Super Smash Bros. 4

Rush Coil: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
(→‎Origin: Updating Beat's info to state which MM games they were to avoid reference the Power Fighters, Mega Man 8, and Mega Man and Bass games where Beat's role was different.)
Line 42: Line 42:
The Rush Coil, and Rush himself, first appeared in ''Mega Man 3''. In this game, Rush could appear at any time, and give Mega Man a boost to reach a high platform. This would cost Mega Man 3 energy units. However in later games, this move would only cost 2 energy units. Rush could also transform into a jet or a submarine.
The Rush Coil, and Rush himself, first appeared in ''Mega Man 3''. In this game, Rush could appear at any time, and give Mega Man a boost to reach a high platform. This would cost Mega Man 3 energy units. However in later games, this move would only cost 2 energy units. Rush could also transform into a jet or a submarine.


Beat first appeared in ''Mega Man 5'', designed by Dr. Cossack, the unwilling enemy of the previous game, to help Mega Man. In his original appearance, he acts as a weapon, automatically targeting enemies that get close to Mega Man, but this was changed in later games, as it was too powerful. His usual function thereafter was to act as a safety net, saving Mega Man if he fell down a pit. He could only be used a set number of times before having to be re-bought and could not save Mega Man from other instant death traps like spikes and crushers.
Beat first appeared in ''Mega Man 5'', designed by Dr. Cossack, the unwilling enemy of the previous game, to help Mega Man. In his original appearance, he acts as a weapon, automatically targeting enemies that get close to Mega Man, but this was changed in later games, as it was too powerful. His usual function thereafter as seen in ''Mega Man 7'', ''Mega Man 9'', and ''Mega Man 10'' was to act as a safety net, saving Mega Man if he fell down a pit. He could only be used a set number of times before having to be re-bought and could not save Mega Man from other instant death traps like spikes and crushers.


The other variation of the move, Tornado Hold, was introduced in ''Mega Man 8'' as the weapon of Tengu Man. Using this weapon, a fan is placed on the ground to create a tornado to trap and possibly damage enemies. Alternatively, the power could be used as a barrier against projectiles or as a boost to access certain areas. Tornado Hold also functioned as Clown Man's weakness, tangling his arms and leaving him vulnerable.
The other variation of the move, Tornado Hold, was introduced in ''Mega Man 8'' as the weapon of Tengu Man. Using this weapon, a fan is placed on the ground to create a tornado to trap and possibly damage enemies. Alternatively, the power could be used as a barrier against projectiles or as a boost to access certain areas. Tornado Hold also functioned as Clown Man's weakness, tangling his arms and leaving him vulnerable.

Revision as of 18:27, July 30, 2016

Rush Coil
Rush Coil SSB4.jpeg
Rush Coil in Super Smash Bros. for Wii U.
User Mega Man
Universe Mega Man
Jump off the coil on the back of your trusty partner, Rush.
Smash for 3DS's foldout

The Rush Coil (ラッシュコイル, Rush Coil) is Mega Man's up special move in Super Smash Bros. 4.

Overview

When the move is activated, Mega Man calls his robot dog, Rush, to battle. Rush activates a coil that any character can jump on to reach higher areas. After about three seconds, Rush will warp out of the battlefield. Similar to Sonic's Spring Jump, characters can hop on Rush also while it's on the ground, but will launch the character higher than when it is in the air (or when initially used by Mega Man). Also like Spring Jump, the move allows Mega Man to attack in the air after using it. Mega Man can also use his midair jump after Rush Coil if he has not done so already.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Rush Coil 2. Tornado Hold 3. Beat
Rush Coil
Tornado Hold
Beat (Mega Man)
"Summon your faithful dog, Rush, to propel you to new heights." "Tengu Man's weapon. A tornado-blowing fan sends you hurtling skyward to damage enemies." "Summon the bird-type robot Beat to carry you through the air."
  1. Rush Coil: Default.
  2. Tornado Hold: Tornado Hold allows Mega Man to place a fan beneath him, which then creates a cyclone that has vertical reach.
    In Super Smash Bros. for Wii U, this variation is a Challenge unlock, only obtainable by using Mega Man to clear a Master Orders ticket.
  3. Beat: When used, Beat will appear instead of Rush and carry Mega Man upward, giving him more horizontal distance, but is slower. It functions similarly to Snake's Cypher in Brawl.

Trophy information

Rush Coil trophy in Super Smash Bros. for Wii U.
Rush Coil

Ntsc A faithful robotic dog created by Dr. Light, he can transform into vehicles and even fuse with Mega Man. You can use Mega Man's up special to call Rush to your side, bouncing off his built-in spring and flying high into the air. Rush will hang around for a bit, so spring up again if you want!

Pal Mega Man's robotic dog Rush has many talents. He can transform into vehicles and even fuse with Mega Man, which is both cool and slightly weird. Even cooler is his Rush Coil function. Use Mega Man's up special to call Rush, jump on his back, and enjoy the extra boost you only get from a bouncy, robotic-dog back spring.

NES: Mega Man 3 (11/1990)
Beat

A bird-shaped support robot created by the genius scientist Dr. Cossack. Beat first appeared in Mega Man 5, where he was available to use only after Mega Man collected all eight plates hidden throughout the game. He flies toward enemies and attacks, making him a trusted ally when facing both regular enemies and bosses.

NES: Mega Man 5 (12/1992)
NES: Mega Man 6 (03/1994)

Origin

Mega Man using Rush Coil in Mega Man 3

The Rush Coil, and Rush himself, first appeared in Mega Man 3. In this game, Rush could appear at any time, and give Mega Man a boost to reach a high platform. This would cost Mega Man 3 energy units. However in later games, this move would only cost 2 energy units. Rush could also transform into a jet or a submarine.

Beat first appeared in Mega Man 5, designed by Dr. Cossack, the unwilling enemy of the previous game, to help Mega Man. In his original appearance, he acts as a weapon, automatically targeting enemies that get close to Mega Man, but this was changed in later games, as it was too powerful. His usual function thereafter as seen in Mega Man 7, Mega Man 9, and Mega Man 10 was to act as a safety net, saving Mega Man if he fell down a pit. He could only be used a set number of times before having to be re-bought and could not save Mega Man from other instant death traps like spikes and crushers.

The other variation of the move, Tornado Hold, was introduced in Mega Man 8 as the weapon of Tengu Man. Using this weapon, a fan is placed on the ground to create a tornado to trap and possibly damage enemies. Alternatively, the power could be used as a barrier against projectiles or as a boost to access certain areas. Tornado Hold also functioned as Clown Man's weakness, tangling his arms and leaving him vulnerable.

Gallery

Trivia

  • This is Mega Man's only non-custom special move (asides his Final Smash) to not have appeared in Mega Man 2.
  • Ironically, if Megaman is equipped with Thistle jump equipment, his Tornado Hold will send Megaman at a lower height, while Anchor Jump will send him higher than normal.