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Bowser Jr. (SSB4)/Forward smash: Difference between revisions

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==Overview==
==Overview==
[[Bowser Jr.]] uses two drills from the [[Junior Clown Car]] to drill into the opponent. It is a multi-hit attack that deals 16% damage when uncharged and 22.368% damage when fully charged. The last hit of the attack has a slightly longer hitbox than the rest of the hits.
The name of this move is '''Smash Twin Drills'''. Bowser Jr. uses two drills from the [[Junior Clown Car]] to drill into the opponent. It is a multi-hit attack that deals 16% [[damage]] when uncharged and 22.368% damage when fully charged. The last hit of the attack has a slightly longer [[hitbox]] than the rest of the hits. The final hit is a powerful [[KO|KOing]] option, while the whole move has low [[ending lag]] and it can be angled.
 
==Update history==
'''{{GameIcon|ssb4}} [[1.0.6]]'''
*{{buff|Loop hits Z stretch (18 → 17).}}
*{{buff|The loop hits have gained an additional hitbox, giving the move more range close to Bowser Jr..}}
*{{buff|Final hit hitbox size (6u → 7u).}}
*{{buff|Final hit Y position (13 → 11).}}
*{{nerf|Final hit Z position/stretch (20 → 18/17).}}
 
'''{{GameIcon|ssb4}} [[1.1.4]]'''
*{{buff|Final hit startup (frame 36 → 35).}}
*{{nerf|Final hit duration (frames 36-38 → 35-36).}}
*{{buff|Ending lag (FAF 60 → 56).}}


==Hitboxes==
==Hitboxes==
 
===Angled Up===
{{SSB4HitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Multihits|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage={{ChargedSmashDmgSSB4|1}}
|angle=93
|bk=20
|ks=10
|fkv=0
|r=5.0
|bn=0
|xpos=0.0
|ypos=10.0 to 16.0
|zpos=18.0 to 17.0
|type=Weapon
|effect=Slash
|ff=0.5
|SDI=1.0
|trip=0
|sfx=Slash
|slvl=S
}}
|3
{{SSB4HitboxTableRow
|id=1
|part=0
|damage={{ChargedSmashDmgSSB4|1}}
|angle=361
|bk=20
|ks=10
|fkv=0
|r=1.0
|bn=0
|xpos=0.0
|ypos=8.0 to 14.0
|zpos=12.2 to 11.2
|type=Weapon
|effect=Slash
|SDI=1.0
|trip=0
|sfx=Slash
|slvl=S
}}
|3
{{HitboxTableTitle|Final hit|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage={{ChargedSmashDmgSSB4|11}}
|angle=46
|bk=40
|ks=136
|fkv=0
|r=7.0
|bn=0
|xpos=0.0
|ypos=11.0 to 15.0
|zpos=18.0 to 17.0
|type=Weapon
|effect=Slash
|ff=2.2
|SDI=1.0
|trip=0
|sfx=Slash
|slvl=L
}}
|3
|}
===Unangled===
{{SSB4HitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Multihits|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage={{ChargedSmashDmgSSB4|1}}
|angle=93
|bk=20
|ks=10
|fkv=0
|r=5.0
|bn=0
|xpos=0.0
|ypos=7.0 to 13.0
|zpos=18.0
|type=Weapon
|effect=Slash
|ff=0.5
|SDI=1.0
|trip=0
|sfx=Slash
|slvl=S
}}
|3
{{SSB4HitboxTableRow
|id=1
|part=0
|damage={{ChargedSmashDmgSSB4|1}}
|angle=361
|bk=20
|ks=10
|fkv=0
|r=1.0
|bn=0
|xpos=0.0
|ypos=5.0 to 11.0
|zpos=12.2
|type=Weapon
|effect=Slash
|SDI=1.0
|trip=0
|sfx=Slash
|slvl=S
}}
|3
{{HitboxTableTitle|Final hit|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage={{ChargedSmashDmgSSB4|11}}
|angle=46
|bk=40
|ks=136
|fkv=0
|r=7.0
|bn=0
|xpos=0.0
|ypos=8.0 to 12.0
|zpos=18.0
|type=Weapon
|effect=Slash
|ff=2.2
|SDI=1.0
|trip=0
|sfx=Slash
|slvl=L
}}
|3
|}
===Angled Down===
{{SSB4HitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Multihits|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage={{ChargedSmashDmgSSB4|1}}
|angle=93
|bk=20
|ks=10
|fkv=0
|r=5.0
|bn=0
|xpos=0.0
|ypos=4.0 to 10.0
|zpos=17.0 to 18.0
|type=Weapon
|effect=Slash
|ff=0.5
|SDI=1.0
|trip=0
|sfx=Slash
|slvl=S
}}
|3
{{SSB4HitboxTableRow
|id=1
|part=0
|damage={{ChargedSmashDmgSSB4|1}}
|angle=361
|bk=20
|ks=10
|fkv=0
|r=1.0
|bn=0
|xpos=0.0
|ypos=2.0 to 8.0
|zpos=11.2 to 12.2
|type=Weapon
|effect=Slash
|SDI=1.0
|trip=0
|sfx=Slash
|slvl=S
}}
|3
{{HitboxTableTitle|Final hit|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage={{ChargedSmashDmgSSB4|11}}
|angle=46
|bk=40
|ks=136
|fkv=0
|r=7.0
|bn=0
|xpos=0.0
|ypos=5.0 to 9.0
|zpos=17.0 to 18.0
|type=Weapon
|effect=Slash
|ff=2.2
|SDI=1.0
|trip=0
|sfx=Slash
|slvl=L
}}
|3
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
Line 23: Line 248:
|5-6
|5-6
|-
|-
!Linking hits
!Loop hits
|18-32
|18-32
|-
|-
Line 31: Line 256:
!Animation length
!Animation length
|55
|55
|-
!Interruptible
|56
|}
|}


