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Enemy: Difference between revisions

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'''Enemies''' are species in ''[[Super Smash Bros. Melee]]'' (randomly come out of [[container item|containers]] and also appearing in certain stages in [[Adventure Mode]]) and in ''[[Super Smash Bros. Brawl]]'' in the [[Subspace Emissary]]. Enemies also appear in ''[[Super Smash Bros. 4]]'' as part of [[Smash Run]] in the 3DS version and within [[Master Core|Master Fortress]] in the Wii U version.
'''Enemies''' are a gameplay element found in ''[[Super Smash Bros. Melee]]'' , ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]''. Generally associated with single player modes, they take on the form of specialized characters that can autonomously move on their own, and potentially attack players.  


== In ''Super Smash Bros. Melee'' ==
== In ''Super Smash Bros. Melee'' ==
===Function===
Enemies made their debut in ''Melee'', primarily acting as obstacles in the game's new [[Adventure Mode]]. Throughout the Adventure Mode, a number of different enemies based on different game series appear in some levels, requiring the player to fight through them to continue through the stage. As enemies can deal knockback and damage to players, they grow more powerful the higher the [[difficulty]] is.
Enemies have different functions. They cause damage to any character that makes contact with one. The enemies can be picked up with the Z button and can be thrown at other characters. The character who is hit by a thrown enemy will receive about 30% damage and might die at a low percentage. The character that KO's an enemy will receive extra bonus points for every enemy they KO (The points vary on what enemy is KO). Though, they can appear like regular items if using [[Action Replay]]. They are similar to [[assist trophy|assist trophies]] in ''Brawl''.


===Enemy List===
Enemies can be defeated by either dealing enough damage to them or knocking them off the stage. Certain attacks also defeat them instantly, such as {{SSBM|Kirby}}'s [[Inhale]]. Enemies can be grabbed and carried as though they were heavy items, and they can be thrown like such items for heavy damage and knockback; holding onto an enemy for too long, however, will cause them to escape the character's grasp and directly damage them.
Below is a list of enemies that come out of containers. These enemies also give a certain number of bonus points depending on which one is KO'd.


*[[Koopa Troopa]]s (green)
Unusually, enemies can spawn out of [[Crate]]s and [[Barrel]]s at any time in the game, though the spawn rate is extremely low.
*[[Koopa Paratroopa]]s (red)
 
All enemies in the game grant a [[List of bonuses|bonus]] when they are KOed. Individual bonuses can be rewarded multiple times, which is important in the scoring for Adventure Mode.
 
===Enemies in ''Melee''===
Below is a list of enemies that come out of containers.
 
*[[Koopa Troopa]]s  
*[[Koopa Paratroopa]]s
*[[Goomba (enemy)|Goomba]]s
*[[Goomba (enemy)|Goomba]]s
*[[Like Like]]s
*[[Like Like]]s
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*[[Topi]]s
*[[Topi]]s
*[[Polar Bear]]s
*[[Polar Bear]]s
*[[Shy Guy]]s (Cannot come out of containers, but still function as enemies)


==In ''Super Smash Bros. Brawl''==
==In ''Super Smash Bros. Brawl''==
There are no enemies than can come out from a container (even though Bob-omb is an enemy, it is actually classified into an item) in ''Brawl''. However, in the SSE, enemies can be found anywhere. A list of enemies in ''Brawl'' can be found [[Subspace Army#Forces|here]].
The role of enemies was expanded on in ''Brawl's'' [[Subspace Emissary]] mode, where every level contains at least some enemies. A large number of enemies, both original to the series and from other games, appeared in ''Brawl''. A complete list can be found here [[Subspace Army#Forces|here]].
 
Enemies were changed between ''Melee'' and ''Brawl''. Enemies are now considered their own class, rather than highly specialized items; as a result, they are instead grabbed and thrown like [[character]]s, and they now have [[careening|unique behavior]] when they are defeated. Within the SSE, all enemies are also given an [[HP]] bar which the player can view whenever they deal damage to an enemy. Enemies can also no longer spawn from crates or barrels in any mode.


