Bowser Jr. (SSB4)/Forward smash: Difference between revisions
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==Overview== | ==Overview== | ||
The name of this move is '''Smash Twin Drills'''. Bowser Jr. uses two drills from the [[Junior Clown Car]] to drill into the opponent. It is a multi-hit attack that deals 16% [[damage]] when uncharged and 22.368% damage when fully charged. The last hit of the attack has a slightly longer [[hitbox]] than the rest of the hits. The final hit is a powerful [[KO|KOing]] option, while the whole move has low [[ending lag]] and it can be angled. | |||
==Update history== | |||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | |||
*{{buff|Loop hits Z stretch (18 → 17).}} | |||
*{{buff|The loop hits have gained an additional hitbox, giving the move more range close to Bowser Jr..}} | |||
*{{buff|Final hit hitbox size (6u → 7u).}} | |||
*{{buff|Final hit Y position (13 → 11).}} | |||
*{{nerf|Final hit Z position/stretch (20 → 18/17).}} | |||
'''{{GameIcon|ssb4}} [[1.1.4]]''' | |||
*{{buff|Final hit startup (frame 36 → 35).}} | |||
*{{nerf|Final hit duration (frames 36-38 → 35-36).}} | |||
*{{buff|Ending lag (FAF 60 → 56).}} | |||
==Hitboxes== | ==Hitboxes== | ||
===Angled Up=== | |||
{{SSB4HitboxTableHeader}} | |||
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}} | |||
{{HitboxTableTitle|Multihits|42}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage={{ChargedSmashDmgSSB4|1}} | |||
|angle=93 | |||
|bk=20 | |||
|ks=10 | |||
|fkv=0 | |||
|r=5.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=10.0 to 16.0 | |||
|zpos=18.0 to 17.0 | |||
|type=Weapon | |||
|effect=Slash | |||
|ff=0.5 | |||
|SDI=1.0 | |||
|trip=0 | |||
|sfx=Slash | |||
|slvl=S | |||
}} | |||
|3 | |||
{{SSB4HitboxTableRow | |||
|id=1 | |||
|part=0 | |||
|damage={{ChargedSmashDmgSSB4|1}} | |||
|angle=361 | |||
|bk=20 | |||
|ks=10 | |||
|fkv=0 | |||
|r=1.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=8.0 to 14.0 | |||
|zpos=12.2 to 11.2 | |||
|type=Weapon | |||
|effect=Slash | |||
|SDI=1.0 | |||
|trip=0 | |||
|sfx=Slash | |||
|slvl=S | |||
}} | |||
|3 | |||
{{HitboxTableTitle|Final hit|42}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage={{ChargedSmashDmgSSB4|11}} | |||
|angle=46 | |||
|bk=40 | |||
|ks=136 | |||
|fkv=0 | |||
|r=7.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=11.0 to 15.0 | |||
|zpos=18.0 to 17.0 | |||
|type=Weapon | |||
|effect=Slash | |||
|ff=2.2 | |||
|SDI=1.0 | |||
|trip=0 | |||
|sfx=Slash | |||
|slvl=L | |||
}} | |||
|3 | |||
|} | |||
===Unangled=== | |||
{{SSB4HitboxTableHeader}} | |||
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}} | |||
{{HitboxTableTitle|Multihits|42}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage={{ChargedSmashDmgSSB4|1}} | |||
|angle=93 | |||
|bk=20 | |||
|ks=10 | |||
|fkv=0 | |||
|r=5.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=7.0 to 13.0 | |||
|zpos=18.0 | |||
|type=Weapon | |||
|effect=Slash | |||
|ff=0.5 | |||
|SDI=1.0 | |||
|trip=0 | |||
|sfx=Slash | |||
|slvl=S | |||
}} | |||
|3 | |||
{{SSB4HitboxTableRow | |||
|id=1 | |||
|part=0 | |||
|damage={{ChargedSmashDmgSSB4|1}} | |||
|angle=361 | |||
|bk=20 | |||
|ks=10 | |||
|fkv=0 | |||
|r=1.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=5.0 to 11.0 | |||
|zpos=12.2 | |||
|type=Weapon | |||
|effect=Slash | |||
|SDI=1.0 | |||
|trip=0 | |||
|sfx=Slash | |||
|slvl=S | |||
