Dr. Mario (SSB4)/Up smash: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=15.68% |angle=130 |bk=0 |ks=117...) |
(whew. looks good.) |
||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:Dr._Mario_Upsmash_SSB4.gif|thumb|Dr. Mario upsmash visualization. Invulnerability is shown with disappearing hurtbox. 10 FPS]] | |||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{ | An upward headbutt. It renders Dr. Mario's head intangible throughout its duration, quite similarly to {{SSB4|Mario}}'s. It also launches at a much lower [[angle]] than Mario's, 130°, which makes it better than Mario's in regard to starting [[combo]]s when uncharged at low [[percent]]ages, with its most notable follow-up being itself. This also makes it even more reliable at [[KO]]ing near the edge, whereas Mario's can KO reliably from any part of a stage. It KOs middleweights at 119% while near the edge, and has the lowest amount of ending lag out of his smash attacks. This move has been notably buffed by updates as well. | ||
==Update history== | |||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | |||
*{{buff|Knockback angle lowered|?°|130° improving its horizontal KO potential.}} | |||
'''{{GameIcon|ssb4}} [[1.1.0]]''' | |||
*{{buff|Knockback scaling increased|108|117, greatly improving its KO potential.}} | |||
*{{buff|Hitbox frame duration increased|9-12|9-13.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
Line 46: | Line 56: | ||
|} | |} | ||
==Timing== | |||
{|class="wikitable" | |||
|- | |||
!Charges between | |||
|6-7 | |||
|- | |||
!Hitboxes | |||
|9-13 | |||
|- | |||
!Head intangible | |||
|9-13 | |||
|- | |||
!Interruptible | |||
|40 | |||
|- | |||
!Animation length | |||
|48 | |||
|} | |||
{{FrameStripStart}} | |||
|Hitboxes {{FrameStrip|t=Lag|c=6|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=9}} | |||
|- | |||
|Intangibility {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=35}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|vulnerable=y|intangible=y|interruptible=y}} | |||
{{MvSubNavDrMario|g=SSB4}} | {{MvSubNavDrMario|g=SSB4}} | ||
[[Category:Dr. Mario (SSB4)]] | [[Category:Dr. Mario (SSB4)]] | ||
[[Category:Up smashes (SSB4)]] | [[Category:Up smashes (SSB4)]] | ||
[[Category:Normal attacks (SSB4)]] | |||
[[Category:Head attacks (SSB4)]] |
Revision as of 14:58, July 18, 2017
Overview
An upward headbutt. It renders Dr. Mario's head intangible throughout its duration, quite similarly to Mario's. It also launches at a much lower angle than Mario's, 130°, which makes it better than Mario's in regard to starting combos when uncharged at low percentages, with its most notable follow-up being itself. This also makes it even more reliable at KOing near the edge, whereas Mario's can KO reliably from any part of a stage. It KOs middleweights at 119% while near the edge, and has the lowest amount of ending lag out of his smash attacks. This move has been notably buffed by updates as well.
Update history
- Knockback angle lowered: ?° → 130° improving its horizontal KO potential.
- Knockback scaling increased: 108 → 117, greatly improving its KO potential.
- Hitbox frame duration increased: 9-12 → 9-13.
Hitboxes
Timing
Charges between | 6-7 |
---|---|
Hitboxes | 9-13 |
Head intangible | 9-13 |
Interruptible | 40 |
Animation length | 48 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||
Intangibility |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|