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Dr. Mario (SSB4)/Up special/Default: Difference between revisions

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{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Super Jump Punch}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Super Jump Punch}}
[[File:Dr.MarioSuperJumpPunch.gif|thumb|270px|Hitbox visualization showing Dr. Mario's Super Jump Punch.]]
[[File:Dr.MarioSuperJumpPunch.gif|thumb|270px|Hitbox visualization showing Dr. Mario's Super Jump Punch.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}


==Hitboxes==
==Hitboxes==
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|xpos=0.0
|xpos=0.0
|ypos=6.0
|ypos=6.0
|zpos=9.0
|zpos=9.0 to 5.0
|type=Hand
|type=Hand
|sdi=1.0
|sdi=1.0
|ff=1.5
|ff=1.5
|trip=40
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
Line 45: Line 44:
|type=Hand
|type=Hand
|sdi=1.0
|sdi=1.0
|trip=40
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
Line 51: Line 49:
{{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.|24}}
{{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.|24}}
|}
|}
==Timing==
{|class="wikitable"
!Clean hit
|3-5
|-
!Late hit
|6-19
|-
!Animation length
|37
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=14|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=18}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y}}
{{MvSubNavDrMario|g=SSB4}}
{{MvSubNavDrMario|g=SSB4}}
[[Category:Dr. Mario (SSB4)]]
[[Category:Dr. Mario (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Up special moves (SSB4)]]
[[Category:Up special moves (SSB4)]]

Revision as of 01:13, April 22, 2021

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Super Jump Punch.
Hitbox visualization showing Dr. Mario's Super Jump Punch.

Overview

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 12% 0 AngleIcon50.png 30 100 0 6.0 0 0.0 6.0 9.0 to 5.0 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Late hit
0 0 6% 0 AngleIcon74.png 64 66 0 6.0 0 0.0 9.5 4.2 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.

Timing

Clean hit 3-5
Late hit 6-19
Animation length 37
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change