Donkey Kong (SSBU)/Back throw: Difference between revisions
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==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
|1-15 | |1-15 | ||
|- | |||
!Turnaround | |||
|15 | |||
|- | |- | ||
!Throw | !Throw | ||
Line 40: | Line 41: | ||
{{FrameStrip|t=Lag|c=14|e=LagThrowS}}{{FrameStrip|t=Lag|c=25|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=26}} | {{FrameStrip|t=Lag|c=14|e=LagThrowS}}{{FrameStrip|t=Lag|c=25|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=26}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=14|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=1|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=50}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 11:46, June 9, 2022
Overview
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 11.0% | Forward | 60 | 65 | 0 | 0.0× | None |
Timing
Invincibility | 1-15 |
---|---|
Turnaround | 15 |
Throw | 15 |
Interruptible | 40 |
Animation length | 65 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|