Mii Gunner (SSBU)/Back throw: Difference between revisions
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Line 25: | Line 25: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{UltimateThrowTableRow | |||
{{ | |kind=1 | ||
|id=0 | |id=0 | ||
|damage= | |type=Throwing | ||
|damage=3.0% | |||
|angle=361 | |angle=361 | ||
|bk=60 | |||
|ks=100 | |||
|bk= | |||
|ks= | |||
|fkv=0 | |fkv=0 | ||
|effect=Normal | |effect=Normal | ||
|sfx= | |sfx=None | ||
|slvl= | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle|Laser ( | |} | ||
{{UltimateHitboxTableHeader}} | |||
{{HitboxTableTitle|Laser (clean)|42}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage= | |damage=4.0% | ||
|angle=361 | |angle=361 | ||
|af=1 | |af=1 | ||
Line 71: | Line 60: | ||
|type=Energy | |type=Energy | ||
|effect=Normal | |effect=Normal | ||
|sfx=Mii Gunner | |sfx=Mii Gunner Blast | ||
|slvl=M | |slvl=M | ||
|clang=f | |clang=f | ||
Line 77: | Line 66: | ||
|direct=f | |direct=f | ||
}} | }} | ||
{{HitboxTableRowNote|The late hit reduces the hitbox's damage to 3.0%.|42}} | |||
|} | |} | ||
Line 84: | Line 74: | ||
|1-10 | |1-10 | ||
|- | |- | ||
!Throw | !Turnaround | ||
|10 | |||
|- | |||
!Throw release | |||
|10 | |10 | ||
|- | |- | ||
Line 101: | Line 94: | ||
{{FrameStrip|t=Lag|c=9|e=LagThrowS}}{{FrameStrip|t=Lag|c=10|s=LagThrowE|e=LagPropS}}{{FrameStrip|t=Lag|c=30|s=LagPropE}}{{FrameStrip|t=Interruptible|c=9}} | {{FrameStrip|t=Lag|c=9|e=LagThrowS}}{{FrameStrip|t=Lag|c=10|s=LagThrowE|e=LagPropS}}{{FrameStrip|t=Lag|c=30|s=LagPropE}}{{FrameStrip|t=Interruptible|c=9}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=9|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=1|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=48}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|prop=y|hitboxchange=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|prop=y|hitboxchange=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y|state=y}} | ||
{{MvSubNavMiiGunner|g=SSBU}} | {{MvSubNavMiiGunner|g=SSBU}} |
Latest revision as of 02:06, July 29, 2022
Mii Gunner back throw hurtbox and hitbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 7.0% | Forward | 75 | 56 | 2 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-10 |
---|---|
Turnaround | 10 |
Throw release | 10 |
Laser (clean, late) | 20-21, 22-43 |
Interruptible | 50 |
Animation length | 58 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Invincible |
State change |
Prop event |
Throw point |
Interruptible |
|