Bowser (SSBU)/Forward throw: Difference between revisions
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JUSTplayIN (talk | contribs) m (→Overview: Changed wording to better describe the animation) Tag: Mobile edit |
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==Overview== | ==Overview== | ||
Holds the opponent in | Holds the opponent in his horns, then rears his head back before throwing the opponent. It is one of the strongest forward throws in the game with a base knockback of 60 and a [[knockback scaling]] of 66. It throws the opponent at frame 36, which can easily be [[DI|DI'd]] due to the long [[startup lag]] it receives. Its launch angle is poor to [[KO]], doing so at about 150%. | ||
==Throw Data== | ==Throw Data== | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
Line 21: | Line 22: | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None |
Latest revision as of 03:17, April 19, 2024
Bowser forward throw hurtbox visualization | ||||
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Overview[edit]
Holds the opponent in his horns, then rears his head back before throwing the opponent. It is one of the strongest forward throws in the game with a base knockback of 60 and a knockback scaling of 66. It throws the opponent at frame 36, which can easily be DI'd due to the long startup lag it receives. Its launch angle is poor to KO, doing so at about 150%.
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 12.0% | Forward | 60 | 66 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-36 |
---|---|
Throw Release | 36 |
Interruptible | 59 |
Animation length | 79 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|