Donkey Kong (SSBM)/Neutral special: Difference between revisions
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m (Incorrect angle listed on late hit) |
m (Incorrect angle listed on late hit.) |
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Line 206: | Line 206: | ||
|damage=27% | |damage=27% | ||
|sd=0 | |sd=0 | ||
|angle= | |angle=361 | ||
|bk=10 | |bk=10 | ||
|ks=90 | |ks=90 | ||
Line 220: | Line 220: | ||
|damage=27% | |damage=27% | ||
|sd=0 | |sd=0 | ||
|angle= | |angle=361 | ||
|bk=10 | |bk=10 | ||
|ks=90 | |ks=90 | ||
Line 234: | Line 234: | ||
|damage=27% | |damage=27% | ||
|sd=0 | |sd=0 | ||
|angle= | |angle=361 | ||
|bk=10 | |bk=10 | ||
|ks=90 | |ks=90 |
Latest revision as of 07:31, August 25, 2022
Overview[edit]
Hitboxes[edit]
Uncharged[edit]
Note: +2% damage per arm swing (max 10)
Max charge (Ground)[edit]
Max charge (Aerial)[edit]
Timing[edit]
No charge[edit]
Charges between | 7-8 |
---|---|
Clean Hit | 24 |
Late Hit | 25-29 |
Animation length | 51 |
Max charge[edit]
Clean Hit | 17 |
---|---|
Intangibility | 17-18 |
Late Hit | 18-21 |
Animation length | 44 |
Hitbox | ||||||||||||||||||||||||||||||||||||||||||||
Intangibility |
Lag time |
Charge interval |
Hitbox |
Prop event |
Interruptible |
|