}} | |||
|3 | |||
{{HitboxTableTitle|Final hit|42}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage={{ChargedSmashDmgSSB4|11}} | |||
|angle=46 | |||
|bk=40 | |||
|ks=136 | |||
|fkv=0 | |||
|r=7.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=8.0 to 12.0 | |||
|zpos=18.0 | |||
|type=Weapon | |||
|effect=Slash | |||
|ff=2.2 | |||
|SDI=1.0 | |||
|trip=0 | |||
|sfx=Slash | |||
|slvl=L | |||
}} | |||
|3 | |||
|} | |||
===Angled Down=== | |||
{{SSB4HitboxTableHeader}} | |||
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}} | |||
{{HitboxTableTitle|Multihits|42}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage={{ChargedSmashDmgSSB4|1}} | |||
|angle=93 | |||
|bk=20 | |||
|ks=10 | |||
|fkv=0 | |||
|r=5.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=4.0 to 10.0 | |||
|zpos=17.0 to 18.0 | |||
|type=Weapon | |||
|effect=Slash | |||
|ff=0.5 | |||
|SDI=1.0 | |||
|trip=0 | |||
|sfx=Slash | |||
|slvl=S | |||
}} | |||
|3 | |||
{{SSB4HitboxTableRow | |||
|id=1 | |||
|part=0 | |||
|damage={{ChargedSmashDmgSSB4|1}} | |||
|angle=361 | |||
|bk=20 | |||
|ks=10 | |||
|fkv=0 | |||
|r=1.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=2.0 to 8.0 | |||
|zpos=11.2 to 12.2 | |||
|type=Weapon | |||
|effect=Slash | |||
|SDI=1.0 | |||
|trip=0 | |||
|sfx=Slash | |||
|slvl=S | |||
}} | |||
|3 | |||
{{HitboxTableTitle|Final hit|42}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage={{ChargedSmashDmgSSB4|11}} | |||
|angle=46 | |||
|bk=40 | |||
|ks=136 | |||
|fkv=0 | |||
|r=7.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=5.0 to 9.0 | |||
|zpos=17.0 to 18.0 | |||
|type=Weapon | |||
|effect=Slash | |||
|ff=2.2 | |||
|SDI=1.0 | |||
|trip=0 | |||
|sfx=Slash | |||
|slvl=L | |||
}} | |||
|3 | |||
|} | |||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 23: | Line 248: | ||
|5-6 | |5-6 | ||
|- | |- | ||
! | !Loop hits | ||
|18-32 | |18-32 | ||
|- | |- | ||
Line 31: | Line 256: | ||
!Animation length | !Animation length | ||
|55 | |55 | ||
|- | |||
!Interruptible | |||
|56 | |||
|} | |} | ||
Line 38: | Line 266: | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y}} | ||
{{MvSubNavBowserJr|g=SSB4}} | {{MvSubNavBowserJr|g=SSB4}} |
Latest revision as of 08:58, September 2, 2022
Bowser Jr. forward smash hitbox visualization | |
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↗ | |
→ | |
↘ |
Overview[edit]
The name of this move is Smash Twin Drills. Bowser Jr. uses two drills from the Junior Clown Car to drill into the opponent. It is a multi-hit attack that deals 16% damage when uncharged and 22.368% damage when fully charged. The last hit of the attack has a slightly longer hitbox than the rest of the hits. The final hit is a powerful KOing option, while the whole move has low ending lag and it can be angled.
Update history[edit]
- Loop hits Z stretch (18 → 17).
- The loop hits have gained an additional hitbox, giving the move more range close to Bowser Jr..
- Final hit hitbox size (6u → 7u).
- Final hit Y position (13 → 11).
- Final hit Z position/stretch (20 → 18/17).
- Final hit startup (frame 36 → 35).
- Final hit duration (frames 36-38 → 35-36).
- Ending lag (FAF 60 → 56).
Hitboxes[edit]
Angled Up[edit]
Unangled[edit]
Angled Down[edit]
Timing[edit]
Charges between | 5-6 |
---|---|
Loop hits | 18-32 |
Final hit | 35-36 |
Animation length | 55 |
Interruptible | 56 |
Lag time |
Charge interval |
Hitbox |
|