Dr. Mario (SSBU)/Side special: Difference between revisions
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That Mario (talk | contribs) (→Timing) |
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'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | ||
*{{buff|The reflection damage multiplier for Super Sheet has been increased (1.5x → 1.6x).}} | *{{buff|The reflection damage multiplier for Super Sheet has been increased (1.5x → 1.6x).}} | ||
'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|13.0.0}}''' | ||
*{{buff|Super Sheet has a longer duration (12-14 → 12-16).}} | *{{buff|Super Sheet has a longer duration (12-14 → 12-16).}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 15:00, March 10, 2022
Overview
Update History
- The reflection damage multiplier for Super Sheet has been increased (1.5x → 1.6x).
- Super Sheet has a longer duration (12-14 → 12-16).
Hitboxes
Timing
While the move's reflector normally comes out on frame 9, it has a preemptive projectile detector starting on frame 6. If a projectile comes in contact with this detector, the move skips to frame 9 on the next frame, effectively cutting up to two frames of startup.
In the air, the move can grab ledges from the front starting on frame 2, and from behind starting on frame 16.
Hitboxes | 12-16 |
---|---|
Projectile detector | 6-8 |
Reflection | 9-22 |
Interruptible | 36 |
Animation length | 58 |
Lag time |
Hitbox |
Reflect |
Interruptible |
Searchbox |
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