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Autolanding: Difference between revisions

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[[File:Auto Landing.gif|thumb|200px|Link performing an autoland in [[Shadow Moses Island]] in ''[[Brawl]]''.]]
'''Autolanding''' is a technique for ''[[Super Smash Bros. Brawl]]'' that was discovered by smashers Candy and Gonzo on March 14th, 2008. It consists of [[attack]]ing immediately upon landing. To perform this technique, hold down while [[jump]]ing, and when the player is at the same level of the [[platform]], let go of down and perform any attack (note: this technique does not work on all stages).
'''Autolanding''' is a technique for ''[[Super Smash Bros. Brawl]]'' that was discovered by smashers {{Sm|Candy}} and {{Sm|Gonzo}} on March 14th, 2008. It consists of [[attack]]ing immediately upon landing, without receiving any [[landing lag]]. The technique is performed by holding down while [[jump]]ing, and when the player is at the same level of the [[platform]], they must let go of down and perform any attack. This technique can only be performed on platforms that are considered to be moving, specifically the stages below. A player can use this technique to their advantage and attack an unsuspecting opponent from below. It can be a good starter for combos, KOing with fast moves, and other attacks.
   
   
==Stages in which the technique can be performed==
==Stages in which the technique can be performed==
*[[Yoshi's Island (SSBB)|Yoshi's Island]]
*[[Yoshi's Island (SSBB)]]
*[[Lylat Cruise]]
*[[Lylat Cruise]]
*[[Smashville]]
*[[Smashville]]
*[[Pirate Ship]]
*[[Pirate Ship]]
*[[Battleship Halberd]]
*[[Halberd]]
*[[Rainbow Cruise]]
*[[Rainbow Cruise]]
*[[Frigate Orpheon]]
*[[Frigate Orpheon]]
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*[[Shadow Moses Island]]
*[[Shadow Moses Island]]


==External Links==
==Explanation==
While the exact reason is unknown, the glitch seems to exist due to an interaction of three things:
*Characters cannot land on soft platforms when the control stick is held downwards.
*Characters can only land on platforms if they are moving downwards or the platform moves through their movement.
*Some sort of mechanic involving the action change from jumping/falling and attacking, or possibly the [[buffer]].
 
==See also==
*[[Platform cancel]]
 
==External links==
*[http://www.youtube.com/watch?v=SK16zTBzIQQ Footage]
*[http://www.youtube.com/watch?v=SK16zTBzIQQ Footage]
*[http://www.dailymotion.com/video/x6a7lb_ssbb-possible-autolanding-in-shadow_videogames Autolanding in Shadow Moses Island]
*[http://www.dailymotion.com/video/x6a7lb_ssbb-possible-autolanding-in-shadow_videogames Autolanding in Shadow Moses Island]


[[Category:Techniques]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Advanced techniques]]

Latest revision as of 20:31, April 29, 2018

Link using the autolanding technique. HQ.
Link performing an autoland in Shadow Moses Island in Brawl.

Autolanding is a technique for Super Smash Bros. Brawl that was discovered by smashers Candy and Gonzo on March 14th, 2008. It consists of attacking immediately upon landing, without receiving any landing lag. The technique is performed by holding down while jumping, and when the player is at the same level of the platform, they must let go of down and perform any attack. This technique can only be performed on platforms that are considered to be moving, specifically the stages below. A player can use this technique to their advantage and attack an unsuspecting opponent from below. It can be a good starter for combos, KOing with fast moves, and other attacks.

Stages in which the technique can be performed[edit]

Explanation[edit]

While the exact reason is unknown, the glitch seems to exist due to an interaction of three things:

  • Characters cannot land on soft platforms when the control stick is held downwards.
  • Characters can only land on platforms if they are moving downwards or the platform moves through their movement.
  • Some sort of mechanic involving the action change from jumping/falling and attacking, or possibly the buffer.

See also[edit]

External links[edit]