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Zelda (SSBU)/Down throw

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Revision as of 18:46, December 19, 2019 by Zeckemyro (talk | contribs)
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Zelda down throw hurtbox and hitbox visualization
ZeldaDThrowSSBU.gif

Overview

Throw and Hitbox Data

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitboxes
0 0 0 1.5% 0   Standard 0 100 20   7.2 top 0.0 2.0 0.0 0.5× 1.0× 0%               Magic   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 2.0%   Forward 75 85 0 0.0×       None

Timing

Invincibility 1-50
Hitbox 25-26, 31-32, 37-38, 43-44
Throw Release 50
Interruptible 62
Animation length 89
                                                                                                                                                                                 
                                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible