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Bowser Jr. (SSB4)/Down smash: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:BowserJrDSmash.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s down smash.]]


==Overview==
==Overview==
[[Bowser Jr. (SSB4)|Bowser Jr.]] slams the ground on both sides of the [[Junior Clown Car]] with wrecking balls. The attack deals 18% when uncharged and 25.2% when fully charged, launching the opponent diagonally. This attack's high base knockback lets it KO an opponent as early as 80% but its long ending lag makes Bowser Jr. vulnerable to a punish if it misses.
Bowser Jr. slams the ground on both sides of the [[Junior Clown Car]] with wrecking balls. The attack deals 18% when uncharged and 25.2% when fully charged, launching the opponent diagonally. This attack's high base [[knockback]] lets it [[KO]] an opponent as early as 80% but its long [[ending lag]] makes Bowser Jr. vulnerable to a [[Punishment|punish]] if it misses. It is Bowser Jr.'s most powerful smash attack, and is the third strongest [[down smash]] in the game, making it deadly for punishment.


{{competitive expertise}}
==Update history==
{{technical data}}
'''{{GameIcon|ssb4}} [[1.1.4]]'''
*{{buff|Interruptibility: frame 68 → 60.}}
 
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
|id=0
|damage=18%
|angle=53
|bk=40
|ks=89
|fkv=0
|r=5.2
|bn=0
|ypos=3.5 to 6.5
|zpos=12.5
|ff=1.2
|effect=Normal
|rebound=f
|type=Weapon
|sfx=Kick
|slvl=L
}}
{{SSB4HitboxTableRow
|id=1
|damage=18%
|angle=53
|bk=40
|ks=89
|fkv=0
|r=5.2
|bn=0
|ypos=3.5 to 6.5
|zpos=-12.0
|ff=1.2
|effect=Normal
|rebound=f
|type=Weapon
|sfx=Kick
|slvl=L
}}
|}
 
==Timing==
{|class="wikitable"
!Charges between
|2-3
|-
!Hitboxes
|15-16
|-
!Interruptible
|60
|-
!Animation length
|64
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=12|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=43}}{{FrameStrip|t=Interruptible|c=5}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}


{{MvSubNavBowserJr|g=SSB4}}
{{MvSubNavBowserJr|g=SSB4}}

Latest revision as of 14:24, April 21, 2021

Hitbox visualization showing Bowser Jr.'s down smash.

Overview[edit]

Bowser Jr. slams the ground on both sides of the Junior Clown Car with wrecking balls. The attack deals 18% when uncharged and 25.2% when fully charged, launching the opponent diagonally. This attack's high base knockback lets it KO an opponent as early as 80% but its long ending lag makes Bowser Jr. vulnerable to a punish if it misses. It is Bowser Jr.'s most powerful smash attack, and is the third strongest down smash in the game, making it deadly for punishment.

Update history[edit]

Super Smash Bros. 4 1.1.4

  • Buff Interruptibility: frame 68 → 60.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 18% 0 AngleIcon53.png 40 89 0 5.2 0 0.0 3.5 to 6.5 12.5 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Weapon).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 18% 0 AngleIcon53.png 40 89 0 5.2 0 0.0 3.5 to 6.5 -12.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Weapon).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Timing[edit]

Charges between 2-3
Hitboxes 15-16
Interruptible 60
Animation length 64
FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible