Super Smash Bros. 4

Mario (SSB4)/Forward smash: Difference between revisions

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|type=Hand
|type=Hand
|effect=Normal
|effect=Normal
|i17=t
|rebound=t
|direct=n
|direct=n
|slvl=L
|slvl=L
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|type=Hand
|type=Hand
|effect=Flame
|effect=Flame
|i17=t
|rebound=t
|direct=n
|direct=n
|slvl=L
|slvl=L
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|type=Hand
|type=Hand
|effect=Normal
|effect=Normal
|i17=t
|rebound=t
|direct=n
|direct=n
|slvl=L
|slvl=L
Line 82: Line 82:
|type=Hand
|type=Hand
|effect=Flame
|effect=Flame
|i17=t
|rebound=t
|direct=n
|direct=n
|slvl=L
|slvl=L
Line 105: Line 105:
|type=Hand
|type=Hand
|effect=Normal
|effect=Normal
|i17=t
|rebound=t
|direct=n
|direct=n
|slvl=L
|slvl=L
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|type=Hand
|type=Hand
|effect=Flame
|effect=Flame
|i17=t
|rebound=t
|direct=n
|direct=n
|slvl=L
|slvl=L

Revision as of 14:36, April 7, 2016

Mario's forward smash is an arm thrust that produces a small blast of fire.

Hitboxes

Angled up

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 14.7% 0 Sakurai angle 25 103 0 2 16 -1 0.7 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsIndirect.png
1 0 17.85% 0 Sakurai angle 25 99 0 5 16 5.4 0.0 -1 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png

Angled forward

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 14.0% 0 Sakurai angle 25 103 0 2 16 -1 0.7 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsIndirect.png
1 0 17.0% 0 Sakurai angle 25 99 0 5 16 5.4 0.0 -1 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png

Angled down

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 14.42% 0 Sakurai angle 25 103 0 2 16 -1 0.7 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsIndirect.png
1 0 17.51% 0 Sakurai angle 25 99 0 5 16 5.4 0.0 -1 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsIndirect.png

Timing

All data is in frames.

Phase Time
Startup 15
Hitbox existence 15-17
Endlag 31


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