==In ''Super Smash Bros. for Nintendo 3DS''==
==In ''Super Smash Bros. for Nintendo 3DS''==
A wide variety of enemies appear as part of the 3DS exclusive mode [[Smash Run]], mainly but not solely drawing from the series with playable characters. A full list of Smash Run enemies can be found [[Smash Run#List of enemies|here]].
A wide variety of enemies appear as part of [[Smash Run]], with many coming from numerous series outside of ''Smash 4'', though some of ''Brawl's'' Subspace Army did return. A full list of Smash Run enemies can be found [[Smash Run#List of enemies|here]]. Between ''Brawl'' and ''Smash 4'', a number of enemies cannot [[flinch]] in response to the player's attacks, and some also have resistance to grabs. Players are also no longer given their remaining [[HP]], and are only given a unique overlay that appear on weakened enemies as an indicator to how much HP they have left.
 
==In ''Super Smash Bros. for Wii U''==
Enemies can only appear on [[Master Core]]'s Master Fortress form, as among the many obstacles players have to bypass in order to clear the stage. Only four enemies are present in the game: [[Stalfos]], [[Geemer]], [[Lethinium]], and [[Plasma Wisp]], and all four are given a unique shadow filter to alter their appearance.
 
==Trivia==
*A number of stage hazards in ''Melee'' can act like regular enemies when they are spawned via the [[Debug Menu]]. They include:
**[[Arwing]]s
**[[Banzai Bill]]s
**[[Birdo]]
**[[F-Zero Racers]]
**[[Klaptrap]]s
**[[Tingle]]


==Other enemies==
These are special kind of enemies that appear on certain stages. They don't appear out of containers either. No character is awarded bonus points for killing these enemies, assuming that they can be killed. Some of these enemies can appear like regular items using an [[Action Replay]].<br/>All these appear in ''Melee'', if not specified.
*[[Arwing]]s
*[[Banzai Bill]]s
*[[Birdo]]
*[[F-Zero Racers]]
*[[Klaptrap]]s (blue and orange)
*[[Tingle]]
*[[Pokémon]] (at [[Saffron City]])
[[Category:Common enemies]]
[[Category:Common enemies]]

Revision as of 21:07, June 13, 2017

Enemies are a gameplay element found in Super Smash Bros. Melee , Super Smash Bros. Brawl, and Super Smash Bros. 4. Generally associated with single player modes, they take on the form of specialized characters that can autonomously move on their own, and potentially attack players.

In Super Smash Bros. Melee

Enemies made their debut in Melee, primarily acting as obstacles in the game's new Adventure Mode. Throughout the Adventure Mode, a number of different enemies based on different game series appear in some levels, requiring the player to fight through them to continue through the stage. As enemies can deal knockback and damage to players, they grow more powerful the higher the difficulty is.

Enemies can be defeated by either dealing enough damage to them or knocking them off the stage. Certain attacks also defeat them instantly, such as Kirby's Inhale. Enemies can be grabbed and carried as though they were heavy items, and they can be thrown like such items for heavy damage and knockback; holding onto an enemy for too long, however, will cause them to escape the character's grasp and directly damage them.

Unusually, enemies can spawn out of Crates and Barrels at any time in the game, though the spawn rate is extremely low.

All enemies in the game grant a bonus when they are KOed. Individual bonuses can be rewarded multiple times, which is important in the scoring for Adventure Mode.

Enemies in Melee

Below is a list of enemies that come out of containers.

In Super Smash Bros. Brawl

The role of enemies was expanded on in Brawl's Subspace Emissary mode, where every level contains at least some enemies. A large number of enemies, both original to the series and from other games, appeared in Brawl. A complete list can be found here here.

Enemies were changed between Melee and Brawl. Enemies are now considered their own class, rather than highly specialized items; as a result, they are instead grabbed and thrown like characters, and they now have unique behavior when they are defeated. Within the SSE, all enemies are also given an HP bar which the player can view whenever they deal damage to an enemy. Enemies can also no longer spawn from crates or barrels in any mode.

In Super Smash Bros. for Nintendo 3DS

A wide variety of enemies appear as part of Smash Run, with many coming from numerous series outside of Smash 4, though some of Brawl's Subspace Army did return. A full list of Smash Run enemies can be found here. Between Brawl and Smash 4, a number of enemies cannot flinch in response to the player's attacks, and some also have resistance to grabs. Players are also no longer given their remaining HP, and are only given a unique overlay that appear on weakened enemies as an indicator to how much HP they have left.

In Super Smash Bros. for Wii U

Enemies can only appear on Master Core's Master Fortress form, as among the many obstacles players have to bypass in order to clear the stage. Only four enemies are present in the game: Stalfos, Geemer, Lethinium, and Plasma Wisp, and all four are given a unique shadow filter to alter their appearance.

Trivia