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Zero Suit Samus (SSBU)/Down throw

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Zero Suit Samus down throw hurtbox and hitbox visualization
ZSSDThrowSSBU.gif

OverviewEdit

Throw and Hitbox DataEdit

Due to the 0° angle's special behavior in Ultimate, the hitbox's angle against bystanders changes to 32° if it deals knockback of at least 120 units. Under normal damage and knockback conditions, this takes effect at the 115%-125% percent range against middleweights.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 4.0% 0   Forward 30 130 0   4.0 kneer 0.0 to -2.5 4.0 0.0 1.0× 1.0× 0%               Kick   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 4.0%   Forward 90 60 0 0.0×       None
Break 0 3.0%   Forward 60 100 0 0.0×       None

TimingEdit

Invincibility 1-22
Hitbox 20-21
Throw Release 22
Interruptible 52
Animation length 59
                                                                                                                     
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible