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Bullet Arts: Difference between revisions

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Revision as of 17:13, March 5, 2021

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Bullet Arts
Bayonetta using Bullet Arts with her Forward Tilt in Super Smash Bros. 4.
Bayonetta using Bullet Arts with her Forward Tilt in Super Smash Bros. 4
User Bayonetta
Universe Bayonetta

Bullet Arts (バレットアーツ, Bullet Arts) is a signature mechanic of Bayonetta.

Bullet Arts can be used during the initial animation of every normal attack and some special attacks (dash attack, tilts, jab, aerials, smash attacks, Bullet Climax, After Burner Kick, and Witch Twist). The rapid firing can be held for a few seconds, and the bullets have moderate range.

The bullets themselves are actually invisible, since their hitboxes are similar to a grab aerial's instead of a typical projectile's. The bullets cause flinching at point-blank range, but otherwise deal no hitstun, much like Fox's Blaster, so they can be used to essentially "steal" KOs in timed matches.

Technically, the bullets are not projectiles, but rather indirect attacks with large disjointed hitboxes. As such, they cannot be reflected or blocked by a passive shield, though they can be countered by another player or by another Bayonetta using Witch Time. Bullet Arts are also capable of traveling through multiple characters at once, and thus will hit anyone or anything in their line of fire. Even if blocked by someone's shield, the bullets will damage any opponents behind the shielding character.

Super Smash Bros. 3DS/Wii U

-Bullet Arts deal 0.5% each.

Super Smash Bros. Ultimate

- Bullet Arts originally dealt 0.4% each but now deal 0.6% each.

- When looking at the hitboxes of the bullet arts, some of the bullet arts have a very small spike effect (the pink and purple ones). This can be useful to trap someone with Forward Air (Hit 3)(Bullet Arts).

Origin

In the Bayonetta series, bullet arts is the signature fighting style of Umbra Witches. Unlike in Super Smash Bros., in the Bayonetta series the bullets are visible.

Gallery