Super Smash Bros. Ultimate in competitive play

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Super Smash Bros. Ultimate's competitive scene is still rather young.

2018: Rapid Growth

Similar to Super Smash Bros. 4, Super Smash Bros. Ultimate's competitive scene started before the game was released with the Super Smash Bros. Invitational 2018, an invitational tournament hosted by Nintendo at E3 2018 on June 12th, 2018. Similar to the last invitational, professional Smashers were invited to compete against each other, however this time only eight players were invited, four who were top Smash 4 players and four who were top Melee players. The only invitee who participated in the previous tournament was ZeRo, who managed to defend his previous title and defeated MkLeo, winning his first Ultimate tournament.

When Ultimate was released on December 7th, 2018, many tournaments started hosting the game, with a good amount of them having over 100 attendees. By the end of the year, Ultimate's largest tournament, Umebura SP, had hosted 746 players, over 7 times more entrants than Smash 4's largest tournament in the same period of time.

2019: A Growing Meta

2019 started off with a bang, with over 2,000 Smashers participating in GENESIS 6. This tournament saw the first international appearance of Zackray, a 15-year old from Japan who was a top player in Smash 4. Despite being his first time in a tournament outside of Japan, Zackray made an impressive run by placing 5th and defeating top players such as K9sbruce and Light. MkLeo, a young Smash 4 prodigy, was also able to prove that he was still a top player by winning the whole tournament and double eliminating VoiD.

During this period of time, many characters deemed unviable or barely viable in past iterations rose in popularity, including Palutena, Pichu, Wario, and most infamously Wolf, whose strong KO options and combo game allowed him to have a huge playerbase that included players such as Zackray and MkLeo. Olimar also became a controversial character because of the perceived brokenness of his Pikmin moves; this is most evident with players such as Shuton, Myran, and Dabuz gathering great results with said character; this in turn has caused many players to call out Olimar players for being campy.

Effects on other competitive scenes

Similar to Brawl's competitive community when Smash 4 was released, most Smash 4 players transitioned to Ultimate when the game was released, causing the Smash 4 scene to significantly decrease, if not completely disappear.

Unlike Smash 4, Melee players have mostly praised Ultimate's engine, liking how some Melee techniques such as directional airdodges have made a return, as well as an increase in speed compared to the previous game. However, a few players noted that Ultimate's wavedashing is far less useful than it was in Melee, and the speed was still slightly below that of Melee‘s. Although Melee tournaments still exist, many top Melee players such as Leffen and Mango have stated their interests in participating in Ultimate tournaments.

Ultimate was the only Smash game in EVO's lineup at EVO 2019, while Melee was relegated to a side event. How this affects Melee's competitive scene remains to be seen.

See also