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Bowser (SSB4)/Neutral attack/Hit 1: Difference between revisions

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(Looking at these pages, only the page for the full jab needs competitive expertise, not the individual ones.)
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{competitive expertise}}
:''For an overview of the overall natural combo, see [[Bowser (SSB4)/Neutral attack|here]].''
{{technical data}}
 
==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|damage=5%
|damage=5%
|angle=30
|angle=30
Line 17: Line 13:
|bn=16
|bn=16
|xpos=-7.0
|xpos=-7.0
|ypos=0.0
|zpos=1.0
|zpos=1.0
|type=Hand
|type=Hand
|sdi=1.0
|trip=0
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
Line 27: Line 20:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|part=0
|damage=5%
|damage=5%
|angle=50
|angle=50
Line 35: Line 27:
|r=4.0
|r=4.0
|bn=16
|bn=16
|xpos=0.0
|ypos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|sdi=1.0
|trip=0
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
Line 46: Line 33:
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=2
|id=2
|part=0
|damage=5%
|damage=5%
|angle=85
|angle=85
Line 55: Line 41:
|bn=16
|bn=16
|xpos=5.0
|xpos=5.0
|ypos=0.0
|zpos=-1.0
|zpos=-1.0
|type=Hand
|type=Hand
|sdi=1.0
|trip=0
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
Line 65: Line 48:
|}
|}


==Timing==
{|class="wikitable"
!Hitboxes
|7-9
|-
!Earliest continuable frame
|11
|-
!Interruptible
|21
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableE}}{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}


{{MvSubNavBowser|g=SSB4}}
{{MvSubNavBowser|g=SSB4}}
[[Category:Bowser (SSB4)]]
[[Category:Bowser (SSB4)]]
[[Category:Neutral attacks (SSB4)]]
[[Category:Neutral attacks (SSB4)]]

Revision as of 17:28, June 1, 2017

For an overview of the overall natural combo, see here.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 0 AngleIcon30.png 0 100 45 3.0 16 -7.0 0.0 1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 5% 0 AngleIcon50.png 0 100 30 4.0 16 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
2 0 5% 0 AngleIcon85.png 0 100 18 5.0 16 5.0 0.0 -1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing

Hitboxes 7-9
Earliest continuable frame 11
Interruptible 21
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
FrameIcon(Interruptible).png
Interruptible