Donkey Kong (SSBU)/Back throw: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Throw Data== | |||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
{{UltimateThrowTableRow | {{UltimateThrowTableRow | ||
Line 16: | Line 16: | ||
|ff=0.0 | |ff=0.0 | ||
|type=Throwing | |type=Throwing | ||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
|1-15 | |1-15 | ||
|- | |||
!Turnaround | |||
|15 | |||
|- | |- | ||
!Throw | !Throw | ||
Line 40: | Line 55: | ||
{{FrameStrip|t=Lag|c=14|e=LagThrowS}}{{FrameStrip|t=Lag|c=25|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=26}} | {{FrameStrip|t=Lag|c=14|e=LagThrowS}}{{FrameStrip|t=Lag|c=25|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=26}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=14|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=1|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=50}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|throw=y|interruptible=y|invincible=y|vulnerable=y}} | {{FrameIconLegend|lag=y|throw=y|interruptible=y|invincible=y|state=y|vulnerable=y}} | ||
{{MvSubNavDonkeyKong|g=SSBU}} | {{MvSubNavDonkeyKong|g=SSBU}} | ||
[[Category:Donkey Kong (SSBU)]] | [[Category:Donkey Kong (SSBU)]] | ||
[[Category:Back throws (SSBU)]] | [[Category:Back throws (SSBU)]] |
Latest revision as of 20:21, July 19, 2022
Overview[edit]
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 11.0% | Forward | 60 | 65 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-15 |
---|---|
Turnaround | 15 |
Throw | 15 |
Interruptible | 40 |
Animation length | 65 |
Lag time |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|