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Cross-platform comparison of Super Smash Bros. 4: Difference between revisions

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*Both versions have the [[Vault]] including the [[Trophy Shop]] and [[Trophy Rush]], and some of the trophies exist in both versions.
*Both versions have the [[Vault]] including the [[Trophy Shop]] and [[Trophy Rush]], and some of the trophies exist in both versions.
*Both versions feature [[character customization]], with the same [[Custom Part]]s appearing in both versions.
*Both versions feature [[character customization]], with the same [[Custom Part]]s appearing in both versions.
*Most music in the 3DS version also appears in the WiiU version.
*Most music in the 3DS version also appears in the Wii U version.


==Differences==
==Differences==

Revision as of 04:34, June 24, 2015

Merge.png It has been suggested that this article or section be merged with Super Smash Bros. 4.
The reason given for the merge is: Superseded by separate pages on the two versions. (Discuss)


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This page lists noteworthy similarities and differences between the Wii U and 3DS versions of Super Smash Bros. 4.

Similarities

  • The two versions have the same characters.[1] The characters have identical physics and movesets across both versions.
  • Both versions have 5 stages and 2 DLC stages that are alike: Battlefield, Final Destination, Boxing Ring, Gaur Plain, Wily Castle, Suzaku Castle (DLC) and Dream Land (64) (DLC).
    • However, the Wii U version of Gaur Plain is larger, with more platforms. Also, Metal Face does not appear in the 3DS version of Gaur Plain, while he does in the Wii U version.
    • Furthermore, the time of day for Wily Castle depends on the version with the 3DS version set in the day while the Wii U version is set at night.
    • Finally, the giant screen in the Wii U version of Boxing Ring can display special titles for the fighters.
  • Both versions have Classic Mode.
    • However, the mode is vastly different between versions.
  • Both versions have All Star Mode.
    • However, the order the characters are faced is reversed between versions.
  • Both versions have Target Blast.
    • However in the Wii U version, the second bomb is bigger and there are three different maps
  • Both versions have Home Run Contest.
  • Both versions have Multi-Man Smash.
  • Both versions have the Vault including the Trophy Shop and Trophy Rush, and some of the trophies exist in both versions.
  • Both versions feature character customization, with the same Custom Parts appearing in both versions.
  • Most music in the 3DS version also appears in the Wii U version.

Differences

Stages

A majority of stages seemingly will be exclusive to one version or the other. The 3DS version features more stages from handheld games, while the Wii U version features more stages from console games as well as more stages in general. Even the two games' versions of Battlefield, while identical in physics, are different in aesthetics.[2] The Wii U version also has larger stages such as Big Battlefield to allow for 8-Player Smash.

In the 3DS version, much like in Melee, no stage has more than two songs tied to it; on the Wii U, this number is higher, and the music on each stage can be set through My Music, similar to Brawl.

Graphics

One of the more notable differences between the two, the distinct dark outline around characters in the 3DS version.

Aside from the Wii U version's graphics being technically superior due to having stronger hardware and higher resolution, the two games have distinct graphical styles. The 3DS version has flatter shading and a dark outline around its characters in order to make them more visible on the 3DS's smaller screen (the outline's thickness can be adjusted or disabled[3]). The Wii U, not being restricted by screen size, has smoother edges around the characters and more complex shading.

In the 3DS version the characters run at 60 frames per second but some Assist Trophies, Items, and Pokemon will run at 30 frames per second in order to not affect gameplay on the 3DS. Also, characters adopt lower-resolution models unless the game is paused. Players can see the difference by freezing time in Training Mode while zoomed in. In the Wii U version everything runs smoothly at 1080p high definition at a smooth 60 frames per second.

Customization

The Wii U version includes Stage Builder, which has been overhauled since its appearance in Brawl.

Game modes

Miscellaneous

  • There is no possibility for cross-platform play, due to the two games not sharing stages. However, they are able to interact with each other in various ways, including transferring the character customization from the 3DS to the Wii U as explained above.[4]
    • However, the 3DS can be used as a controller for the Wii U version, but the actual match is not visible on the 3DS.
  • The 3DS version has no movies besides the How-to-Play video. Because of this, it lacks an intro video, a first for the series, as well as character trailers and other videos.
  • Some of the trophies appear in one version and not the other. As with stages, the 3DS version has an emphasis of trophies based on games made for handheld consoles, while the Wii U version has an emphasis on home consoles.
  • The Wii U version contains a much larger library of music and has the My Music feature to take advantage of this. There are still a small number of songs that appear only in the 3DS version.
  • The Challenges are different between versions. The 3DS version is easier to complete, while the more difficult Wii U version awards 2 million Gold upon completion of its Challenge grid.

Gallery

References