4 22% 44%
Stage 5 26% 30%
Stage 6 30% 19%
Stage 7 34% 10%
Stage 8 38% 2%
Stage 9 37% 37%
Note that, as detailed above, a (frame-perfect) stage 8 Eruption is strictly stronger than a stage 9 fully charged Eruption, and stages 5, 6, 7, and 8 deal more vertical knockback than the fully-charged Eruption does horizontal knockback.

The following is a video demonstration of the nine stages of Eruption in Brawl.

Instructional quotes[edit]

Super Smash Bros. Brawl instruction booklet IkeHeadSSBB.png Call forth a column of flame. Don't charge it too long, or you'll strike automatically and damage yourself.
Super Smash Bros. for Nintendo 3DS case foldout IkeHeadSSB4-3.png Plunge your sword into the ground. Can be charged.
Super Smash Bros. Ultimate Move List IkeHeadSSBU.png Plunges his sword into the ground, triggering a fiery burst. Suffers damage by his own hand when fully charged.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Eruption 2. Tempest 3. Furious Eruption
IkeNeutral1-SSB4.png
IkeNeutral2-SSB4.png
IkeNeutral3-SSB4.png
NTSC "Plunge your sword into the ground, triggering a fiery burst. Hurts you when fully charged."

PAL "A fiery burst triggered by plunging the sword into the ground. Hurts you when fully charged."

NTSC "Plunging the sword into the ground creates a wind gust that pushes opponents away."

PAL "A forceful wind triggered by plunging the sword into the ground. Pushes opponents away."

NTSC "The eruption covers a wider area the more you charge it, but it also harms you."

PAL "Creates an energy explosion. Covers a wider area the more you charge it, but also harms you."

  1. Eruption: Default.
  2. Tempest: The explosion is replaced by a gust of wind that pushes away enemies and removes all self-damage. It also stalls if used in the air which can aid his recovery. The stall only occurs once after each jump (or double jump).
  3. Furious Eruption: The explosion grows in size as Ike charges it up, but it will deal more self-damage. Also deals less damage than the default.

Origin[edit]

In the Fire Emblem games, neither Ike nor Ragnell have fire-related powers, making Eruption a creation unique to Super Smash Bros. The closest thing to an exception is the climax of Fire Emblem: Radiant Dawn, in which Ike wields the powers of the goddess Yune for a brief period of time to defeat the final boss; Yune's power manifests as blue flames when channeled by Ike, hence Ike's Japanese epithet "Hero of Blue Flames" (translated as "Radiant Hero" in English versions). While this does not match the red flame seen in Brawl, the flame effects are recolored blue in SSB4, presumably to better match the source material.

Visually, Eruption's explosion bears a strong resemblance to the rare and powerful fire spell Bolganone's effects, which summon a volcanic eruption underneath the feet of a foe; Ike is not a mage and cannot use Bolganone, although some of his allies can after they have been sufficiently leveled up.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese 噴火
UK English Eruption
France French Éruption
Germany German Eruption
Spain Spanish Erupción
Italy Italian Eruzione
China Chinese (Simplified) 烈焰喷
Taiwan Chinese (Traditional) 烈焰噴
South Korea Korean 분화
Netherlands Dutch Uitbarsting
Russia Russian Извержение

Trivia[edit]

  • A visual glitch can occur with Eruption in Ultimate. If Ike is hit one frame after inputting the move, the charging graphic will remain active on Ragnell despite not charging the move. This has not been patched.