Line 38: Line 266:


{{FrameIconLegend|lag=y|charge=y|hitbox=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y}}
==Trivia==
*At approximately 700% and above (depending on the opponent), the opponent will escape the preliminary attacks, avoiding a KO from the final attack.
{{competitive expertise}}
{{technical data}}


{{MvSubNavBowserJr|g=SSB4}}
{{MvSubNavBowserJr|g=SSB4}}

Latest revision as of 08:58, September 2, 2022

Bowser Jr. forward smash hitbox visualization
BowserJrFSmashUp.gif
BowserJrFSmash.gif
BowserJrFSmashDown.gif

Overview[edit]

The name of this move is Smash Twin Drills. Bowser Jr. uses two drills from the Junior Clown Car to drill into the opponent. It is a multi-hit attack that deals 16% damage when uncharged and 22.368% damage when fully charged. The last hit of the attack has a slightly longer hitbox than the rest of the hits. The final hit is a powerful KOing option, while the whole move has low ending lag and it can be angled.

Update history[edit]

Super Smash Bros. 4 1.0.6

  • Buff Loop hits Z stretch (18 → 17).
  • Buff The loop hits have gained an additional hitbox, giving the move more range close to Bowser Jr..
  • Buff Final hit hitbox size (6u → 7u).
  • Buff Final hit Y position (13 → 11).
  • Nerf Final hit Z position/stretch (20 → 18/17).

Super Smash Bros. 4 1.1.4

  • Buff Final hit startup (frame 36 → 35).
  • Nerf Final hit duration (frames 36-38 → 35-36).
  • Buff Ending lag (FAF 60 → 56).

Hitboxes[edit]

Angled Up[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Multihits
0 0 1% 0 AngleIcon93.png 20 10 0 5.0 0 0.0 10.0 to 16.0 18.0 to 17.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Weapon).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 3
1 0 1% 0 Sakurai angle 20 10 0 1.0 0 0.0 8.0 to 14.0 12.2 to 11.2 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Weapon).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 3
Final hit
0 0 11% 0 AngleIcon46.png 40 136 0 7.0 0 0.0 11.0 to 15.0 18.0 to 17.0 1.0x 2.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Weapon).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 3

Unangled[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Multihits
0 0 1% 0 AngleIcon93.png 20 10 0 5.0 0 0.0 7.0 to 13.0 18.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Weapon).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 3
1 0 1% 0 Sakurai angle 20 10 0 1.0 0 0.0 5.0 to 11.0 12.2 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Weapon).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 3
Final hit
0 0 11% 0 AngleIcon46.png 40 136 0 7.0 0 0.0 8.0 to 12.0 18.0 1.0x 2.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Weapon).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 3

Angled Down[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Multihits
0 0 1% 0 AngleIcon93.png 20 10 0 5.0 0 0.0 4.0 to 10.0 17.0 to 18.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Weapon).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 3
1 0 1% 0 Sakurai angle 20 10 0 1.0 0 0.0 2.0 to 8.0 11.2 to 12.2 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Weapon).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png 3
Final hit
0 0 11% 0 AngleIcon46.png 40 136 0 7.0 0 0.0 5.0 to 9.0 17.0 to 18.0 1.0x 2.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Weapon).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 3

Timing[edit]

Charges between 5-6
Loop hits 18-32
Final hit 35-36
Animation length 55
Interruptible 56
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox