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Zero Suit Samus (SSBU)/Forward aerial

Hitbox visualization showing Zero Suit Samus's forward aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 0   Standard 50 50 0   6.4 footl 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Standard 50 50 0   5.5 kneel -2.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 5.0% 0   Standard 60 50 0   6.4 footl 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 5.0% 0   Standard 60 50 0   5.5 kneel -2.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 7.0% 0   Standard 40 104 0   6.4 footr 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.0% 0   Standard 40 104 0   5.5 kneer -2.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-3
Hit 1 6-7
Hit 2 13-14
Ending autocancel 38-
Interruptible 47
Animation length 71
                                                                                                                                             
                                                                                                                                             

Landing lag

Interruptible 11
Animation length 63
                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible