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==Characters who had attributes buffed from [[Super Smash Bros. Melee|SSBM]] to [[Super Smash Bros. Brawl|SSBB]]==
==Characters who had attributes buffed from [[Super Smash Bros. Melee|SSBM]] to [[Super Smash Bros. Brawl|SSBB]]==
*[[Yoshi (SSBB)|Yoshi]]: [[Egg Toss]] can be used for recovery, pivot grab allows lag-free grab with the addition of being longer ranged, stronger tilts and aerials (except dair which does less damage and fair which now needs to sweetspot to spike), faster [[air speed|horizontal aerial speed]].
 
*[[Mr. Game and Watch (SSBB)|Mr. Game & Watch]]: Often stated to be the most buffed of all characters. Increased priority; shield fully covers him; uses a parachute after [[Fire]], making him fall slowly and can attack  after; [[Oil Panic]] can cancel all knockback dealt to him; larger sweetspot size in down smash and the sourspot can now also KO, and, overall, a faster and stronger character.
*[[Bowser (SSBB)|Bowser]]: [[Fire Breath]] now can be aimed up and down, recharges faster, and has longer range; F-Tilt has better range; [[Bowser Bomb]] falls faster and also hits during the rising animation when used on the ground; U-Smash has longer range; increased jump height; increased [[air speed]]. Faster overall.
*[[Zelda (SSBB)|Zelda]]: [[Din's Fire]] has increased hitbox size, moves much faster, is stronger and has less end lag and if she's hit while doing it it travel full distance and explodes; [[Farore's Wind]] can hit when reappearing; up aerial is a much better finisher, sweetspot aerials have increased in knockback; [[dash]] speed is a bit faster; faster grab, and her moves are overall faster and stronger. Despite that, her tier position went down instead of up.
 
*[[Kirby (SSBB)|Kirby]]: Better throws, increased priority, much stronger smash attacks, faster air speed (though still much slower than in [[SSB]]), can eat items, his hammer no longer has a sweetspot (very powerful wherever it connects), increased range, his throws are no longer escapable and overall a faster character.
*[[Donkey Kong (SSBB)|Donkey Kong]]: Fully charged [[Giant Punch]] now has [[Launch resistance|super armor]] frames; [[Headbutt]] is faster and stronger; D-Tilt and F-Tilt (when angled down) now [[Prat Falling|trip]]; [[Spinning Kong]] travels slightly farther (both horizontally and vertically) and has super armor frames (when used on the ground); U-Smash can hit grounded opponents; F-Smash and D-Smash have much higher knockback; [[Hand Slap]] has more range and damage; better approach options; increased shield size. Several other attacks have slightly increased range, speed, and/or power, making him an overall better character.
*[[Donkey Kong (SSBB)|Donkey Kong]]: Fully charged [[Giant Punch]] has super armor while DK is throwing it, [[Headbutt]] can also dig if Donkey Kong is in the air with the addition of being faster and more damaging, down tilt and down angled side tilt now [[Prat Falling|trips]], [[Spinning Kong]] can completely cancel knockback, goes slightly farther both horizontally and vertically and also has super armor, his up smash can hit grounded opponents, his side and down smashes are much stronger in terms of knockback, [[Hand Slap]] has more range and damage, better approach, shield size increased, only the opponent takes damage for a carry release, increased range, speed and power in his attacks making him overall, a faster, stronger character.
 
*[[Ness (SSBB)|Ness]]: his spike is much more powerful, is faster and has much better range; dash grab has better range and is faster; less lag in [[PK Thunder 2]]; up and down smash can now KO at very high percentages; [[PK Flash]] charges slightly faster and is easier to direct; [[PK Fire]] is faster; back throw is slightly more powerful, and overall a stronger character.
*[[Ice Climbers (SSBB)|Ice Climbers]]: Both can grab ledges simultaneously; [[Belay]] is a tether recovery if near the ledge; lone Belay gives slight distance; the partner's AI is increased slightly.
*[[Bowser (SSBB)|Bowser]]: [[Fire Breath]] can be aimed up and down, recharges faster and the lowest decay has much more range; side tilt is better range, [[Bowser Bomb]] falls faster and also hits while jumping when used in the ground; up smash has longer range; jumps higher; increase [[air speed]], and faster character overall.  
 
*[[Ice Climbers (SSBB)|Ice Climbers]]: Both can grab the ledge at the same time; [[Belay]] is a tether recovery if near the ledge, lone Belay gives slight distance; the partner is better as a character
*[[Kirby (SSBB)|Kirby]]: Improved throws; increased priority; much stronger smashes; slightly faster air speed; [[Swallow]] can eat items; his hammer no longer requires sweetspotting; increased range; throws are now inescapable. Faster overall.
*[[Luigi (SSBB)|Luigi]]: Taunt has stronger set knockback; forward smash is much stronger in terms of knockback; back throw is stronger; [[Green Missile]] can be charged infinitely and missfire goes less distance to make self destructs much less common; much easier to gain height with [[Luigi Cyclone]]; [[Super Jump Punch]] is more like its [[Super Smash Bros.]] counterpart and can cover horizontal distance easier, and stronger character overall in terms of knockback
 
*[[Pikachu (SSBB)|Pikachu]]: [[Thunder]] has less lag and is stronger when it hits Pikachu; increased grab range (no longer the shortest); can now Quick Attack Cancel
*[[Luigi (SSBB)|Luigi]]: F-Smash has much higher knockback; B-Throw is stronger; [[Green Missile]] can be charged infinitely, and missfire travels a shorter distance to prevent [[Self-destruct|SDs]]; much easier to move vertically with [[Luigi Cyclone]]; [[Super Jump Punch]] is more like its [[Super Smash Bros.|SSB]] counterpart and covers more horizontal distance; Down Taunt has higher set knockback. Stronger overall.
*[[Marth (SSBB)|Marth]]: [[Dolphin Slash]] improved, counter damage increases depending on the damage taken when using that move instead of a fixed damage. , and dancing blade is faster and easier to connect with.
 
*[[Marth (SSBB)|Marth]]: [[Dolphin Slash]] improved; [[Counter#Marth|Counter]] damage now scales with the countered attack; [[Dancing Blade]] is faster and easier to perform.  
 
*[[Mr. Game and Watch (SSBB)|Mr. Game & Watch]]: Increased priority; larger shield; [[Fire]] now produces a parachute (instead of his N-Air), and he can attack after using it; [[Oil Panic]] can cancel all knockback dealt to him; larger sweetspot and stronger sourspot in D-Smash. Often stated to be the most buffed character in ''Brawl''.
 
*[[Ness (SSBB)|Ness]]: D-Air has higher range, speed, and power; Dash Grab has better range and is faster; [[PK Thunder 2]] has less lag; U-Smash and D-Smash now have KO potential; [[PK Flash]] charges slightly faster and is easier to control; [[PK Fire]] is faster; B-Throw is slightly more powerful. Stronger overall.
 
*[[Pikachu (SSBB)|Pikachu]]: [[Thunder]] has less ending lag and is stronger when it connects with Pikachu; increased grab range (no longer the shortest); [[Quick Attack]] can now be used to perform a [[Quick Attack Cancel|QAC]].
 
*[[Yoshi (SSBB)|Yoshi]]: [[Egg Toss]] can be used for recovery; several tilts and aerials improved; faster [[air speed]] (ranked the best in the game).
 
*[[Zelda (SSBB)|Zelda]]: [[Din's Fire]] now has larger hitbox, is much faster and stronger, and has less ending lag; [[Farore's Wind]] creates an explosion upon reappearing; U-Air is a much better finisher; sweetspotted aerials have increased in knockback; slightly increased [[dash]] speed; faster grab. Stronger overall.


==See Also==
==See Also==

Revision as of 19:08, March 29, 2010

Buffed is a term to describe the strengthening of a veteran character's attributes when making a sequel, to make the specific character more balanced. The opposite of buffed is Nerfed.

For Example: From Melee to Brawl, Zelda is slightly quicker, Din's Fire was improved, and some attacks were made more powerful.

Characters who had attributes buffed from SSB to SSBM

Characters who had attributes buffed from SSBM to SSBB

  • Bowser: Fire Breath now can be aimed up and down, recharges faster, and has longer range; F-Tilt has better range; Bowser Bomb falls faster and also hits during the rising animation when used on the ground; U-Smash has longer range; increased jump height; increased air speed. Faster overall.
  • Donkey Kong: Fully charged Giant Punch now has super armor frames; Headbutt is faster and stronger; D-Tilt and F-Tilt (when angled down) now trip; Spinning Kong travels slightly farther (both horizontally and vertically) and has super armor frames (when used on the ground); U-Smash can hit grounded opponents; F-Smash and D-Smash have much higher knockback; Hand Slap has more range and damage; better approach options; increased shield size. Several other attacks have slightly increased range, speed, and/or power, making him an overall better character.
  • Ice Climbers: Both can grab ledges simultaneously; Belay is a tether recovery if near the ledge; lone Belay gives slight distance; the partner's AI is increased slightly.
  • Kirby: Improved throws; increased priority; much stronger smashes; slightly faster air speed; Swallow can eat items; his hammer no longer requires sweetspotting; increased range; throws are now inescapable. Faster overall.
  • Luigi: F-Smash has much higher knockback; B-Throw is stronger; Green Missile can be charged infinitely, and missfire travels a shorter distance to prevent SDs; much easier to move vertically with Luigi Cyclone; Super Jump Punch is more like its SSB counterpart and covers more horizontal distance; Down Taunt has higher set knockback. Stronger overall.
  • Mr. Game & Watch: Increased priority; larger shield; Fire now produces a parachute (instead of his N-Air), and he can attack after using it; Oil Panic can cancel all knockback dealt to him; larger sweetspot and stronger sourspot in D-Smash. Often stated to be the most buffed character in Brawl.
  • Ness: D-Air has higher range, speed, and power; Dash Grab has better range and is faster; PK Thunder 2 has less lag; U-Smash and D-Smash now have KO potential; PK Flash charges slightly faster and is easier to control; PK Fire is faster; B-Throw is slightly more powerful. Stronger overall.
  • Pikachu: Thunder has less ending lag and is stronger when it connects with Pikachu; increased grab range (no longer the shortest); Quick Attack can now be used to perform a QAC.
  • Yoshi: Egg Toss can be used for recovery; several tilts and aerials improved; faster air speed (ranked the best in the game).
  • Zelda: Din's Fire now has larger hitbox, is much faster and stronger, and has less ending lag; Farore's Wind creates an explosion upon reappearing; U-Air is a much better finisher; sweetspotted aerials have increased in knockback; slightly increased dash speed; faster grab. Stronger overall.

See Also


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