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Corkscrew: Difference between revisions

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'''Corkscrew''' ({{ja|コークスクリュー}} ''Kōkusukuryū'') is {{SSBB|Wario}}'s [[up special move]]. It launches him very slightly into the air, much less than a fully charged [[Wario Waft]]. It can deal up to 19% [[damage]]. While this attack can be used as a third jump, it gives relatively little distance vertically and horizontally, at a maximum angle of about 45 degrees. It is also a poor attack combo, as the opponent can [[DI]] out of it and punish him. It is similar in [[knockback]] and movement to [[Samus (SSBB)|Samus]]'s [[Screw Attack (move)|Screw Attack]] and [[Charizard (SSBB)|Charizard]]'s [[Fly]]. It is usually used as a [[recovery]] move, along with Wario Waft and the [[Wario Bike]].
'''Corkscrew''' ({{ja|コークスクリュー}} ''Kōkusukuryū'') is {{SSBB|Wario}}'s [[up special move]]. It launches him very slightly into the air, much less than a fully charged [[Wario Waft]]. It can deal up to 19% [[damage]]. While this attack can be used as a third jump, it gives relatively little distance vertically and horizontally. Adding on, it has only a few frames in which the player can angle it (with a maximum angle of about 45 degrees). This is generally a bad attacking move as the opponent can [[DI]] out of it and [[punishing|punish]] him. It is similar in [[knockback]] and movement to [[Samus (SSBB)|Samus]]'s [[Screw Attack (move)|Screw Attack]] and {{SSBB|Charizard}}'s [[Fly]]. It is a bad move in general and is rarely ever used in competitive play.


When Wario becomes [[Wario-Man]], this move's effect is changed. Instead of it being a multiple hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes much stronger with a higher amount of damage given and a much larger knockback.
When Wario becomes [[Wario-Man]], this move's effect is changed. Instead of it being a multiple hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes much stronger with a higher amount of damage given and a much larger knockback.

Revision as of 20:14, May 12, 2014

Corkscrew
Wario's Corkscrew attack.
Corkscrew in Brawl.
User Wario
Universe Wario
Article on Super Mario Wiki Corkscrew

Corkscrew (コークスクリュー Kōkusukuryū) is Wario's up special move. It launches him very slightly into the air, much less than a fully charged Wario Waft. It can deal up to 19% damage. While this attack can be used as a third jump, it gives relatively little distance vertically and horizontally. Adding on, it has only a few frames in which the player can angle it (with a maximum angle of about 45 degrees). This is generally a bad attacking move as the opponent can DI out of it and punish him. It is similar in knockback and movement to Samus's Screw Attack and Charizard's Fly. It is a bad move in general and is rarely ever used in competitive play.

When Wario becomes Wario-Man, this move's effect is changed. Instead of it being a multiple hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes much stronger with a higher amount of damage given and a much larger knockback.


Brawl Manual description

"Attack opponents while rising upward. An excellent recovery move."

Origin

One of Wario's abilities in Wario World was the Corkscrew Conk, where Wario does a Shoulder Charge, then jumps. It gives Wario a horizontal boost to his jumps and can be used to attack.

Trivia

  • Despite the name, Wario's Corkscrew move in Super Smash Bros. Brawl is very different to the Corkscrew Conk. The Corkscrew does not require a Shoulder Charge, can be started in midair, has a different animation, and gives Wario more of a vertical boost than a horizontal one.