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Zero Suit Samus (SSBU)/Neutral attack/Hit 2

< Zero Suit Samus (SSBU)‎ | Neutral attack
Revision as of 19:14, January 20, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|400px|Hitbox visualization showing Zero Suit Samus's second jab. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHit...)
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Hitbox visualization showing Zero Suit Samus's second jab.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.5% 0   Standard 30 40 0   2.2 top 0.0 9.5 1.0 1.8× 1.0× 0%               Kick   All All            
1 0 0 1.5% 0   Standard 25 40 0   2.8 top 0.0 9.8 4.0 1.8× 1.0× 0%               Kick   All All            
2 0 0 1.5% 0   Standard 20 30 0   3.5 top 0.0 10.0 8.3 1.8× 1.0× 0%               Kick   All All            

Timing

Hitboxes 2
Earliest continuable 6
Interruptible 26
Animation length 43
                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible